Difference between revisions of "Blood Raider Temple Complex (The Inner Sanctum)"
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Due to heavy neuting, the energy neutralizer towers should be a very high priority. They have high armor and structure hitpoints, though, so your ship should be able to deal enough DPS to break them quickly. | Due to heavy neuting, the energy neutralizer towers should be a very high priority. They have high armor and structure hitpoints, though, so your ship should be able to deal enough DPS to break them quickly. | ||
{{NPCTableHead|Initial spawn}} | {{NPCTableHead|Initial spawn}} | ||
− | {{NPCTableRow|Sentry|4|Blood Energy Neutralizer Sentry III|note=Neuts 40 GJ/s at 250 km range}} | + | {{NPCTableRow|Sentry|4|Blood Energy Neutralizer Sentry III|note=Neuts 40 GJ/s at 250 km range|ewar=Neut}} |
{{NPCTableRow|Sentry|2|Blood Light Missile Battery}} | {{NPCTableRow|Sentry|2|Blood Light Missile Battery}} | ||
{{NPCTableRow|Sentry|2|Blood Cruise Missile Battery}} | {{NPCTableRow|Sentry|2|Blood Cruise Missile Battery}} |
Revision as of 18:17, 7 June 2020
Blood Raider Temple Complex (The Inner Sanctum) | |
---|---|
Type | Expedition |
Rating | Unrated |
Found in | Null |
Max ship size | T2 Battleship |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Sig. strength | Escalate from Blood Raider Temple Complex |
Blood Raider Temple Complex (The Inner Sanctum) is an Expedition that has a nearly 100% chance to escalate from Blood Raider Temple Complex.
Walkthrough
This expedition only has one part, but it is VERY hard compared to its Dark Blood Fleet Staging Point variant.
Advise bringing a friend or two in ships with a very strong tank and remote capacitor transmitters. Alternatively, bring ships that require little to no cap to operate.
The first section is ungated, so capitals can be brought in. Past the acceleration gate, though, only T2 Battleships and below are allowed to enter.
Warp-in point
Due to heavy neuting, the energy neutralizer towers should be a very high priority. They have high armor and structure hitpoints, though, so your ship should be able to deal enough DPS to break them quickly.