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'''T2 Artillery Ammo''' | '''T2 Artillery Ammo''' | ||
The two Tech 2 ammunition types for artillery are Quake and Tremor. Quake, much like Javelin for hybrids, lets artillery pretend to be autocannons, with high damage but much-reduced range. Tremor has a dramatic 80% range bonus, but a very significant penalty to tracking. Both do a mixture of explosive and kinetic damage. | The two Tech 2 ammunition types for artillery are Quake and Tremor. Quake, much like Javelin for hybrids, lets artillery pretend to be autocannons, with high damage but much-reduced range. (However, because projectile turret falloff is so long, the Quake optimal range penalty is less of a problem to artillery than Gleam or Javelin's penalty is to railguns or beam lasers.) Tremor has a dramatic 80% range bonus, but a very significant penalty to tracking. Both do a mixture of explosive and kinetic damage. | ||
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