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Wormholes: Difference between revisions

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Wormhole Space Tactical Information: Edited for clarity; added color commentary here and there.
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== Exploring/Exploiting Wormholes ==
== Exploring/Exploiting Wormholes ==
Exploring/exploiting wormholes can be a fun and profitable activity, it can also cost you a lot if not planned and executed properly.  It is also one of the few activities that Eve University members may engage in during times of war.  Since wormholes are effectively 0.0 space and have much harder rats (Sleepers), there is a generally high risk when entering them, but this risk can be mitigated in several ways.
Exploring/exploiting wormholes can be a fun and profitable activity, it can also cost you a lot if not planned and executed properly.  It is also one of the few activities that Eve University members may engage in during times of war.  Since wormholes are effectively 0.0 space and have much harder rats (Sleepers), there is a generally high risk when entering them, but this risk can be mitigated in several ways.
=== Wormhole Operations during a War ===
As previously stated, Eve University members '''''are''''' permitted to engage in wormhole operations during times of war.  Below are a list of guidelines governing allowed conduct for operation during a war.
*Solo (single player) wormhole operations are not permitted.
*Wormhole fleets must contain two (2) or more damage dealing ships (with PvP setups).
*Before undocking, you must check "Local" for any war targets (WT).
*If the system is clear, you may undock and warp to either a UNI owned POS, or a safe spot.
*All scanning must be performed from scanning either a UNI owned POS, or a safe spot.
*Scanning can be done in any space that Uni members are allowed, such as Hi-sec (0.5 - 1.0), Lo-sec (0.1 - 0.4), and '''''NPC''''' Null-sec (0.0).
*It is not necessary to fly a Covert ops or cloak-fitted ship (though recommended for scanners, salvagers, and/or scouts).
*Mining is not prohibited wormhole space (though it is strongly discouraged).
*After Action Report (AAR) are only necessary if hostilities were encountered during the operation.
*It is not necessary to request clearence from either D6 or a director before, during, or after the wormhole operation (unless the Fleet Commander [FC] deems it necessary).


=== Scouting the Wormhole Space ===
=== Scouting the Wormhole Space ===