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Update Invuln fields -> Multispectrum hardeners |
Drebin 679 (talk | contribs) Added disclaimers on outdated values for desired resists and rig resist setups. Added Praxis-Nightmare comparsion, and added velocity row. |
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==== Guidelines ==== | ==== Guidelines ==== | ||
{{note box|Values listed here are pre-Surgical Strike, which reduced the effectiveness of most resist modules by 20%. As such, Headquarters groups now only require 67% resists, though still asking for >100k EHP.}} | |||
Below are some rough guidelines for what a proper tank might be for a battleship (there isn't much variation to speak of for logistics). Since we focus mainly on low skilled, kitchen sink setups we're going with a relatively high recommended level for our community. The values below are of raw shield hit points and paired average resists (EM/thermal and kinetic/explosive), values '''before boosts''' for easy comparison. | Below are some rough guidelines for what a proper tank might be for a battleship (there isn't much variation to speak of for logistics). Since we focus mainly on low skilled, kitchen sink setups we're going with a relatively high recommended level for our community. The values below are of raw shield hit points and paired average resists (EM/thermal and kinetic/explosive), values '''before boosts''' for easy comparison. | ||
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In almost all cases, upgrading your hull should be your first goal if you're looking to invest more ISK. Generally speaking for hisec, while faction and deadspace modules are great, pirate faction hulls often give superior bonuses without inflating the value of droppable modules fit to your ship. In the case of Incursions specifically, the matter comes down to the pirate faction battleships having two damage bonuses and powerful role bonuses (instead of having an offensive and a defensive bonus), plus much better overall ship stats such as align time. | In almost all cases, upgrading your hull should be your first goal if you're looking to invest more ISK. Generally speaking for hisec, while faction and deadspace modules are great, pirate faction hulls often give superior bonuses without inflating the value of droppable modules fit to your ship. In the case of Incursions specifically, the matter comes down to the pirate faction battleships having two damage bonuses and powerful role bonuses (instead of having an offensive and a defensive bonus), plus much better overall ship stats such as align time. | ||
Below is a list of some of the differences (relevant to incursions) for a [[Vindicator]] compared to a Hyperion | Below is a list of some of the differences (relevant to incursions) for a [[Vindicator]] compared to a Hyperion, a [[Machariel]] compared to a Maelstrom, and a [[Nightmare]] compared to a Praxis. | ||
{| class="wikitable" style="font-size:90%;" | {| class="wikitable" style="font-size:90%;" | ||
! style="background-color:#222222;" | Improvements | ! style="background-color:#222222;" | Improvements | ||
! style="background-color:#222222;" | Hyperion » Vindicator | ! style="background-color:#222222;" | Hyperion » Vindicator | ||
! style="background-color:#222222;" | Maelstrom » Machariel | ! style="background-color:#222222;" | Maelstrom » Machariel | ||
! style="background-color:#222222;" | Praxis » Nightmare | |||
|- | |- | ||
| {{icon|turret new|24}} Effective turrets<small> <ref name="turrets">'''Effective turrets''' is a measure of raw turrets modified by rate of fire or damage bonuses of the hulls as well as role bonuses.</ref></small> | | {{icon|turret new|24}} Effective turrets<small> <ref name="turrets">'''Effective turrets''' is a measure of raw turrets modified by rate of fire or damage bonuses of the hulls as well as role bonuses.</ref></small> | ||
| {{co|lightgreen|+22,2% more damage}} | | {{co|lightgreen|+22,2% more damage}} | ||
| {{co|lightgreen|+9,4% more damage}} | | {{co|lightgreen|+9,4% more damage}} | ||
| {{co|lightgreen|+33,3% more damage}} | |||
|- | |- | ||
| {{icon|tracking|24}} Tracking speed | | {{icon|tracking|24}} Tracking speed | ||
| {{co|lightgreen|+37,5% more tracking}} | | {{co|lightgreen|+37,5% more tracking}} | ||
| {{co|grey|Similar}} | | {{co|grey|Similar}} | ||
| {{co|lightgreen|+37,5% more tracking}} | |||
|- | |- | ||
| {{icon|range|24}} Turret falloff | | {{icon|range|24}} Turret falloff | ||
| {{co|grey|Similar}} | | {{co|grey|Similar}} | ||
| {{co|lightgreen|+50% more falloff}} | | {{co|lightgreen|+50% more falloff}} | ||
| {{co|grey|Similar}} | |||
|- | |- | ||
| [[image:Icon capacitor capacity.png|24px|link=]] Capacitor recharge<small> <ref name="cap">'''Peak recharge''' is a measure of capacitor capacity / capacitor recharge time * 2,5 (peak coefficient). See [[Capacitor_Recharge_Rate|capacitor recharge rate]] for more information.</ref></small> | | [[image:Icon capacitor capacity.png|24px|link=]] Capacitor recharge<small> <ref name="cap">'''Peak recharge''' is a measure of capacitor capacity / capacitor recharge time * 2,5 (peak coefficient). See [[Capacitor_Recharge_Rate|capacitor recharge rate]] for more information.</ref></small> | ||
| {{co|lightgreen|+14,3% capacitor recharge}} | | {{co|lightgreen|+14,3% capacitor recharge}} | ||
| {{co|lightgreen|+4,7% capacitor recharge}} | | {{co|lightgreen|+4,7% capacitor recharge}} | ||
| {{co|lightgreen|+17,8% capacitor recharge}} | |||
|- | |- | ||
| {{icon|shield|24}} Shield hit points | | {{icon|shield|24}} Shield hit points | ||
| {{co|lightgreen|+16,7% more shield hp}} | | {{co|lightgreen|+16,7% more shield hp}} | ||
| {{co|lightgreen|+16,5% more shield hp}} | | {{co|lightgreen|+16,5% more shield hp}} | ||
| {{co|lightgreen|+62,3% more shield hp}} | |||
|- | |- | ||
| {{icon|sig|24}} Signature | | {{icon|sig|24}} Signature | ||
| {{co|lightgreen|17,5% smaller signature}} | | {{co|lightgreen|17,5% smaller signature}} | ||
| {{co|lightgreen|23,9% smaller signature}} | | {{co|lightgreen|23,9% smaller signature}} | ||
| {{co|lightgreen|20,4% smaller signature}} | |||
|- | |- | ||
| {{icon|range|24}} Targeting range | | {{icon|range|24}} Targeting range | ||
| {{co|lightgreen|20,8% longer lock range}} | | {{co|lightgreen|20,8% longer lock range}} | ||
| {{co|grey|Similar}} | | {{co|grey|Similar}} | ||
| {{co|lightgreen|37,1% longer lock range}} | |||
|- | |- | ||
| [[image:icon_drones.png|24px|link=]] Drone capacity | | [[image:icon_drones.png|24px|link=]] Drone capacity | ||
| {{co|crimson|-25 m3 drone bay}} | | {{co|crimson|-25 m3 drone bay}} | ||
| {{co|lightgreen|+25 m3 drone bay}} | | {{co|lightgreen|+25 m3 drone bay}} | ||
| {{co|crimson|-150 m3 drone bay}} | |||
|- | |- | ||
| {{icon|sensor resolution|24}} Scan resolution | | {{icon|sensor resolution|24}} Scan resolution | ||
| {{co|crimson|-9,1% scan resolution}} | | {{co|crimson|-9,1% scan resolution}} | ||
| {{co|lightgreen|+38,9% scan resolution}} | | {{co|lightgreen|+38,9% scan resolution}} | ||
| {{co|crimson|-15,2% scan resolution}} | |||
|- | |- | ||
| [[image:icon_warp_speed.png|24px|link=]] Warp speed | | [[image:icon_warp_speed.png|24px|link=]] Warp speed | ||
| {{co|grey| | | {{co|grey|Same}} | ||
| {{co|lightgreen|+1 AU/s warp speed}} | | {{co|lightgreen|+1 AU/s warp speed}} | ||
| {{co|grey|Same}} | |||
|- | |- | ||
| {{icon|inertia|24}} Inertia | | {{icon|inertia|24}} Inertia | ||
| {{co|lightgreen|+29,7% more agile}} | | {{co|lightgreen|+29,7% more agile}} | ||
| {{co|lightgreen|+29,4% more agile}} | | {{co|lightgreen|+29,4% more agile}} | ||
| {{co|crimson|-18,0% less agile}} | |||
|- | |||
| [[image:icon_velocity.png|24px|link=]] Velocity<ref>A ship's '''velocity''' is unimportant in Vanguards, but valued in Assaults and Headquarters, which involve moving with microwarpdrives to anchor positions.</ref> | |||
| {{co|lightgreen|+14,7% faster}} | |||
| {{co|lightgreen|+71,3% faster}} | |||
| {{co|lightgreen|+52,0% faster}} | |||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
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While there are several ways to fit high-end ships for incursions depending on your choice of rigs (see the [[#Rigging choice|rigging choice]] section above), here are some frequently used variants. | While there are several ways to fit high-end ships for incursions depending on your choice of rigs (see the [[#Rigging choice|rigging choice]] section above), here are some frequently used variants. | ||
=== Calibration === | === Calibration === | ||
{{update|Resist percentages have to be updated for post-Surgical Strike values.}} | |||
Due to calibration point limits there are several combinations, but here are three common ones that capitalize on either '''offence''', '''defence''' or '''warp speed'''. | Due to calibration point limits there are several combinations, but here are three common ones that capitalize on either '''offence''', '''defence''' or '''warp speed'''. | ||
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;" | {| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;" | ||