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[[Wormhole]] Space (W-space) is unique and very different from Known Space (K-space) in many different ways. Lack of local chat, randomness of exits coming out of a system, unique [[NPC]] ships ([[Sleepers]]), resources that are not available in high or low security space (High End [[Gas]] and [[Ore]]), lack of aggression timers are only few of the advantages. It is only natural that at some point short trips to W-space will seem less profitable then a long term operation from within a W-space System. This Guide is meant to explain how to set up and maintain that kind of operation, it will show you how to successfully live in W-space. But I have to warn you, once you start living there, you might never want to go back to K-space!<br> | [[Wormhole]] Space (W-space) is unique and very different from [[Known Space]] (K-space) in many different ways. Lack of [[local]] chat, randomness of exits coming out of a system, unique [[NPC]] ships ([[Sleepers]]), resources that are not available in high or low security space (High End [[Gas]] and [[Ore]]), and lack of [[aggression timers]] are only few of the advantages. It is only natural that at some point short trips to W-space will seem less profitable then a long term operation from within a W-space System. This Guide is meant to explain how to set up and maintain that kind of operation, it will show you how to successfully live in W-space. But I have to warn you, once you start living there, you might never want to go back to K-space!<br> | ||
== Introduction to Wormhole Space == | == Introduction to Wormhole Space == | ||
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*Wormhole Systems can have an 'Anomaly' or [http://wiki.eveonline.com/en/wiki/Wormhole_environment_effects Effects] inside them that affects attributes of every ship in the system ([[Sleepers]] included). | *Wormhole Systems can have an 'Anomaly' or [http://wiki.eveonline.com/en/wiki/Wormhole_environment_effects Effects] inside them that affects attributes of every ship in the system ([[Sleepers]] included). | ||
*Wormhole Systems can have Static exit wormholes, which means that a certain system will always spawn a wormhole leading to a specific System. Those can either be another W-space System or a K-space System. To determine the Systems Static connection go to [http://www.staticmapper.com Static Mapper], enter the Locus Signature of a system, and check for the probable static exit. | *Wormhole Systems can have Static exit wormholes, which means that a certain system will always spawn a wormhole leading to a specific System. Those can either be another W-space System or a K-space System. To determine the Systems Static connection go to [http://www.staticmapper.com Static Mapper], enter the [[Locus Signature]] of a system, and check for the probable static exit. | ||
*There are different Class types of W-space Systems. The class of system indicates the difficulty of the sites that spawn in the system. The Class of a system also affects the types of likely static exits. A Class 2 System will more likely have a High Sec K-space exit then a Class 3 System.<br> | *There are different Class types of W-space Systems. The class of system indicates the difficulty of the sites that spawn in the system. The Class of a system also affects the types of likely static exits. A Class 2 System will more likely have a High Sec K-space exit then a Class 3 System.<br> | ||
*There is no Ice anywhere in W-space, you will have to import some of the [[POS]] fuel from K-space (some of it can be made using [[Planetary Interaction]]).<br> | *There is no Ice anywhere in W-space, you will have to import some of the [[POS]] fuel from K-space (some of it can be made using [[Planetary Interaction]]).<br> | ||
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*Plan ahead on what kind of static you wish the system could have, look for that. | *Plan ahead on what kind of static you wish the system could have, look for that. | ||
*Keep in mind that the [http://www.eve-metrics.com/wormholes wormholes have mass restrictions]. You won't be able to jump Capital Ships through most of them, and there are wormholes that won't even allow battleship sized ships. | *Keep in mind that the [http://www.eve-metrics.com/wormholes wormholes have mass restrictions]. You won't be able to jump [[Capital Ships]] through most of them, and there are wormholes that won't even allow battleship sized ships. | ||
*Look for a system with a variety of [[planets]] that will later be used for your [[Planetary Interaction]] colonies. | |||
*Decide what Class of the system you're looking for, take into consideration the kinds of exploration sites the system is likely to spawn.<br> | *Decide what Class of the system you're looking for, take into consideration the kinds of exploration sites the system is likely to spawn.<br> | ||
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*Were there any player kills in that system in the last week/month/year? (you can check that on dotlan and killboards) | *Were there any player kills in that system in the last week/month/year? (you can check that on dotlan and killboards) | ||
*Does it have a static exit to another w-space system? | *Does it have a static exit to another w-space system? | ||
*Are logistic runs to K-space going to be easy/hard? | *Are logistic runs to K-space going to be easy/hard? | ||
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If you are satisfied with the system, it's not occupied, have the exits you want and it's fairly safe it's time to move in and get things started. Let's go shopping then. The single most important thing you need is a place to call home. A place where you can keep all your ships, loot, ore, modules and your exotic dancers safe at. You need a [[POS]]. | If you are satisfied with the system, it's not occupied, have the exits you want and it's fairly safe it's time to move in and get things started. Let's go shopping then. The single most important thing you need is a place to call home. A place where you can keep all your ships, loot, ore, modules and your exotic dancers safe at. You need a [[POS]]. | ||
(''WARNING'': ''It's been reported occupying a W-Space System for an extended periods of time decrease the number and frequency of signatures spawns.'') | (''WARNING'': ''It's been reported occupying a W-Space System for an extended periods of time decrease the number and frequency of signatures spawns.'') | ||
=== POS Defence === | === POS Defence === | ||
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*Mobile Warp Disruption Field Generators<br> | *Mobile Warp Disruption Field Generators<br> | ||
[[Image:Pos ships.jpg|border|left|250px|Pos ships.jpg]]Once you've got all of this, scan your way out to K-space, get your hauler ready, scan your system multiple times to make sure there are no new incoming wormholes, and make sure that you are actually alone in the system. Once you are ready, jump in the hauler, anchor the POS, online it as soon as possible, make sure you have enough fuel to run it for at least a day and a significant amount of Strontium. Once the shields are up and running, you're fairly safe. Next thing you need to do is set up the guns, ECM, warp disruptors and everything else you've planned. Start moving in the rest of POS modules you wish to have there, and start moving in ships. Always have a spare scanning ship in the hangers, you never know when you'll need it. Take the time it takes to online the POS modules to set up off and on grid safe spots. | [[Image:Pos ships.jpg|border|left|250px|Pos ships.jpg]]Once you've got all of this, scan your way out to K-space, get your hauler ready, scan your system multiple times to make sure there are no new incoming wormholes, and make sure that you are actually alone in the system. Once you are ready, jump in the hauler, anchor the POS, online it as soon as possible, make sure you have enough fuel to run it for at least a day and a significant amount of Strontium. Once the shields are up and running, you're fairly safe. Next thing you need to do is set up the guns, ECM, warp disruptors and everything else you've planned. Start moving in the rest of POS modules you wish to have there, and start moving in ships. Always have a spare scanning ship in the hangers, you never know when you'll need it. Take the time it takes to online the POS modules to set up off and on grid [[safe spots]]. | ||
Don't, and I really cannot stress this enough, leave any ships floating out in space. It will only cause You trouble, provide intel to hostiles, and provide opportunities for a corp thief. There is no reason to leave ships floating in space. If you ran out of space in Your ship array, anchor a new one, or reconsider the usefulness of the ships you own, and take some of them out. | Don't, and I really cannot stress this enough, leave any ships floating out in space. It will only cause You trouble, provide intel to hostiles, and provide opportunities for a corp thief. There is no reason to leave ships floating in space. If you ran out of space in Your ship array, anchor a new one, or reconsider the usefulness of the ships you own, and take some of them out. | ||
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=== Ships You will need === | === Ships You will need === | ||
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*Mining Barges, such as Retriever, Covetor - they are cheap and effective at what they do. | *Mining Barges, such as Retriever, Covetor - they are cheap and effective at what they do. | ||
*Exhumers - If you can risk and afford losing one, they are the best, but you already know that. | *[[Exhumers]] - If you can risk and afford losing one, they are the best, but you already know that. | ||
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==== Logistics ==== | ==== Logistics ==== | ||
*Haulers, T1 or T2, Badgers, Bestowers, anything that you would use in K-space is used in W-space, and often. You will need them to run to K-space for supplies, to pick up PI products, can't live without them | *[[Haulers]], T1 or T2, Badgers, Bestowers, anything that you would use in K-space is used in W-space, and often. You will need them to run to K-space for supplies, to pick up PI products, can't live without them | ||
*Capital Industrial Ships, the Orca and the Rorqual. First one is very useful for moving large amounts of cargo in and out of a W-space system, as well as providing mining bonuses for mining Fleets. The Rorqual, if you can afford it, will compress Ore, making it smaller and easier to transport to K-space. | *[[Capital Industrial Ships]], the Orca and the Rorqual. First one is very useful for moving large amounts of cargo in and out of a W-space system, as well as providing mining bonuses for mining Fleets (even from inside of the POS Force Field). The Rorqual, if you can afford it, will compress Ore, making it smaller and easier to transport to K-space. | ||
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== Daily Activities, how to keep them safe. == | == Daily Activities, how to keep them safe. == | ||
So, you've found your system, set up a POS, moved the ships in, you've done all required logistics, and you have supplies that will last for a while. You're ready for action. What now? Well, as I said already, there are number of activities you can do in | So, you've found your system, set up a POS, moved the ships in, you've done all required logistics, and you have supplies that will last for a while. You're ready for action. What now? Well, as I said already, there are number of activities you can do in your System, such as [[Mining]], Harvesting Gas, Killing [[Sleepers]], Running PI. But first you need to learn how to keep yourself safe while doing those. You need to keep track of things, and you need to know your surroundings. First thing you'll always do from this day on, is: | ||
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=== Scanning[[Image:Scanning - 9.PNG.png|border|right|300px|Scanning - 9.PNG.png]] === | === Scanning[[Image:Scanning - 9.PNG.png|border|right|300px|Scanning - 9.PNG.png]] === | ||
Each day new signatures and anomalies spawn in your System. Each day they die. There's always something going on and | Each day new signatures and anomalies spawn in your System. Each day they die. There's always something going on and you need to know what that is. You will have to keep track of every single signature ID and anomaly. Each day after Downtime signature ID's change. You will have to keep track of them to know what kind of sites are there and what your system has to offer that day. Here's how:<br> | ||
*Scan your system as soon as you login into the game. Check the number of signatures, the number of anomalies. | *Scan your system as soon as you login into the game. Check the number of signatures, the number of anomalies. | ||
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Once you're done scanning, you know the number and ID's of signatures in your system, you know where each wormhole leads to and you made sure it's safe you can start doing sites. Remember that a wormhole incoming to your system can open up at any time, keep checking directional at all times. If you fail to do so, you will get killed faster then you can say OMGUNIBLOB. | Once you're done [[scanning]], you know the number and ID's of signatures in your system, you know where each wormhole leads to and you made sure it's safe you can start doing sites. Remember that a wormhole incoming to your system can open up at any time, keep checking directional at all times. If you fail to do so, you will get killed faster then you can say OMGUNIBLOB. | ||
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Sleeper sites, also known as anomalies, are the most profitable sites in W-space. It's always worth running them and selling the salvage. If you decide to run them, make sure you know what the triggers are, what will spawn next, be ready. Use [http://eve-survival.org/wikka.php?wakka=WormholeSpace Eve-Survival] to determine that information. Class 1 and 2 anomalies are soloable in a Drake, for Class 3's you will want [[Image:SleeperArtifact.png|border|left|250px|SleeperArtifact.png]]to have a small gang of drakes to kill the sleepers faster. For Class 4 anomalies and up You will want to use a fleet made of Remote Repair Battleships with ECM support. | Sleeper sites, also known as anomalies, are the most profitable sites in W-space. It's always worth running them and selling the salvage. If you decide to run them, make sure you know what the triggers are, what will spawn next, be ready. Use [http://eve-survival.org/wikka.php?wakka=WormholeSpace Eve-Survival] to determine that information. Class 1 and 2 anomalies are soloable in a Drake, for Class 3's you will want [[Image:SleeperArtifact.png|border|left|250px|SleeperArtifact.png]]to have a small gang of drakes to kill the sleepers faster. For Class 4 anomalies and up You will want to use a fleet made of Remote Repair Battleships with ECM support. | ||
After you are done with each site, bookmark the wrecks as you would do with mission wrecks. Come back later to salvage them or have someone following you in a salvage dessie. Always keep aligned when running sites, and always, for the love of god, check the damn directional. It's very important, if you see any ship that is not supposed to be there, even for a split second, warp out, get to safety. Go to the POS and investigate. Don't start asking in Corp chat who that was, just leave. Believe me, I make a living from killing people like you, don't be stupid. Just warp off. There's no fleet that can't be ganked in W-space. | After you are done with each site, [[bookmark]] the wrecks as you would do with mission wrecks. Come back later to salvage them or have someone following you in a salvage dessie. Always keep aligned when running sites, and always, for the love of god, check the damn directional. It's very important, if you see any ship that is not supposed to be there, even for a split second, warp out, get to safety. Go to the POS and investigate. Don't start asking in Corp chat who that was, just leave. Believe me, I make a living from killing people like you, don't be stupid. Just warp off. There's no fleet that can't be ganked in W-space. | ||
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Gravimetric, Ladar and class 5 Radar sites are exception from this; also named sites (The Line & Solar Cell for example) do not fall under this convention. | Gravimetric, Ladar and class 5 Radar sites are exception from this; also named sites (The Line & Solar Cell for example) do not fall under this convention. | ||
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=== Mining === | === Mining === | ||
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Personally I've ganked multiple industrial ships that were not paying attention to directional, and just went off to pick up their goods, getting killed in the process. You have to assume that you are never alone in W-space. Always watch for hostile ships. Be prepared to run for your life. Don't slow down your industrial ships by fitting cargo expanders, fit nanofibers instead. They will align faster. Fit Warp Core Stabs, they will get somewhat immune to Warp Disruptors, and if you can, use Transport ships, fly cloaky, cloaky is safe. Never stay at the customs office longer then you have to. | Personally I've ganked multiple industrial ships that were not paying attention to directional, and just went off to pick up their goods, getting killed in the process. You have to assume that you are never alone in W-space. Always watch for hostile ships. Be prepared to run for your life. Don't slow down your industrial ships by fitting cargo expanders, fit nanofibers instead. They will align faster. Fit Warp Core Stabs, they will get somewhat immune to Warp Disruptors, and if you can, use Transport ships, fly cloaky, cloaky is safe. Never stay at the customs office longer then you have to. | ||
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=== PvP in W-Space === | === PvP in W-Space === | ||
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As of now, [[Eve University]]'s rules do NOT allow it's members to maintain a personal POS, whether it's in Known Space or Wormhole Space. This Guide is for people wanting to set up an operation like this outside of Eve University. The only longterm Operation in W-space that was maintained by Eve University was [[D6]], but it doesn't exist anymore. You are however, as a member of the Uni, allowed to take part in Wormhole operations based out of Known Space. You are allowed to take a Fleet into W-space, run the sites there, and take all the loot and/or anything else back out, provided that you follow the [[ROE]] and University's Rules. This Guide was written by a University Graduate, ex-member. | As of now, [[Eve University]]'s rules do NOT allow it's members to maintain a personal POS, whether it's in Known Space or Wormhole Space. This Guide is for people wanting to set up an operation like this outside of Eve University. The only longterm Operation in W-space that was maintained by Eve University was [[D6]], but it doesn't exist anymore. You are however, as a member of the Uni, allowed to take part in Wormhole operations based out of Known Space. You are allowed to take a Fleet into W-space, run the sites there, and take all the loot and/or anything else back out, provided that you follow the [[ROE]] and University's Rules. This Guide was written by a University Graduate, ex-member. | ||
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== Related Links == | == Related Links == | ||