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→Analysis of the equation: WIP better TeX where I can |
m →Missile damage formula: WIP going through improving/adding TeX as I can |
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The equation for missile damage is as follows: | The equation for missile damage is as follows: | ||
:<math>\displaystyle \text{Damage}= D \ | :<math>\displaystyle \text{Damage}= D \cdot \min\left( 1, \frac{S}{E}, \left(\frac{S\,V_\mathrm{e}}{E\,V_\mathrm{t}} \right)^\mathrm{drf} \right)</math> | ||
Here are the terms in the equation. Except for the "damage reduction factor", these are the same as were defined in the [[#The_Basic_Picture|Basic Picture]] section, above : | Here are the terms in the equation. Except for the "damage reduction factor", these are the same as were defined in the [[#The_Basic_Picture|Basic Picture]] section, above : | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| S || signature radius of target || <i>Note: The bigger the better</i> | | <math>S</math> || signature radius of target || <i>Note: The bigger the better</i> | ||
|- | |- | ||
| | | <math>V_{\mathrm t}</math> || velocity of target || <i>Note: The smaller the better</i> | ||
|- | |- | ||
| D || base damage of missile || <i>Note: The bigger the better</i> | | <math>D</math> || base damage of missile || <i>Note: The bigger the better</i> | ||
|- | |- | ||
| E || explosion radius of missile || <i>Note: The smaller the better</i> | | <math>E</math> || explosion radius of missile || <i>Note: The smaller the better</i> | ||
|- | |- | ||
| | | <math>V_{\mathrm e}</math> || explosion velocity of missile || <i>Note: The bigger the better</i> | ||
|- | |- | ||
| drf || damage reduction factor || <i>Note: The smaller the better</i> | | <math>\mathrm{drf}</math> || damage reduction factor || <i>Note: The smaller the better</i> | ||
|} | |} | ||
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=== Target values === | === Target values === | ||
Target velocity < | Target velocity <math>V_\mathrm{t}</math> is the speed of the target. The maximum speed of a ship can be found in its description, but this speed will vary from the maximum during combat. Keep in mind that the speed of the missile is not a factor. What matters is the speed of the ship at the time the missile arrives. | ||
Target [[signature radius]] < | Target [[signature radius]] <math>S</math> is the effective size of a ship. It is affected by various factors, such as the ship type, modules, rigs, skills and/or implants. It cannot displayed in the Overview, but it is listed in the ship's Get Info Attributes. | ||
=== Missile values === | === Missile values === | ||
The base damage of a missile < | The base damage of a missile <math>D</math> can be found in the missile information under “EM damage”, “Kinetic damage”, “Thermal damage” or “Explosive damage”. Base Shield Damage and Base Armor Damage are not relevant for this calculation. | ||
The explosion radius of a missile < | The explosion radius of a missile <math>E</math> represents the size of the explosion. It can be found in the missile information under “Explosion radius”. | ||
The explosion velocity of missile < | The explosion velocity of missile <math>V_{\mathrm e}</math> is the rate of expansion of the explosion. It can be found in the missile information under “Explosion velocity”. | ||
All three of these can be improved through the use of rigs and/or implants. | All three of these can be improved through the use of rigs and/or implants. | ||
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=== Damage reduction factor === | === Damage reduction factor === | ||
The “damage reduction factor” < | The “damage reduction factor”, or <math>\mathrm{drf}</math>, of a missile is not mentioned in the game, it is however included in the [http://community.eveonline.com/community/fansites/toolkit/ data that CCP publishes]. | ||
{| class="wikitable collapsible collapsed sortable" style="text-size:90%" | {| class="wikitable collapsible collapsed sortable" style="text-size:90%" | ||
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The equation can be written in this format: | The equation can be written in this format: | ||
:<math>\displaystyle \ | :<math>\displaystyle \mathrm{Damage}= \mathrm{Base damage} \cdot \min\left( 1, \frac{S}{E}, \left(\frac{S\,V_\mathrm{e}}{E\,V_\mathrm{t}} \right)^\mathrm{drf} \right)</math> | ||
This means that the base damage is multiplied by the smallest of either <math>1</math>, <math> | This means that the base damage is multiplied by the smallest of either <math>1</math>, <math>S/E</math> or <math display="inline">[(S/E) \cdot (V_{\mathrm{e}}/ V_{\mathrm{t}})]^\mathrm{drf}</math>. In the equation, then, the number 1 represents 100% of the base damage – since if either of the other values is bigger than 1, they are rejected. Thus, the damage created can be no higher than 100% of the base damage. | ||
When the target's signature radius is larger than the missile's explosion radius, <code>S/E</code> will be greater than 1, and that term will be rejected. If target signature radius is smaller than explosion velocity, then <code>S/E</code> will be computed and compared with the third term. The smaller of these will be chosen and multiplied times the Base Damage. | When the target's signature radius is larger than the missile's explosion radius, <code>S/E</code> will be greater than 1, and that term will be rejected. If target signature radius is smaller than explosion velocity, then <code>S/E</code> will be computed and compared with the third term. The smaller of these will be chosen and multiplied times the Base Damage. | ||