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Vanguard Incursion fits: Difference between revisions

From EVE University Wiki
m Removed a noinclude tag that somehow got left in there.
Battleships: Why are Hyperion hulls 220M ISK? Added Bhaalgorn fit, because it's only 40M more expensive than a Hyperion fit these days. Moved Rokh rigs back to 2 CDFEs + Thermal rig, as I don't think that was an intended change on my end to publish.
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{{note box|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}
{{note box|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}
=== Maelstrom ===
=== Maelstrom ===
{{ShipFitting
{{ShipFitting
| ship=Maelstrom
| ship=Maelstrom
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}}
}}
=== Rokh ===
=== Rokh ===
{{ShipFitting
{{ShipFitting
| ship=Rokh
| ship=Rokh
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| low5name=Damage Control II
| low5name=Damage Control II
| low5typeID=2048
| low5typeID=2048
| rig1name=Large Kinetic Shield Reinforcer I
| rig1name=Large Core Defense Field Extender I
| rig1typeID=26080
| rig1typeID=26088
| rig2name=Large EM Shield Reinforcer I
| rig2name=Large Core Defense Field Extender I
| rig2typeID=26076
| rig2typeID=26088
| rig3name=Large Thermal Shield Reinforcer I
| rig3name=Large Thermal Shield Reinforcer I
| rig3typeID=26082
| rig3typeID=26082
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| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
| showSKILLS=Y
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>The previous rig setup with three resist rigs is still accepted.
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
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}}
}}
=== Hyperion ===
=== Hyperion ===
{{ShipFitting
{{ShipFitting
| ship=Hyperion
| ship=Hyperion
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| difficulty=0
| difficulty=0
| version=June 2020
| version=June 2020
| showTOC=N
| alphacanuse=Y
}}
=== Bhaalgorn ===
Due to the high cost of T1 battleship fits due to rising mineral prices, a Bhaalgorn fit with Tech 2 modules is no longer much more expensive than T1 fits. As such, like the Praxis, a fit will be trialed so long as the current market conditions remain.
{{ShipFitting
| ship=Bhaalgorn
| fitName=Incursions (vanguards)
| fitID=Incursions (vanguards)
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=7087
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=7087
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=7087
| high5name=Heavy Ghoul Compact Energy Nosferatu
| high5typeID=16497
| high6name=Heavy Ghoul Compact Energy Nosferatu
| high6typeID=16497
| high7name=Large S95a Scoped Remote Shield Booster
| high7typeID=8641
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=6159
| mid2name=Stasis Webifier II
| mid2typeID=527
| mid3name=Stasis Webifier II
| mid3typeID=527
| mid4name=Multispectrum Shield Hardener II
| mid4typeID=2281
| mid5name=Multispectrum Shield Hardener II
| mid5typeID=2281
| low1name=Heat Sink II
| low1typeID=2364
| low2name=Heat Sink II
| low2typeID=2364
| low3name=Heat Sink II
| low3typeID=2364
| low4name=Heat Sink II
| low4typeID=2364
| low5name=Tracking Enhancer II
| low5typeID=1999
| low6name=Tracking Enhancer II
| low6typeID=1999
| low7name=Damage Control II
| low7typeID=2048
| rig1name=Large EM Shield Reinforcer II
| rig1typeID=26436
| rig2name=Large Core Defense Field Extender I
| rig2typeID=26088
| rig3name=Large Thermal Shield Reinforcer II
| rig3typeID=26442
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
| drone2typeID=23717
| charge1name=Imperial Navy Multifrequency L x8
| charge1typeID=23105
| charge2name=Imperial Navy Xray L x8
| charge2typeID=23109
| charge3name=Imperial Navy Microwave L x8
| charge3typeID=23117
| charge4name=Scan Resolution Script x1
| charge4typeID=29011
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Propulsion Jamming|IV|icon=yes}} (needed for T2 webs)</li><li>
| showSKILLS=Y
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>The {{co|coral|Heavy Ghoul Compact Nosferatus}} can be used on the rats to keep up your capacitor.</li><li>This fit lacks the EM shield resists used in other fits. Most Vanguard waves have Kin/Ex-heavy damage distribution, and so it is possible to scrape by with lower em resists, particularly with the Bhaalgorn's high EHP. Further, pulse lasers have poor tracking, and so additional tackle modules aid it greatly.
| showNOTES=Y
| difficulty=0
| version=July 2020
| showTOC=N
| showTOC=N
| alphacanuse=Y
| alphacanuse=Y
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| alphacanuse=Y
| alphacanuse=Y
}}
}}
== Pirate faction battleships ==
== Pirate faction battleships ==
{{important note box|The [[EVE University Incursion Community]] doesn't require '''unistas''' to use fancy hulls due to the constant threat of war. Pilots who take the necessary precautions are of course allowed to, but should do so of their own free will being aware of the risk.}}
{{important note box|The [[EVE University Incursion Community]] doesn't require '''unistas''' to use fancy hulls due to the constant threat of war. Pilots who take the necessary precautions are of course allowed to, but should do so of their own free will being aware of the risk.}}