Difference between revisions of "Marshal"
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| mass=150,000,000 kg | | mass=150,000,000 kg | ||
| volume=450,000 m³ | | volume=450,000 m³ | ||
− | | cargohold= | + | | cargohold=800 m³ |
| extrahold=2,150 m³ | | extrahold=2,150 m³ | ||
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
Line 38: | Line 38: | ||
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.<br><br> | Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.<br><br> | ||
While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers. | While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers. | ||
− | | bonuses=<b>Black Ops bonuses (per skill level):</b> | + | | bonuses=<b>Black Ops bonuses (per skill level):</b> |
+ | <br>10% bonus to Warp Scrambler and Warp Disruptor optimal range | ||
+ | <br>20% to Stasis Webifier optimal range | ||
+ | <br>10% bonus to warp speed and acceleration | ||
+ | <br><b>Gallente Battleship bonuses (per skill level):</b> | ||
+ | <br>10% bonus to Large Hybrid Turret damage | ||
+ | <br>7.5% bonus to Large Hybrid Turret tracking speed | ||
+ | <br><b>Minmatar Battleship bonuses (per skill level):</b> | ||
+ | <br>10% bonus to Large Projectile Turret rate of fire | ||
+ | <br>10% bonus to Large Projectile Turret falloff | ||
+ | <br><b>Caldari Battleship bonuses (per skill level):</b> | ||
+ | <br>7.5% bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire | ||
+ | <br>10% bonus to Cruise Missile and Torpedo flight time | ||
+ | <br><b>Amarr Battleship bonuses (per skill level):</b> | ||
+ | <br>10% bonus to Large Energy Turret damage | ||
+ | <br>10% bonus to Large Energy Turret optimal range | ||
+ | <br><b>Role Bonus:</b> | ||
+ | <br>• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator | ||
+ | <br>• No targeting delay after Cloaking Device deactivation | ||
+ | <br>• Cloak reactivation delay reduced to 5 seconds | ||
+ | <br>75% reduction to effective distance traveled for jump fatigue | ||
+ | <br>10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship | ||
+ | <br>• Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50% | ||
+ | <br>650% bonus to ship max velocity when using Cloaking Devices | ||
| structurehp=4,000 HP | | structurehp=4,000 HP | ||
| shieldhp=5,000 HP | | shieldhp=5,000 HP | ||
Line 54: | Line 77: | ||
| warpspeed=3.5 AU/s | | warpspeed=3.5 AU/s | ||
| warptime= | | warptime= | ||
− | | targetrange= | + | | targetrange=91.00 km |
| sigradius=330 m | | sigradius=330 m | ||
| maxlockedtargets=7 | | maxlockedtargets=7 | ||
Line 143: | Line 166: | ||
==Patch History== | ==Patch History== | ||
{{Expansion past| | {{Expansion past| | ||
+ | '''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes]) | ||
+ | |||
+ | *Increased the cargo capacity by 100m3. | ||
+ | *Increased maximum target range by 30%. | ||
+ | *New Role Bonus: 50% reduction in Covert Cynosural Generator duration | ||
+ | *New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus). | ||
+ | *Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue. | ||
+ | |||
+ | *Updated Gallente Battleship bonuses (per skill level): | ||
+ | **Increased the bonus to Large Hybrid Turret damage from 5% to 10%. | ||
+ | *Updated Minmatar Battleship bonuses (per skill level): | ||
+ | **Increased the bonus to Large Projectile Turret rate of fire from 5% to 10% . | ||
+ | *Updated Caldari Battleship bonuses (per skill level): | ||
+ | **Increased the bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire from 5% to 7.5%. | ||
+ | *Updated Amarr Battleship bonuses (per skill level): | ||
+ | **Increased the bonus to Large Energy Turret damage from 5% to 10%. | ||
+ | |||
+ | |||
'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/article/qgbcm2/patch-notes-for-version-18-09 Patch Notes]) | '''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/article/qgbcm2/patch-notes-for-version-18-09 Patch Notes]) | ||
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* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%) | * Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%) | ||
* All shield & armor resistances increased from 33% to 40% (+7%, 10.4% stronger resists) | * All shield & armor resistances increased from 33% to 40% (+7%, 10.4% stronger resists) | ||
+ | |||
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes]) | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes]) | ||
* Increased Scan Resolution by 30% for Marauders and Black Ops | * Increased Scan Resolution by 30% for Marauders and Black Ops | ||
+ | |||
'''October 2019 Release - 2019-10-15.1''' | '''October 2019 Release - 2019-10-15.1''' |
Revision as of 20:54, 27 June 2021
RELATED UNI-WIKI REFERENCES
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The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space. SHIP BONUSES
Black Ops bonuses (per skill level):
Ship Attributes
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Summary
The Marshal is the CONCORD Black Ops battleship. Like its counterparts, the Pacifier and the Enforcer, the Marshal receives bonuses to weapons from all four empires, range bonuses to both warp disruptors/scramblers and webs, and also features a strong active tanking bonus connected with the pilot's Security status. Initially only available as a redeemable code to attendees of EVE Vegas 2017, BPCs are acquirable as the level 500 reward of Project Discovery. This limited availability has kept the Marshal much more expensive than its empire peers.
The Marshal brings flexibility, utility, and fast-locking tackle to a blops fleet. With 7 medium and low slots (along with very generous fitting room), the Marshal can be either armour or shield tanked, with larger blops fleets preferring armour buffer, and solo or smaller groups preferring active shield. Active tank on a marshal also benefits from the Marshal's bonus to local repairers/shield boosters based on security status. The Marshal has bonuses to all racial weapons, but is often fitted with torpedoes to maximise DPS. However, the Marshal, like its recon counterpart the Enforcer, lacks the drone bay which all other blops have.
With bonuses to warp scramble/disruption range as well as web range, the Marshal provides excellent tackle capabilities, able to point targets at long range (up to around 60km). Combined with its generous number of midslots and high native scan resolution, the Marshal can fit sensor boosters to quickly lockdown its targets.
The main drawback of the Marshal, however, is its price, being only available from Project Discovery and costing around 6b for the hull alone.
Skills
Further information about additional or recommended skills to pilot Marshal for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Marshal roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Marshal here.
Patch History
A long, long time ago... |
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Version 19.05 - Build: 1913030 - 2021-06-22.1 - Enter the Portal (Patch Notes)
Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships. - CCP Dopamine, Rolling Thunder News Post
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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