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Lets look at wormhole hull timer.<br> | Lets look at wormhole hull timer.<br> | ||
Hull reinforcement cycle lasts until next reinforcement hour that is at least 1d 12h away.<br> | Hull reinforcement cycle lasts until next reinforcement hour that is at least 1d 12h away.<br> | ||
But the armor fight will always happen at the reinforcement hour (armor timer). So the next reinforcement hour that is 1d 12h away is always 2d away. Add the +-3h jitter from both shield and armor reinforcements and the result is that structure reinforcement always lasts 2d +-6h.<br> | But the armor fight will always happen at the reinforcement hour (armor timer). So the next reinforcement hour that is at least 1d 12h away is always 2d away. Add the +-3h jitter from both shield and armor reinforcements and the result is that structure reinforcement always lasts 2d +-6h.<br> | ||
Same for low/null/wh. | Same for low/null/wh. | ||