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Natural resistances: Difference between revisions

From EVE University Wiki
Removed <ref> from T2 table as the reflist wouldn't go in a nice place. Rewrote T2 Resists section to compensate. Linked to all associated T2 ship class pages.
Tech II and Tech III resists: include final results in resist examples
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The table on the right shows the bonus resistances given to each different ship type. These bonuses are applied to both shields and armor by taking a racial or default T1 resist profile, and multiplying the remaining vulnerability by the resistance bonus.
The table on the right shows the bonus resistances given to each different ship type. These bonuses are applied to both shields and armor by taking a racial or default T1 resist profile, and multiplying the remaining vulnerability by the resistance bonus.


For example, to calculate a T2 ship's shield resists, start with the 'default' profile of 0%/20%/40%/50%. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the [[Ishtar]]. Start with 0/20/40/50. The Gallente's enemy are the Caldari, whose damage types are Kinetic and Thermal. Reduce the remaining kinetic vulnerability of (100 - 40) = 60 by 75% to 15, giving (100 - 15) = 85% shield kinetic resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 20) = 80 by 50% to 40, giving (100 - 40) = 60% shield thermal resistance.
To calculate a T2 ship's shield resists, start with the 'default' profile of 0%/20%/40%/50%. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the [[Ishtar]]. Start with 0/20/40/50. The Gallente's enemy are the Caldari, whose damage types are Kinetic and Thermal. Reduce the remaining kinetic vulnerability of (100 - 40) = 60 by 75% to 15, giving (100 - 15) = 85% shield kinetic resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 20) = 80 by 50% to 40, giving (100 - 40) = 60% shield thermal resistance. This gives the Ishtar a shield resist profile of 0/60/85/50.


To calculate a T2 ship's armor resists, start with the ship's T1 racial profile. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the [[Muninn]]. Start with the Minmatar T1 racial profile of 60/35/25/10. The Minmatar's enemy is the Amarr, whose damage types are EM and Thermal. Reduce the remaining EM vulnerability of (100 - 60) = 40 by 75% to 10, giving (100 - 10) = 90% armor EM resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 35) = 65 by 50% to 32.5, giving (100 - 32.5) = 67.5% armor thermal resistance.
To calculate a T2 ship's armor resists, start with the ship's T1 racial profile. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the [[Muninn]]. Start with the Minmatar T1 racial profile of 60/35/25/10. The Minmatar's enemy is the Amarr, whose damage types are EM and Thermal. Reduce the remaining EM vulnerability of (100 - 60) = 40 by 75% to 10, giving (100 - 10) = 90% armor EM resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 35) = 65 by 50% to 32.5, giving (100 - 32.5) = 67.5% armor thermal resistance. This gives the Muninn an armor resist profile of 90/67.5/25/10.


=== [[Assault Frigates]], [[Heavy Assault Cruisers]], [[Heavy Interdiction Cruisers]], [[Command Ships]], [[Logistics Cruisers]], [[Transport Ships]]===
=== [[Assault Frigates]], [[Heavy Assault Cruisers]], [[Heavy Interdiction Cruisers]], [[Command Ships]], [[Logistics Cruisers]], [[Transport Ships]]===

Revision as of 00:06, 6 February 2020

Every ship has a certain natural resistance to incoming damage. These resistances, quoted as a percentage of damage resisted for each of the four damage types, form the shield, armor and hull resistance profiles. Tech I ships from the same faction generally have the same natural resistances, but this rule does not apply to Tech II or Tech III ships.

Hull resistances

All ships have natural 33% hull resistance.

Tech I shield resistances

The Tech I shield resistance profile

EM

Thermal

Kinetic

Explosive
0% 20% 40% 50%

T1 ships generally have the same natural shield resistances: 0%/20%/40%/50% (respectively EM/Thermal/Kinetic/Explosive - this order will be used throughout this page).

Some Special Edition T1 ships have a different shield resistance profile. For example, ships from the Society of Conscious Thought generally have a 27.5/27.5/27.5/27.5 (even) profile, although the Apotheosis shuttle has the regular 0/20/40/50.

T1 ships with shield resistance bonuses

Some Caldari ships and all Guristas ships (except the titan) have a bonus to their shield resistances. The bonus resistance is 4% for each level of the pilot's applicable Caldari ship skill.

The Caldari ships with this bonus are the Merlin, Moa, Drake, Rokh, Scorpion Navy Issue, the Phoenix, and the three carriers.

Tech I armor resistances

A T1 ship's natural armor resistance profile is determined by the race of the ship.

Tech I ships – natural armor resistances by faction
Armor resist profile Empire faction Other factions
EM50% Thermal35% Kinetic25% Explosive20%
EM50% Thermal45% Kinetic25% Explosive10%
EM50% Thermal35% Kinetic35% Explosive10%
EM60% Thermal35% Kinetic25% Explosive10%
Historic enemies of the empire factions and their damage types
Faction Enemy Enemy damage type
Primary Secondary
Amarr Minmatar Explosive
Exp
Kinetic
Kinetic
Caldari Gallente Thermal
Thermal
Kinetic
Kinetic
Gallente Caldari Kinetic
Kinetic
Thermal
Thermal
Minmatar Amarr EM
EM
Thermal
Thermal
Tech II and III resist bonuses by class of ship
Classes Bonuses
Primary Secondary
  • Assault Frigates
  • Heavy Assault Cruisers
  • Heavy Interdictors
  • Command Ships
  • Logistics Cruisers
  • Transport Ships
-75% -50%
  • Recon Ships
-62.5% -37.5%
  • Strategic Cruisers
  • Tactical Destroyers
  • Interdictors
  • Command Destroyers
  • Electronic Attack Ships
  • Logistics Frigates
-50% -25%
  • Marauders
  • Stealth Bombers
  • Jump Freighters
-25% -12.5%

There is reason to these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the empire factions, the bonused armor resist is the same as the primary damage type of the faction they were historically at war with. The warring factions and their damage types are shown in the table to the right. Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships.

Combat ships from the Society of Conscious Thought have even 32.5/32.5/32.5/32.5 armor resistances.

T1 ships with armor resistance bonuses

Some Amarr ships, all Sisters of Eve ships, and the Triglavian battlecruiser, the Drekavac, have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill.

The Amarr ships with this bonus are the Punisher, Maller, Prophecy, Abaddon, the Revelation, and the three carriers.

Tech II and Tech III resists

Tech II and Tech III ships generally have much better resist profiles than Tech I. In particular, they gain significant resistance to the primary and secondary damage types of their faction's historical enemies.

The table on the right shows the bonus resistances given to each different ship type. These bonuses are applied to both shields and armor by taking a racial or default T1 resist profile, and multiplying the remaining vulnerability by the resistance bonus.

To calculate a T2 ship's shield resists, start with the 'default' profile of 0%/20%/40%/50%. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the Ishtar. Start with 0/20/40/50. The Gallente's enemy are the Caldari, whose damage types are Kinetic and Thermal. Reduce the remaining kinetic vulnerability of (100 - 40) = 60 by 75% to 15, giving (100 - 15) = 85% shield kinetic resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 20) = 80 by 50% to 40, giving (100 - 40) = 60% shield thermal resistance. This gives the Ishtar a shield resist profile of 0/60/85/50.

To calculate a T2 ship's armor resists, start with the ship's T1 racial profile. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the Muninn. Start with the Minmatar T1 racial profile of 60/35/25/10. The Minmatar's enemy is the Amarr, whose damage types are EM and Thermal. Reduce the remaining EM vulnerability of (100 - 60) = 40 by 75% to 10, giving (100 - 10) = 90% armor EM resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 35) = 65 by 50% to 32.5, giving (100 - 32.5) = 67.5% armor thermal resistance. This gives the Muninn an armor resist profile of 90/67.5/25/10.

Assault Frigates, Heavy Assault Cruisers, Heavy Interdiction Cruisers, Command Ships, Logistics Cruisers, Transport Ships

These are a mix of the most front-line combat ships, and the most dedicated cargo ships. Fittingly, these ships gain the largest bonuses, and have the strongest natural resists of all normal ships. Furthermore, certain individual ships like the Damnation, and all of the Heavy Interdictors get an additional 20% bonus to their shield (Caldari, Minmatar) or armor (Amarr, Gallente) resists. (These further bonuses are not considered "base" resists though.)

The only ship to have stronger natural resists than one of these ships is the Monitor Flag Cruiser.

Recon Ships

As these ships are generally not intended for front-line combat, but do still need to be able to shrug off deterrence attempts, these ships gain the second strongest resists.

Electronic Attack Ships, Logistics Frigates, Interdictors, Command Destroyers, Tactical Destroyers, Strategic Cruisers

These ships are generally more supportive or flexible in other ways, and rely less on raw durability and more on their other utilities.

These ships also get bonuses to two damage types. The bonuses are smaller than for HACs, etc., but are still strong.

Stealth Bombers, Marauders, Jump Freighters

The main defense of a bomber is its cloaking device, and so it sacrifices some durability; and as Jump Freighters are non-combat ships they are not built to be durable. Marauders, meanwhile, have a different approach to defense: much of their endurance comes from their Bastion Module; and as a result of that heavy specialization, the ships are somewhat vulnerable when not in bastion.

Black Ops

Black Ops Battleships are the odd ones out, in that their resist bonuses are inconsistent based on race. The Amarr Redeemer gets two bonuses, a 10% bonus to its shield and armor resistances to explosive damage and a 5% bonus to kinetic damage. The Minmatar Panther gets the same bonuses, to EM and thermal. The Caldari Widow and the Gallente Sin, however, get a single flat 10% bonus to their primary resisted damage type.

Interceptors and Covert Ops

Interceptors and the exploration-bonused Covert Ops frigates get one resistance bonus, to their enemy's primary damage type. Unlike most other ships listed here, the bonus these ships gain is a flat 10% bonus, added to the base T1 shield and armor profiles. (This stacks with the flat 10% racial bonus to armor, meaning that in effect interceptors take the base 50/35/25/10 armor profile, and add +20 to one resist.)

CONCORD ships

The CONCORD Pacifier, Enforcer and Marshal are T2. They have even resist profiles of 33/33/33/33 for both shield and armor, like the Gnosis but a little stronger. The Flag Cruiser, the Monitor, is also T2. While it has normal 33% hull resists, its shield and armor resists are extremely high at 90%, with bonus skill-based resistances.

ORE ships

T2 ORE ships start with only a T1-Minmatar resist profile. The Exhumers and the Endurance then get a 4% bonus to all shield resistances for each level of the Exhumers and Expedition Frigates skills respectively.

Triglavian Ships

T2 Triglavian Collective ships use three different resist type sets, two of which completely defy the normal T2 resist patterns. The Zarmazd Logistics Cruiser uses the same Explosive/Kinetic resist bonuses as an Amarr Guardian. The Nergal, Draugur, and Ikitursa meanwhile use two different sets of Thermal and Explosive resistance for shields and armor: +30% Thermal and +35% Explosive (flat) to shields, and +40% Thermal and +35% Explosive (flat) to armor.

Table of Tech II resists by ship

Amarr

Tech II Amarr Ships - Natural Resistances
Interceptor Frigates
Shield Armor Shield Armor

Crusader
0% 50%
Malediction
0% 50%
20% 35% 20% 35%
40% 25% 40% 25%
60% 30% 60% 30%
Assault Frigates
Shield Armor Shield Armor

Vengeance
0% 50%
Retribution
0% 50%
20% 35% 20% 35%
70% 63% 70% 63%
88% 80% 88% 80%
Covert Ops Frigates
Shield Armor Shield Armor

Anathema
0% 50%
Purifier
0% 50%
20% 35% 20% 35%
40% 25% 48% 34%
60% 30% 63% 40%
Electronic Attack Frigates
Shield Armor

Sentinel
0% 50%
20% 35%
55% 44%
75% 60%
Interdictor Destroyers
Shield Armor

Heretic
0% 50%
20% 35%
55% 43.75%
75% 60%
Recon Cruisers
Shield Armor Shield Armor

Pilgrim
0% 50%
Curse
0% 50%
20% 35% 20% 35%
55% 44% 53% 63%
75% 60% 81% 70%
Heavy Assault Cruisers
Shield Armor Shield Armor

Zealot
0% 50%
Sacrilege
0% 50%
20% 35% 20% 35%
70% 63% 70% 63%
88% 80% 88% 80%
Heavy Interdiction Cruisers
Shield Armor

Devoter
0% 50%
20% 35%
70% 63%
88% 80%
Logistics Cruisers
Shield Armor

Guardian
0% 50%
20% 35%
70% 62.5%
87.5% 80%
Command Battlecruisers
Shield Armor Shield Armor

Absolution
0% 50%
Damnation
0% 50%
20% 35% 20% 35%
70% 62.5% 70% 63%
87.5% 80% 88% 80%
Black Ops Battleships
Shield Armor

Redeemer
0% 50%
20% 35%
43% 29%
55% 28%
Marauder Battleships
Shield Armor

Paladin
0% 50%
20% 35%
48% 34%
63% 40%
Transport Industrials
Shield Armor Shield Armor

Impel
0% 50%
Prorator
0% 50%
20% 35% 20% 35%
70% 63% 55% 44%
88% 80% 75% 60%
Jump Freighters
Shield Armor

Ark
0% 50%
20% 35%
40% 25%
55% 28%

Caldari

Tech II Caldari Ships - Natural Resistances
Interceptor Frigates
Shield Armor Shield Armor

Crow
0% 50%
Raptor
0% 50%
30% 55% 30% 55%
40% 25% 40% 25%
50% 10% 50% 10%
Assault Frigates
Shield Armor Shield Armor

Hawk
0% 50%
Harpy
0% 50%
80% 86% 80% 86%
70% 63% 70% 63%
50% 10% 50% 10%
Covert Ops Frigates
Shield Armor Shield Armor

Buzzard
0% 50%
Manticore
0% 50%
30% 55% 40% 59%
40% 25% 48% 34%
50% 10% 50% 10%
Electronic Attack Frigates
Shield Armor

Kitsune
0% 50%
60% 73%
55% 44%
50% 10%
Interdictor Destroyers
Shield Armor

Flycatcher
0% 50%
60% 72.5%
55% 43.75%
50% 10%
Recon Cruisers
Shield Armor Shield Armor

Falcon
0% 50%
Rook
0% 50%
60% 73% 70% 79%
55% 44% 63% 53%
50% 10% 50% 10%
Heavy Assault Cruisers
Shield Armor Shield Armor

Cerberus
0% 50%
Eagle
0% 50%
80% 86% 80% 86%
70% 63% 70% 63%
50% 10% 50% 10%
Heavy Interdiction Cruisers
Shield Armor

Onyx
0% 50%
80% 86%
70% 63%
50% 10%
Logistics Cruisers
Shield Armor

Basilisk
0% 50%
80% 86%
70% 63%
50% 10%
Command Battlecruisers
Shield Armor Shield Armor

Vulture
0% 50%
Nighthawk
0% 50%
80% 86.25% 20% 35%
70% 63% 70% 62.5%
50% 10% 50% 10%
Black Ops Battleships
Shield Armor

Widow
0% 50%
30% 55%
40% 25%
50% 10%
Marauder Battleships
Shield Armor

Golem
0% 50%
40% 59%
48% 34%
50% 10%
Transport Industrials
Shield Armor Shield Armor

Bustard
0% 50%
Crane
0% 50%
80% 86% 60% 73%
70% 63% 55% 44%
50% 10% 50% 10%
Jump Freighters
Shield Armor

Rhea
0% 50%
28% 51%
40% 25%
50% 10%

Gallente

Tech II Gallente Ships - Natural Resistances
Interceptor Frigates
Shield Armor Shield Armor

Taranis
0% 50%
Ares
0% 50%
20% 35% 20% 35%
50% 45% 50% 45%
50% 10% 50% 10%
Assault Frigates
Shield Armor Shield Armor

Ishkur
0% 50%
Enyo
0% 50%
60% 68% 60% 68%
85% 84% 85% 84%
50% 10% 50% 10%
Covert Ops Frigates
Shield Armor Shield Armor

Helios
0% 50%
Nemesis
0% 50%
20% 35% 30% 43%
50% 45% 55% 51%
50% 10% 50% 10%
Electronic Attack Frigates
Shield Armor

Keres
0% 50%
40% 51%
70% 68%
50% 10%
Interdictor Destroyers
Shield Armor

Eris
0% 50%
40% 51.25%
70% 67.5%
50% 10%
Recon Cruisers
Shield Armor Shield Armor

Arazu
0% 50%
Lachesis
0% 50%
40% 51% 50% 59%
70% 68% 78% 76%
50% 10% 50% 10%
Heavy Assault Cruisers
Shield Armor Shield Armor

Ishtar
0% 50%
Deimos
0% 50%
60% 68% 60% 68%
85% 84% 85% 84%
50% 10% 50% 10%
Heavy Interdiction Cruisers
Shield Armor

Phobos
0% 50%
60% 68%
85% 84%
50% 10%
Logistics Cruisers
Shield Armor

Oneiros
0% 50%
60% 68%
85% 84%
50% 10%
Command Battlecruisers
Shield Armor Shield Armor

Eos
0% 50%
Astarte
0% 50%
60% 68% 60% 67.5%
85% 84% 85% 83.75%
50% 10% 50% 10%
Black Ops Battleships
Shield Armor

Sin
0% 50%
20% 35%
50% 45%
50% 10%
Marauder Battleships
Shield Armor

Kronos
0% 50%
30% 43%
55% 51%
50% 10%
Transport Industrials
Shield Armor Shield Armor

Occator
0% 50%
Viator
0% 50%
60% 68% 40% 51%
85% 84% 70% 68%
50% 10% 50% 10%
Jump Freighters
Shield Armor

Anshar
0% 50%
20% 35%
46% 42%
50% 10%

Minmatar

Tech II Minmatar Ships - Natural Resistances
Interceptor Frigates
Shield Armor Shield Armor

Claw
10% 70%
Stiletto
10% 70%
20% 35% 20% 35%
40% 25% 40% 25%
50% 10% 50% 10%
Assault Frigates
Shield Armor Shield Armor

Wolf
75% 90%
Jaguar
75% 90%
60% 68% 60% 68%
40% 25% 40% 25%
50% 10% 50% 10%
Covert Ops Frigates
Shield Armor Shield Armor

Cheetah
10% 70%
Hound
25% 70%
20% 35% 30% 43%
40% 25% 40% 25%
50% 10% 50% 10%
Electronic Attack Frigates
Shield Armor

Hyena
50% 80%
40% 51%
40% 25%
50% 10%
Interdictor Destroyers
Shield Armor

Sabre
50% 80%
40% 51.25%
40% 25%
50% 10%
Recon Cruisers
Shield Armor Shield Armor

Rapier
50% 80%
Huginn
63% 85%
40% 51% 50% 59%
40% 25% 40% 25%
50% 10% 50% 10%
Heavy Assault Cruisers
Shield Armor Shield Armor

Vagabond
75% 90%
Muninn
75% 90%
60% 68% 60% 68%
40% 25% 40% 25%
50% 10% 50% 10%
Heavy Interdiction Cruisers
Shield Armor

Broadsword
75% 90%
60% 68%
40% 25%
50% 10%
Logistics Cruisers
Shield Armor

Scimitar
75% 90%
60% 68%
40% 25%
50% 10%
Command Battlecruisers
Shield Armor Shield Armor

Sleipnir
75% 90%
Claymore
75% 90%
60% 68% 20% 35%
40% 25% 40% 25%
50% 10% 50% 10%
Black Ops Battleships
Shield Armor

Panther
0% 64%
24% 38%
40% 25%
50% 10%
Marauder Battleships
Shield Armor

Vargur
25% 70%
30% 43%
40% 25%
50% 10%
Transport Industrials
Shield Armor Shield Armor

Mastodon
75% 90%
Prowler
50% 80%
60% 68% 40% 51%
40% 25% 40% 25%
50% 10% 50% 10%
Jump Freighters
Shield Armor

Nomad
10% 64%
20% 35%
40% 25%
50% 10%

ORE

Tech II ORE Ships - Natural Resistances
Exhumers
Shield Armor Shield Armor

Hulk
0% 60%
Skiff
0% 60%
20% 35% 20% 35%
40% 25% 40% 25%
50% 10% 50% 10%
Shield Armor Shield Armor

Mackinaw
0% 60%
20% 35%
40% 25%
50% 10%

Triglavian Collective

Tech II Triglavian Ships - Natural Resistances
Assault Frigates
Nergal Shield Armor

0% 50%
50% 75%
40% 25%
85% 65%
Command Destroyers
Draugur Shield Armor

0% 50%
50% 75%
40% 25%
85% 65%
Heavy Assault Cruisers
Ikitursa Shield Armor

0% 50%
50% 75%
40% 25%
85% 65%
Logistics Cruisers
Zarmazd Shield Armor

0% 50%
20% 35%
70% 62.5%
87.5% 80%