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Command Destroyer: Difference between revisions

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Command Destroyers (sometimes abbreviated CMDD or "Jump Destroyers") are T2 destroyers which are designed for fleet support. They can fit one [[Command Burst]] module but often fit a Command Processor rig to fit a second Command Burst. Further, they have a 2% bonus to their factions Command Bursts for each level of {{sk|Command Destroyers|icon=yes}} and a 95% reduction in powergrid requirements for Command Bursts. This makes them the only viable hulls to use command bursts below crusier sized ships.
'''Command Destroyers''' (sometimes called "CMDDs", "Jump Destroyers", or "booshers") are Tech 2 destroyers designed for fleet support. They can fit one [[Command Burst]] module, but often fit a Command Processor rig to fit a second Command Burst. Further, they have a 2% bonus to the effects of their factions' Command Bursts for each level of {{sk|Command Destroyers|icon=yes}}, and a 95% reduction in powergrid requirements for Command Bursts. This makes them the only viable sub-cruiser-size hulls to use command bursts.


Their other defining feature is the ability to fit a [[Micro Jump Field Generator]] (short MJFG, also called boosh). This module jumps the Command Destroyer and every ship in a 6km radius 100 km in the direction the Command Destroyer faces as long as they are not scrammed or invulnerable (for example due to gate cloak or tether). MJFGs have a base activiation time of 9 seconds. The jump only happens after this spool up time. This spool up time is reduced by 5% for each level of {{sk|Command Destroyers|icon=yes}} and {{sk|Micro Jump Drive Operation|icon=yes}}.
Their other defining feature is the ability to fit a [[Micro Jump Field Generator]] ("MJFG", or "boosh"). This module jumps the Command Destroyer and every ship in a 6km radius 100 km in the direction the Command Destroyer faces as long as they are not scrammed or invulnerable (for example due to gate cloak or tether). MJFGs have a base activiation time of 9 seconds. The jump only happens after this spool-up time, which is reduced by 5% for each level of {{sk|Command Destroyers|icon=yes}} and {{sk|Micro Jump Drive Operation|icon=yes}}. Command destroyers are the only ships smaller than battlecruisers that can micro-jump, and, moreover, the only ships of any size or class that can take other ships with them in a micro-jump.


On top of the already mentioned bonuses, they all have a 50% reduction in Microwarpdrive signature radius penalty. The empire faction's Command Destroyers also have a 4% bonus to resists for their faction's tank per level of the T1 destroyer skill. This results in a 20% resist bonus. They also have a 10% damage bonus per level. The Triglavian command destroyer doesn't follow this pattern but has a 10% range and a 20% damage bonus but no resist bonus.
On top of these bonuses and abilities, they all have a 50% reduction in Microwarpdrive signature radius bloom. The empire factions' Command Destroyers also have a 4% bonus to resists for their respective faction's tank per level of the relevant T1 destroyer skill. This results in a 20% resist bonus, as a pilot must have their T1 faction destroyer skill at V to sit in the ship in the first place. They also have a 10% damage bonus per level. The Triglavian command destroyer doesn't follow this pattern, having a 10% range and a 20% damage bonus and no resist bonus.


The different Command Destroyer hulls are:
The different Command Destroyer hulls are: