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Vanguard Incursion fits: Difference between revisions

From EVE University Wiki
Fixed module names for recent removal of "anti-[damage] ..."
Added Praxis fits. Modified Maelstrom and Hyperion fits, and added notes saying that the old rig setup is still acceptable. Added note on adding tank to the scout/hacker.
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}}
}}
=== Basilisk ===
=== Basilisk ===
{{note box|The Surgical Strike update has significantly lowered the Basilisk's EM resists with the listed fits below. These fits will be further updated to mitigate this issue once a fit is finalized.}}
{{note box|During war time, if at least one logi pilot is not in EVE University, unistas can not cap chain with other unistas in damage dealing ships due to [[Remote assistance#While at war|friendly fire concerns]]. As such, there may be difficulty attaining cap buddies for in-uni Basis during war time, particularly for the minimum fit.}}


{{ShipFitting
{{ShipFitting
Line 321: Line 321:
| rig1name=Large Core Defense Field Extender I
| rig1name=Large Core Defense Field Extender I
| rig1typeID=26088
| rig1typeID=26088
| rig2name=Large Core Defense Field Extender I
| rig2name=Large EM Shield Reinforcer I
| rig2typeID=26088
| rig2typeID=26076
| rig3name=Large Thermal Shield Reinforcer I
| rig3name=Large Thermal Shield Reinforcer II
| rig3typeID=26082
| rig3typeID=26442
| drone1name=Imperial Navy Acolyte x5
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone1typeID=31864
Line 335: Line 335:
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
| showSKILLS=Y
| showSKILLS=Y
| notes=<li>Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.
| notes=<li>Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>The previous rig setup of two {{co|coral|Core Defense Field Extender Is}} and one {{co|coral|Thermal Shield Reinforcer I}} is still accepted.
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
| version=April 2020
| version=June 2020
| showTOC=N
| showTOC=N
| alphacanuse=Y
| alphacanuse=Y
Line 431: Line 431:
| high7name=Large S95a Scoped Remote Shield Booster
| high7name=Large S95a Scoped Remote Shield Booster
| high7typeID=8641
| high7typeID=8641
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1name=Federation Navy Stasis Webifier
| mid1typeID=6159
| mid1typeID=17559
| mid2name=Federation Navy Stasis Webifier
| mid2name=Republic Fleet Target Painter
| mid2typeID=17559
| mid2typeID=31944
| mid3name=Multispectrum Shield Hardener II
| mid3name=Multispectrum Shield Hardener II
| mid3typeID=2281
| mid3typeID=2281
Line 465: Line 465:
| drone2name=Medium Shield Maintenance Bot I x5
| drone2name=Medium Shield Maintenance Bot I x5
| drone2typeID=23717
| drone2typeID=23717
| charge1name=Scan Resolution Script x1
| charge1name=Caldari Navy Antimatter Charge L x14000
| charge1typeID=29011
| charge1typeID=21740
| charge2name=Caldari Navy Antimatter Charge L x14000
| charge2name=Alumel-Wired Enduring Sensor Booster
| charge2typeID=21740
| charge2typeID=6159
| charge3name=Scan Resolution Script x1
| charge3typeID=29011
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
| showSKILLS=Y
| showSKILLS=Y
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>The previous rig setup of two {{co|coral|Core Defense Field Extender Is}} and one {{co|coral|Thermal Shield Reinforcer I}} is still accepted.
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
| version=April 2020
| version=June 2020
| showTOC=N
| alphacanuse=Y
}}}}
=== Praxis ===
{{important note box|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.}}
 
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage. Two fits are currently being trialed.
 
{{ShipFitting
| ship=Praxis
| fitName=Incursions (pulse lasers, vanguards)
| fitID=Incursions (pulse lasers, vanguards)
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=7087
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=7087
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=7087
| high5name=Mega Modulated Pulse Energy Beam I
| high5typeID=7087
| high6name=Mega Modulated Pulse Energy Beam I
| high6typeID=7087
| high7name=Large S95a Scoped Remote Shield Booster
| high7typeID=8641
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=6159
| mid2name=Federation Navy Stasis Webifier
| mid2typeID=17559
| mid3name=Republic Fleet Target Painter
| mid3typeID=31944
| mid4name=Multispectrum Shield Hardener II
| mid4typeID=2281
| mid5name=Multispectrum Shield Hardener II
| mid5typeID=2281
| mid6name=Large Azeotropic Restrained Shield Extender
| mid6typeID=8419
| mid7name=Republic Fleet Large Cap Battery
| mid7typeID=41218
| low1name=Damage Control II
| low1typeID=2048
| low2name=Heat Sink II
| low2typeID=2364
| low3name=Heat Sink II
| low3typeID=2364
| low4name=Heat Sink II
| low4typeID=2364
| low5name=Capacitor Power Relay II
| low5typeID=1447
| low6name=Tracking Enhancer II
| low6typeID=1999
| low7name=Tracking Enhancer II
| low7typeID=1999
| rig1name=Large Energy Collision Accelerator II
| rig1typeID=26382
| rig2name=Large Kinetic Shield Reinforcer I
| rig2typeID=26080
| rig3name=Large Explosive Shield Reinforcer I
| rig3typeID=26078
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
| drone2typeID=23717
| drone3name=Federation Navy Garde x4
| drone3typeID=31886
| charge1name=Imperial Navy Multifrequency L x18
| charge1typeID=23105
| charge2name=Imperial Navy Xray L x6
| charge2typeID=23109
| charge3name=Imperial Navy Microwave L x6
| charge3typeID=23117
| charge4name=Scan Resolution Script x1
| charge4typeID=29011
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} (for sentry drones)
| showSKILLS=Y
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
| showNOTES=Y
| difficulty=0
| version=2020.6.26
| showTOC=N
| alphacanuse=Y
}}
{{ShipFitting
| ship=Praxis
| fitName=Incursions (blasters, vanguards)
| fitID=Incursions (blasters, vanguards)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Large S95a Scoped Remote Shield Booster
| high7typeID=8641
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=6159
| mid2name=Federation Navy Stasis Webifier
| mid2typeID=17559
| mid3name=Republic Fleet Target Painter
| mid3typeID=31944
| mid4name=Tracking Computer II
| mid4typeID=1978
| mid5name=Multispectrum Shield Hardener II
| mid5typeID=2281
| mid6name=Multispectrum Shield Hardener II
| mid6typeID=2281
| mid7name=Multispectrum Shield Hardener II
| mid7typeID=2281
| low1name=Damage Control II
| low1typeID=2048
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Magnetic Field Stabilizer II
| low3typeID=10190
| low4name=Magnetic Field Stabilizer II
| low4typeID=10190
| low5name=Drone Damage Amplifier II
| low5typeID=4405
| low6name=Tracking Enhancer II
| low6typeID=1999
| low7name=Tracking Enhancer II
| low7typeID=1999
| rig1name=Large Hybrid Burst Aerator II
| rig1typeID=26394
| rig2name=Large Core Defense Field Extender I
| rig2typeID=26088
| rig3name=Large Core Defense Field Extender I
| rig3typeID=26088
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
| drone2typeID=23717
| drone3name=Federation Navy Garde x4
| drone3typeID=31886
| charge1name=Caldari Navy Antimatter Charge L x14000
| charge1typeID=21740
| charge2name=Scan Resolution Script x1
| charge2typeID=29011
| charge3name=Optimal Range Script x1
| charge3typeID=28999
| charge4name=Tracking Speed Script x1
| charge4typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} (for sentry drones)
| showSKILLS=Y
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
| showNOTES=Y
| difficulty=0
| version=2020.6.26
| showTOC=N
| showTOC=N
| alphacanuse=Y
| alphacanuse=Y
}}}}<noinclude>
}}
 
<noinclude>
== Pirate faction battleships ==
== Pirate faction battleships ==
{{important note box|The [[EVE University Incursion Community]] doesn't require '''unistas''' to use fancy hulls due to the constant threat of war. Pilots who take the necessary precautions are of course allowed to, but should do so of their own free will being aware of the risk.}}
{{important note box|The [[EVE University Incursion Community]] doesn't require '''unistas''' to use fancy hulls due to the constant threat of war. Pilots who take the necessary precautions are of course allowed to, but should do so of their own free will being aware of the risk.}}
Line 549: Line 708:
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)
| showSKILLS=Y
| showSKILLS=Y
| notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.
| notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>Pilots can choose between a {{co|coral|Republic Fleet Target Painter}} for improved application, or an {{co|coral|Alamel-Wired Enduring Sensor Booster}} to lower lock times.
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
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}}
}}
== Hacker ==
== Hacker ==
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules. See [[Roles_in_Incursions#Hacker.2FScout|Hacker/Scout]] for more information on how to perform this role.
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, but more advanced hulls can complete the hack with more ease at much higher cost. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules. See [[Roles_in_Incursions#Hacker.2FScout|Hacker/Scout]] for more information on how to perform this role.


Until September 2019, Incursions did not use the [[Hacking|minigame]], but instead used the old method where each module has a chance of successfully hacking the logistics control array. This meant that while in exploration you only used one data analyzer, in incursion hacking you used as many as you can fit. After the changes, hacking in the Override Transfer Array is identical to any other exploration site, but with no consequences for failing a hack.
Until September 2019, Incursions did not use the [[Hacking|minigame]], but instead used the old method where each module has a chance of successfully hacking the logistics control array. This meant that while in exploration you only used one data analyzer, in incursion hacking you used as many as you can fit. After the changes, hacking in the Override Transfer Array is identical to any other exploration site, but with no consequences for failing a hack.
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| alphacanuse=Y
| alphacanuse=Y
|skills=You'll need {{sk|Caldari Frigate|I|icon=yes}} to fly this ship.<br>(~15 minutes worth of training)</li><li>{{sk|Hacking|III|icon=yes}} ''(optional, 11 hours and 14 minutes)''
|skills=You'll need {{sk|Caldari Frigate|I|icon=yes}} to fly this ship.<br>(~15 minutes worth of training)</li><li>{{sk|Hacking|III|icon=yes}} ''(optional, 11 hours and 14 minutes)''
|notes=Any of the {{Sh|Magnate}}, {{Sh|Imicus}}, or {{Sh|Probe}} can also use this fitting with the same level of effectiveness.<li>Being able to fit {{co|coral|Data Analyzer II}} modules will greatly improve hacking effectiveness, as it pushes the Heron's virus strength to 30, letting it break through defensive subsystems more easily.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.</li><li>The {{co|coral|Warrior I}} drones are so that the scout can contribute damage and sponge a payout if there are less than ten ongrid ships.
|notes=Any of the {{Sh|Magnate}}, {{Sh|Imicus}}, or {{Sh|Probe}} can also use this fitting with the same level of effectiveness.<li>Being able to fit a {{co|coral|Data Analyzer II}} module will greatly improve hacking effectiveness, as it pushes the Heron's virus strength to 30, letting it break through defensive subsystems more easily.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.</li><li>The {{co|coral|Warrior I}} drones are so that the scout can contribute damage and sponge a payout if there are less than ten ongrid ships.</li><li>Additional buffer modules, such as {{co|coral|Small Azeotropic Restrained Shield Extenders}}, can make it easier for the logi pilots to hold up this ship, in case it takes aggro in an [[OTA]].
}}<noinclude>
}}<noinclude>
= Advanced fits =
= Advanced fits =