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m Minor spelling |
→The Siege Module: Remove HAW damage bonuses as per yesterday's patch |
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* +700% turret damage (<span style="color:yellow">Tech II: +840%</span>) | * +700% turret damage (<span style="color:yellow">Tech II: +840%</span>) | ||
* +165% missile damage (<span style="color:yellow">Tech II: +200%</span>) | * +165% missile damage (<span style="color:yellow">Tech II: +200%</span>) | ||
* -80% cycle time to XL Cruise and Torpedo Launchers | * -80% cycle time to XL Cruise and Torpedo Launchers | ||
* +150% Torpedo velocity bonus | * +150% Torpedo velocity bonus | ||
* 60% Remote Sensor Dampener resistance (<span style="color:yellow">Tech II: 70%</span>) | * 60% Remote Sensor Dampener resistance (<span style="color:yellow">Tech II: 70%</span>) | ||
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{{expansion past| | {{expansion past| | ||
In the April 2019 patch the base damage of High-Angle Weapon turrets was reduced, and the Siege Module was given a bonus specifically to them. See https://www.eveonline.com/article/pphodr/patch-notes-for-april-2019-release and https://www.eveonline.com/article/pobbb9/spring-balance-update-incoming . The intent was to maintain the same overall DPS for dreadnoughts, while reducing the damage of high-angle Titans. | In the April 2019 patch the base damage of High-Angle Weapon turrets was reduced, and the Siege Module was given a bonus specifically to them. See https://www.eveonline.com/article/pphodr/patch-notes-for-april-2019-release and https://www.eveonline.com/article/pobbb9/spring-balance-update-incoming . The intent was to maintain the same overall DPS for dreadnoughts, while reducing the damage of high-angle Titans. | ||
On 27 February 2020, the damage changes to High-Angle Weapons and the Siege Module were reverted, and high-angle weapons were in stead restricted to only be usable by dreadnoughts. There was no dev blog article associated with this change. | |||
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