More actions
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In addition, [[tackling]] and [[capacitor warfare]] may be considered as using e-war weapons. | In addition, [[tackling]] and [[capacitor warfare]] may be considered as using e-war weapons. | ||
Technically, e-war does not do damage but generally acts to disable or otherwise reduce the effectiveness of enemy ships. E-war does require modules, however, and since these take up space that might otherwise have contributed to the ship's offense or defense, e-war is most often used in the context of | Technically, e-war does not do damage but generally acts to disable or otherwise reduce the effectiveness of enemy ships. E-war does require modules, however, and since these take up space that might otherwise have contributed to the ship's offense or defense, e-war is most often used in the context of fleets. Note that most e-war will not work against NPC ships. | ||
New players will likely put a premium on developing their offensive weapons skills. A small investment in the development of one or two low level e-war skills, however, can pay off in making the player especially useful in fleet actions. | |||
=== [[Electronic_warfare#Weapon_Disruption|Weapons disruption]] === | === [[Electronic_warfare#Weapon_Disruption|Weapons disruption]] === | ||