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Dreadnoughts: Difference between revisions

From EVE University Wiki
m Minor spelling
The Siege Module: Remove HAW damage bonuses as per yesterday's patch
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* +700% turret damage (<span style="color:yellow">Tech II: +840%</span>)
* +700% turret damage (<span style="color:yellow">Tech II: +840%</span>)
* 2x High Angle Weapon turret damage
* +165% missile damage (<span style="color:yellow">Tech II: +200%</span>)
* +165% missile damage (<span style="color:yellow">Tech II: +200%</span>)
* -80% cycle time to XL Cruise and Torpedo Launchers
* -80% cycle time to XL Cruise and Torpedo Launchers
* -90% cycle time to Rapid Torpedo Launchers
* +150% Torpedo velocity bonus
* +150% Torpedo velocity bonus
* 60% Remote Sensor Dampener resistance (<span style="color:yellow">Tech II: 70%</span>)
* 60% Remote Sensor Dampener resistance (<span style="color:yellow">Tech II: 70%</span>)
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{{expansion past|
{{expansion past|
In the April 2019 patch the base damage of High-Angle Weapon turrets was reduced, and the Siege Module was given a bonus specifically to them. See https://www.eveonline.com/article/pphodr/patch-notes-for-april-2019-release and https://www.eveonline.com/article/pobbb9/spring-balance-update-incoming . The intent was to maintain the same overall DPS for dreadnoughts, while reducing the damage of high-angle Titans.
In the April 2019 patch the base damage of High-Angle Weapon turrets was reduced, and the Siege Module was given a bonus specifically to them. See https://www.eveonline.com/article/pphodr/patch-notes-for-april-2019-release and https://www.eveonline.com/article/pobbb9/spring-balance-update-incoming . The intent was to maintain the same overall DPS for dreadnoughts, while reducing the damage of high-angle Titans.
On 27 February 2020, the damage changes to High-Angle Weapons and the Siege Module were reverted, and high-angle weapons were in stead restricted to only be usable by dreadnoughts. There was no dev blog article associated with this change.
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