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Wreathe: Difference between revisions

From EVE University Wiki
Rayanth (talk | contribs)
[BOT] Updated as part of the Fitting-cide removal of fittings from the wiki.
Ezra Salaz (talk | contribs)
m Updated industrial to hauler as per April 2022 20.04 update.
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  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 11/6/2014)
  * SHIP ATTRIBUTES SECTION (last update : 2022-04-05)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
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  | caption=Wreathe
  | caption=Wreathe
  | class=Industrial
  | class=Industrial
  | grouping=Standard Industrial Ships
  | grouping=Haulers
  | hulltype=Wreathe Class
  | hulltype=Wreathe Class
  | faction=Minmatar Republic
  | faction=Minmatar Republic
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  | bandwidth=0 Mbit/sec
  | bandwidth=0 Mbit/sec
  | info=The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.
  | info=The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.
  | bonuses=<b>Minmatar Industrial bonuses (per skill level):</b><br>5% bonus to ship cargo capacity<br>5% bonus to ship inertia modifier<br><b>Role Bonus:</b><br>90% reduction to effective distance traveled for jump fatigue<br>
  | bonuses=<b>Minmatar Haulers bonuses (per skill level):</b><br>5% bonus to ship cargo capacity<br>5% bonus to ship inertia modifier<br><b>Role Bonus:</b><br>90% reduction to effective distance traveled for jump fatigue<br>
  | structurehp=2,250 HP
  | structurehp=2,250 HP
  | shieldhp=1,140 HP
  | shieldhp=1,140 HP
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  | sensorvalue=7 points
  | sensorvalue=7 points
  | scanres=95 mm
  | scanres=95 mm
  | reqskills=*{{RequiredSkill|Minmatar Industrial|I}}
  | reqskills=*{{RequiredSkill|Minmatar Hauler|I}}
**{{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Spaceship Command|III}}


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==Summary==
==Summary==
The Wreathe is the entry level Industrial provided to Minmatar capsuleers during the tutorial missions. Like the other starter transports it has a relatively small cargo hold but more than makes up for it with speed and tank. Its cargo hold is not to be underestimated either, as with high skills and a proper fit it is able to carry a packaged battlecruiser and still have plenty of extra space.
The Wreathe is the entry level hauler provided to Minmatar capsuleers during the tutorial missions. Like the other starter transports it has a relatively small cargo hold but more than makes up for it with speed and tank. Its cargo hold is not to be underestimated either, as with high skills and a proper fit it is able to carry a packaged battlecruiser and still have plenty of extra space.


The Wreathe is notable for being the fastest Tech 1 industrial available, to the point that with maximum skills two inertia stabilizers will allow it to align as fast as a blockade runner or interceptor (see Fast Transport fit below). It does this while having the second largest base cargo hold of the fast industrials, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through most lowsec gate camps, assuming they aren't packing smartbombs. Running distribution missions and trading goods in lowsec can provide some practical experience for future blockade runners. Ultimately, the Wreathe possesses unmatched versatility among the industrial ships while remaining incredibly cheap, making it an invaluable tool for any industrialist.
The Wreathe is notable for being the fastest Tech 1 hauler available, to the point that with maximum skills two inertia stabilizers will allow it to align as fast as a blockade runner or interceptor (see Fast Transport fit below). It does this while having the second largest base cargo hold of the fast haulers, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through most lowsec gate camps, assuming they aren't packing smartbombs. Running distribution missions and trading goods in lowsec can provide some practical experience for future blockade runners. Ultimately, the Wreathe possesses unmatched versatility among the haulers while remaining incredibly cheap, making it an invaluable tool for any industrialist.


==Skills==
==Skills==
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'''Odyssey 1.1 Released on Tuesday, September 3rd 2013'''
'''Odyssey 1.1 Released on Tuesday, September 3rd 2013'''


*Each race will have one industrial focused on travel time and resilience (Badger, Sigil, Wreathe and Nereus).
*Each race will have one hauler focused on travel time and resilience (Badger, Sigil, Wreathe and Nereus).


*Minmatar Industrial Skill Bonus per level:
*Minmatar Hauler Skill Bonus per level:
*+5% Cargo Capacity.
*+5% Cargo Capacity.
*+5% Agility (was max velocity).
*+5% Agility (was max velocity).
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{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Ship Database]][[Category:Standard Industrial Ships]]
[[Category:Ship Database]][[Category:Haulers]]