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User:Hirmuolio Pine/sandbox: Difference between revisions

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=== The Market===
=== The Market===
This is where most trading in Eve takes place. The market is essentially an automated list of item exchange contracts: buy orders and sell orders. Since orders can be partially filled and searched easily, it tends to be a lot more convenient than trading through contracts, although the basic principle is the same. Another advantage of the market is that it's easy to see the price and quantity that items are actually selling for, using the market details tab. Markets are limited to the specific region they are in.  
This is where most trading in Eve takes place. The market is essentially an automated list of item exchange contracts: buy orders and sell orders. Since orders can be partially filled and searched easily, it tends to be a lot more convenient than trading through contracts, although the basic principle is the same. Another advantage of the market is that it's easy to see the price and quantity that items are actually selling for, using the market details tab. Markets are limited to the specific region they are in.  
== Tips and Tricks  ==
As with other aspects of Eve, the first rule of trading is to never invest what you can't afford to lose.
=== 0.01 ISK-ing ===
Once you get into trading, you will notice that a lot of people tend to over/undercut you by just 0.01 ISK per unit. Quite a few new players seem to have a problem with this - often getting annoyed to the point where they radically change their orders, slashing huge chunks off their profits. However, a more useful way to look at the 0.01-isking is that it is simply the game mechanism by which a logged on and active trading player has the advantage over logged off or AFK traders. Over or undercutting your competitors by just 0.01 ISK is precisely how this is achieved. So when someone else over/undercuts you by just 0.01 ISK, they are just getting their turn at the front of the queue. If you are there, updating your orders, you can simply update your orders and it is back to your turn to be at the front of the queue... On the other hand if you are not there, or not logged on, don't get so bent out of shape when someone that ''is'' active happens to be reaping the rewards.
And when you start doing some 0.01-isking of your own, try using your mouse-wheel to bump your price. You might like it, specially since it can be quite quick once you get used to it.
Of course, sometimes the market for a particular item is simply unrealistic, or maybe you need your trades to go through quickly for some reason - a radical price change might be called for, but a good trader will have identifiable reasons for making such a change, rather than it just being an emotional "''I'll show you!''" response to being 0.01-isked.
***There is a real danger during the modification of your market orders that you may accidentally enter the wrong amount or potentially forget a decimal point resulting in a significant loss of ISK.  To mitigate this risk, observe the net change in your order before confirming it. You can also change the order amount using the up/down key to quickly add/subtract a few 0.01 ISK at a time.
===Finding items that are good to trade===
There is an incredibly simple 3-step plan for finding good trading items:
#Click on a market category, and start looking at the orders and market details for each item
#Switch to another category, and keep looking at each item.
#Look at items some more.
With that said, it's important to know what you're looking for, and hopefully the [[How to identify items to trade|burger method]] and the tips on this page should be enough. Generally, for station trading, you want to find items that:
*have a high and fairly constant demand. You can check item demand by looking at the volume sold chart in the market details. While some items might have huge margins, if the volume sold is small or infrequent then there is much more risk associated with that item.
*actually sell for the buy and sell orders listed. You can check this by looking at the market details and seeing whether the range of prices includes the current best buy and sell orders. Hopefully the median price should be somewhere between the two.
Good items to trade are (depending on region and current market) meta-4 items (e.g. arbalest launchers): they can't be produced and some of them have better or the same attributes as their T2 counterparts.
Remember to diversify between different items so that if your market breaks down you don't lose all your money.
'''Alternatively an EVE University member has created a dynamic TradeBook that provides real-time market data on any EVE item, so long as the API calls to EVE market-central are working (and they usually are - as of June 14th, 2016, CCP deployed a massive update that greatly increased the speed at which market data is updated).
You can find the TradeBook in the EVE University Forum under the Research, Production, and Trade tab.
Click [http://forum.eveuniversity.org/viewtopic.php?f=48&t=99347 here] to access the document.'''
<br>
===Trading Math===
{{Update|Needs update due to the tex, fees, and skill changes in summer 2019.}}
Like almost all of Eve there is math. Fortunately most of the math in trading is basic math and/or the game does the math for you.  If you want to find out how much you will be paying or selling an item please use the following equation.
'''X'''=The amount of units you want to buy or sell
'''U'''=The price of one unit of what your trying to buy or sell
'''P<sub>1</sub>'''=The overall cost of all the units you want to sell
'''P<sub>2</sub>'''<sub></sub>=The overall cost of the units you want to buy
'''B'''=The broker percentage in decimal form
'''E'''=The amount that you will get after a sell
'''A'''=The amount you will have to pay to buy something
<br>
'''X * U = P<sub>1</sub>'''
'''P<sub>1</sub> - (P<sub>1</sub> * B) = E'''
<br> '''X * U = P<sub>2</sub>'''
'''P<sub>2</sub> + (P<sub>2</sub> * B) = A'''
<br> So if you were buying PLEX for 100 isk each and you want 100 PLEX the amount you would have to pay after a 10% broker fee is 11,000 in isk. The equation for this is below.
<br>
'''100 * 100 = 10000'''
'''10000 + (10000 * .1) = 11000'''
<br>
And if you want to sell the same PLEX for the same price and amount and same brokers fee you will get 9000 isk and the equation will look like this:
<br>
'''100 * 100 = 10000'''
'''10000 - (10000 * .1) = 9000'''
<br>
===Trend lines===
Trend lines are used in the real world to help self brokers and stock brokers find out future events in the stock market, or more commonly known as a technical analysis. To use a trend line all you need to do is find a way to draw a line from peak to peak and trough to trough in the line graph on price history on an item. You will want to draw a line that hits at least 2 to 3 peaks and another that hits 2 to 3 troughs. This will tell you that the price should fall between the 2 lines and if the prices hits one of the lines or go a little past it then its time to buy or sell the item in Eve. The trick to this in both Eve and the real world is to do this and know what you're doing as fast and right as possible.
You should be able to look at a graph in 5 minutes and say if it's a good buy or sell for you if you're buying and selling short term. The only trick to using something is it must be straight. If worst comes to worst you can press print screen, paste the image into paint and make the trend line there but if you do this you will lose some valuable time.
Because there is so much information already out there [https://stockcharts.com/school/doku.php?id=chart_school:chart_analysis:trend_lines here is a link that gets in detail on what you should do to make and read a trend line.]
Lastly here is another [https://www.youtube.com/watch?v=5v72zMtO3Mk video that shows you how the trend line works on line graphs.]
<br>
===Scams to avoid===
*Trade routes or courier contracts might be set up by pirates - a camp could be waiting on one of the jumps on the route to collect your ship, their goods and the collateral.
*Courier contracts might be set up to deliver to a player-owned station where you do not have docking rights.
A good way to avoid courier contract scams is to only accept contracts for routes you were planning on hauling anyway, and to not accept contracts to player owned stations.
===Trading Cost Modifiers===
*{{sk|Broker Relations}} [Req: Trade 2] reduce base broker fee by 0.3% per level
*{{sk|Accounting}} [Req: Trade 4]: reduces sales tax by 11% per level
*{{sk|Margin Trading}} [Req: Accounting 4]: reduces escrow requirement for buy orders by an additional 25% per level
Whenever you set up a buy or sell order, you will have to pay the broker fee: 5% of the total order (3.5% at {{sk|Broker Relations}} level five), modified by standings. Whenever each unit gets sold, the seller will pay 5% of the sell price as a [[Tax#Sales_tax|sales tax]] (2.25% at max skills). The fees show up in the wallet journal as "Brokers Fee" and "Transaction Tax".
Thus, a station trader with zero standings will pay between 5% (at max skills) and 10% of the order price as fees/taxes. This is important to take into account when calculating your profit, but of course the standings below can change that further.
====Standings====
[[Faction Standings|Faction and corporation standings]] relevant to the station the orders are placed in will have an effect on the broker fee. Faction standings contribute 1/3 more than corp standings. Note that the ''unmodified'' standing is used for the calculation. The exact formula is:
:''BrokerFee&nbsp;(in %) = 5 - (0.3*BrokerRelationsLevel) - (0.03*FactionStanding) - (0.02*CorpStanding)''
With no skills or standing the broker fee is 5%. With 10 faction and corp standing, the broker fee is reduced to 4.5%. With broker relations V and perfect standing the fee is further reduced to 3%.
{{expansion past|
[https://www.eveonline.com/article/ptgdti/patch-notes-for-june-2019-release 2019-08-01]:
Market sales taxes and broker fees have changed:
*Maximum Sales Tax increased from 2% to 5%
*Maximum Brokers Fee increase for NPC stations from 3% to 5%
Tax associated skills have been changed:
*Accounting – Increase in reduction of sales tax from 10% per level to 11% per level
*Brokers Relations – Increase in reduction of costs associated with setting up a market order from 0.1% per level to 0.3% per level
See also https://www.eveonline.com/article/pvewgz/updates-to-sales-taxes-and-brokers-fees
}}


==External links==
==External links==