Difference between revisions of "Blood Military Complex"
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(Created page with "Room 1- thumb Despite clearing all rats- thumb Room 2- Initial wave thumb Shooting th...") |
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− | Room 1 | + | {{CMBSiteInfo |
+ | |name= Blood Military Complex | ||
+ | |type= COSMOS | ||
+ | |rating= Unrated | ||
+ | |location= | ||
+ | |ship limit= | ||
+ | |faction= Blood Raider | ||
+ | |signature strength= | ||
+ | }} | ||
+ | |||
+ | ==== Room 1 ==== | ||
+ | |||
+ | The acceleration gate in this room is locked; a Blood Diamond Tag must be obtained from hostiles and used to unlock the gate. | ||
+ | |||
[[File:Pocket 1.png|thumb]] | [[File:Pocket 1.png|thumb]] | ||
− | + | ||
[[File:Gate requirement.png|thumb]] | [[File:Gate requirement.png|thumb]] | ||
− | Room 2 | + | {{NPCTableHead|Room 1}} |
+ | {{NPCTableRow|Battlecruiser|2|Corpatis Shade}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Corpatis Fanatic}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Corpatis Phantom}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Corpatis Exorcist}} | ||
+ | {{NPCTableRow|Battleship|4|Corpus Pope}} | ||
+ | {{NPCTableRow|Battleship|2|Corpus Patriarch}} | ||
+ | |} | ||
+ | |||
+ | ==== Room 2 ==== | ||
+ | |||
+ | Note that shooting the main structure in this room spawns additional waves. | ||
+ | |||
[[File:Pocket 2 first wave.png|thumb]] | [[File:Pocket 2 first wave.png|thumb]] | ||
− | + | {{NPCTableHead|Room 2, Wave 1}} | |
+ | {{NPCTableRow|Destroyer|3|Corpior Devoter}} | ||
+ | {{NPCTableRow|Destroyer|1|Corpior Cleric}} | ||
+ | {{NPCTableRow|Battleship|6|Corpus Patriarch}} | ||
+ | {{NPCTableRow|Battleship|3|Corpus Pope}} | ||
+ | {{NPCTableRow|Battleship|2|Corpus Cardinal}} | ||
+ | {{NPCTableRow|Battleship|1|Corpus Monsignor}} | ||
+ | {{NPCTableRow|Sentry|3|Blood Cruise Missile Battery}} | ||
+ | |} | ||
[[File:Pocket 2 second wave.png|thumb]] | [[File:Pocket 2 second wave.png|thumb]] | ||
− | + | {{NPCTableHead|Room 2, Wave 2}} | |
+ | {{NPCTableRow|Destroyer|2|Corpior Friar}} | ||
+ | {{NPCTableRow|Destroyer|1|Corpior Devoter}} | ||
+ | {{NPCTableRow|Cruiser|1|Elder Corpum Revenant}} | ||
+ | {{NPCTableRow|Cruiser|1|Elder Corpum Priest}} | ||
+ | {{NPCTableRow|Battleship|4|Corpus Patriarch}} | ||
+ | {{NPCTableRow|Battleship|2|Corpus Pope}} | ||
+ | |} | ||
+ | |||
[[File:Pocket 2 Wave 3.png|thumb]] | [[File:Pocket 2 Wave 3.png|thumb]] | ||
− | + | {{NPCTableHead|Room 2, Wave 3}} | |
+ | {{NPCTableRow|Frigate|2|Elder Corpii Diviner}} | ||
+ | {{NPCTableRow|Frigate|1|Elder Corpii Reaver}} | ||
+ | {{NPCTableRow|Frigate|5|Supervisor's Wingman}} | ||
+ | {{NPCTableRow|Cruiser|1|Elder Corpum Priest}} | ||
+ | {{NPCTableRow|Cruiser|1|Elder Corpum Revenant}} | ||
+ | {{NPCTableRow|Cruiser|6|Supervisor's Guardian}} | ||
+ | {{NPCTableRow|Battleship|1|Dark Blood Harbinger}} | ||
+ | |} | ||
+ | |||
+ | Killing the Dark Blood Harbinger may lead to further escalation. |
Revision as of 03:33, 29 January 2021
Blood Military Complex | |
---|---|
Type | COSMOS site |
Rating | Unrated |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Room 1
The acceleration gate in this room is locked; a Blood Diamond Tag must be obtained from hostiles and used to unlock the gate.
Room 1
Room 2
Note that shooting the main structure in this room spawns additional waves.
Room 2, Wave 1
Room 2, Wave 2
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Destroyer Corpior Friar | ||||
1 x Destroyer Corpior Devoter | ||||
1 x Cruiser Elder Corpum Revenant | ||||
1 x Cruiser Elder Corpum Priest | ||||
4 x Battleship Corpus Patriarch | ||||
2 x Battleship Corpus Pope |
Room 2, Wave 3
Killing the Dark Blood Harbinger may lead to further escalation.