Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Weapons: Difference between revisions

From EVE University Wiki
Really Quick Comparison: also add Disintegrators and Vorton Projectors.
Turret and Launcher Comparison Chart: Updated values, removed Flight Time column, added Magazine Size column, added Disintegrators and Vorton Projectors, changed footnote to {{Reflist}}
Line 97: Line 97:
{| class="wikitable"
{| class="wikitable"
|-
|-
! Weapon type !! Range !! Firing <br>speed !! Reloading !! Accuracy !! style="width: 100px;" |Damage<br>type !! Damage<br>per hit !! Capacitor<br>use !! Travel<br>time !! Links
! Weapon type !! Range !! Firing <br>speed !! Reloading !! Magazine size !! Accuracy /<br>Application !! style="width: 100px;" |Damage<br>type !! Damage<br>per hit !! Capacitor<br>use !! Links
|-
|-
| '''Launcher''' || || || || || <span style="color:#77932A">any one damage type</span> || || || ||[[Missile Launchers]]<br>[[Missile Damage]]<br>[[Missile mechanics]]<br>[[Missile ships]]<br>[[Fitting missile launchers]]
| '''Launcher''' || || || || || || <span style="color:#77932A">any one damage type</span> || || ||[[Missile Launchers]]<br>[[Missile Damage]]<br>[[Missile mechanics]]<br>[[Missile ships]]<br>[[Fitting missile launchers]]
|-
|-
| Rocket|| short || fast || fast || high || || medium || none ||medium
| Rocket / Assault Missile || short || fast || slow || large || high || || medium || none  
|-
|-
| Missile || long || medium || medium || medium || || large || none ||long
| Missile || long || medium || slow || medium || medium || || high || none  
|-
|-
| Torpedo || short || slow || slow || low || ||very large || none ||very long
| Torpedo || short || slow || slow || medium || low || || high || none  
|-
|-
| '''Turret''' || || || || || || || || ||[[Turrets]]<br>[[Turret mechanics]]
| Rapid Launcher || medium || fast || very slow || small || high || || medium || none
|-
|-
| ''Hybrid'' || || || || || <span style="color:#77932A">mixture of kinetic + thermal</span> || || || || [[Turrets#Hybrid_turrets|Hybrid Turrets]]
| '''Turret''' || || || || || || || || ||[[Turrets]]<br>[[Turret mechanics]]
|-
|-
| Blaster|| short || fast || fast || high || ||low || medium ||very fast
| ''Hybrid'' || || || || || || <span style="color:#77932A">mixture of kinetic + thermal</span> || || || [[Turrets#Hybrid_turrets|Hybrid Turrets]]
|-
|-
| Railgun|| long || medium || medium || medium ||  ||medium || medium ||very fast
| Blaster || very short || fast || medium || large || high ||  || high || medium  
|-
|-
| ''Energy'' || || || || || <span style="color:#77932A">mixture of EMP + thermal</span> || || || || [[Turrets#Energy_turrets|Energy Turrets]]<br>[[Crystal damage|Crystal life expectancy]]
| Railgun || very long || medium || medium || medium || low || || low || medium
|-
|-
| Pulse|| short || fast || none<sup>*</sup> || high || ||low || high ||very fast
| ''Energy'' || || || || || || <span style="color:#77932A">mixture of EM + thermal</span> || || || [[Turrets#Energy_turrets|Energy Turrets]]<br>[[Crystal damage|Crystal life expectancy]]
|-
|-
| Beam|| long || medium || none<sup>*</sup> || medium ||  ||medium || high ||very fast
| Pulse || short || fast || none<ref name="crystal">Energy weapons do not need to reload, however they must swap Crystals to change ranges.</ref> || none<ref name="advanced">Basic crystals last indefinitely. Advanced crystals wear out over time.</ref> || medium ||  || medium || high
|-
|-
| ''Projectile''  || || || || || <span style="color:#77932A">mixture of all damage types</span> || || || || [[Turrets#Projectile_turrets|Projectile Turrets]]<br>[[Projectile ammunition]]
| Beam || long || medium || none<ref name="crystal" /> || none<ref name="advanced" /> || low || || high || high
|-
|-
| Autocannon|| short || fast || fast || high ||  ||low || none ||very fast
| ''Projectile''  || || || || || || <span style="color:#77932A">mixture of two or three damage types</span> ||  || || [[Turrets#Projectile_turrets|Projectile Turrets]]<br>[[Projectile ammunition]]
|-
|-
| Artillary|| long || medium || medium || medium ||  ||medium || none ||very fast
| Autocannon || short || medium || slow || large || high ||  || medium || none  
|-
|-
| Artillery || medium || very slow || slow || small || low ||  || very high || none
|-
| ''Entropic Disintegrator'' || medium || medium || instant<ref>Entropic Disintegrators can reload to change ranges instantly, however doing so resets their damage bonus.</ref> || very large || high || <span style="color:#77932A">mixture of thermal + explosive</span> || high<ref>Entropic Disintegrator damage increases the longer it stays on one target. Damage bonus is lost if the weapon stops firing.</ref> || medium || [[Turrets#Precursor_turrets|Precursor turrets]]<br>[[Triglavian Collective]]
|-
| ''Vorton Projector'' || long || slow || medium || medium || medium<ref>Vorton Projectors do not use normal Turret accuracy. They never miss, but their damage can be reduced.</ref> || <span style="color:#77932A">mixture of EM + kinetic</span> || medium<ref>Vorton Projector shots hit up to 4 additional targets within 10km of the original.</ref> || high || [[Turrets#Vorton Projectors|Vorton Projectors]]<br>[[EDENCOM]]
|}
|}


<sup>*</sup>''Note: energy weapons do not reload. Their advanced ammo wears out over time.''
<small>{{Reflist}}</small>


=== Tactical Choices ===
=== Tactical Choices ===