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Timers: Difference between revisions

From EVE University Wiki
Warp Invulnerability Timer: New section, because this thing exists and not enough people talk about it.
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Here's an example of how you can use this timer to your advantage:
Here's an example of how you can use this timer to your advantage:
{{example|You're jumping through hostile space and encounter a gate camp on the other side of a gate. You can now relax, calm down, run your [[directional scanner]], appraise the composition of the gate camp and consider your options for the full minute of the '''Jump Cloak Timer'''. This will allow you to make a calm and tactical decision which will greatly increase the odds of you making it through the camp alive.}}
{{example|You're jumping through hostile space and encounter a gate camp on the other side of a gate. You can now relax, calm down, run your [[directional scanner]], appraise the composition of the gate camp and consider your options for the full minute of the '''Jump Cloak Timer'''. This will allow you to make a calm and tactical decision which will greatly increase the odds of you making it through the camp alive.}}
== Warp Invulnerability Timer ===
The '''Warp Invulnerability Timer''' is a {{co|red|hidden}} 10 second timer that keeps your ship invulnerable and untargetable immediately after exiting [[Warp drive|Warp]]. Performing any action such as moving or starting to lock a (non-invulnerable) target will break this timer, allowing you to be targeted. This timer can be exploited in small fleets, by having one fleet member deliberately take an action before the others, thus making them vulnerable first and the target of hostile aggression. However, this timer is also why [[Guardian]] and [[Basilisk]] pilots must start moving as soon as possible after exiting warp, so that their fellow logistics pilots can lock them as targets and establish their cap chain. (see [[Logistics#Cap-Chain Logistics|Guide to Logistics]].) Note that this timer does not start until ''after exiting'' warp, meaning your ship is still vulnerable to weapons such as [[Smartbombs]] during the final seconds of your warp deceleration.
This timer cannot be observed, however it is possible to see if it is active, either on someone else by attempting to lock them a target and having it immediately fail because it is still protected by the timer; or on yourself by trying to activate an [[Abyssal Deadspace|Abyssal Filament]] and noticing an error that "your ship is invulnerable."


== Jump Fatigue and Jump Activation Cooldown ==
== Jump Fatigue and Jump Activation Cooldown ==