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=== Null security === | === Null security === | ||
Null Security systems are those with a security level of -1.0 to 0.0. Players also commonly use the terms Null, Null-sec, | Null Security systems are those with a security level of -1.0 to 0.0. Players also commonly use the terms Null, Null-sec, Null-Sec, and 0.0 (pronounced "zero zero", "zero dot zero", or "oh dot oh"). The name originates from a time when instead of showing negative security status the displayed statuses were rounded to 0.0. | ||
These systems are essentially lawless and no NPC organizations will respond to aggression, nor will actions of any kind result in a loss of security status. In | These systems are essentially lawless and no NPC organizations will respond to aggression, nor will actions of any kind result in a loss of security status. In Null-Sec the gloves are off: [[Frigate#Stealth Bombers|stealth bombers]] can use bombs and players can deploy [[Gate Games#Bubbles|bubbles]]; players frequently fly under not-blue-shoot-it ('NBSI') rules of engagement. | ||
Null security space can further be split to NPC null and claimable null. | Null security space can further be split to NPC null and claimable null. | ||
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==== NPC null security space==== | ==== NPC null security space==== | ||
NPC | NPC Null-Sec is null-security space where the sovereignty is claimed by NPC factions, similar to normal 'Empire' space, and therefore cannot be claimed by [[capsuleer]] alliances. | ||
Regions classified as NPC | Regions classified as NPC Null-Sec: | ||
* '''Curse''', ''claimed by Angel Cartel'' | * '''Curse''', ''claimed by Angel Cartel'' | ||
* '''Great Wildlands''', ''claimed by Thukker Tribe'' | * '''Great Wildlands''', ''claimed by Thukker Tribe'' | ||
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==== Claimable null security space==== | ==== Claimable null security space==== | ||
{{main|Sovereignty}} | {{main|Sovereignty}} | ||
In the rest of | In the rest of Null-Sec sovereignty is claimed (or contested!) by capsuleer alliances. Any stations in claimable Null-Sec will be player-owned and will usually only allow their owners' allies to dock. | ||
{{expansion past|1=University policy, until March 2014, was that University pilots were not allowed to enter claimable | {{expansion past|1=University policy, until March 2014, was that University pilots were not allowed to enter claimable Null-Sec, unless in a fleet lead by an [[ILN]] Officer, in order to preserve the University's neurality. That changed in March 2014, after a successful 1-month experiment, and [[Azmodeus Valar]] mailed out "[O]ur month long test of increased Sov Null access has been a success. We will be continuing it indefinitely. This means that anyone can lead a fleet into sovereign null security space for PvP purposes. Do not engage in PvE activities in Sov Null space, and do not participate in structure or sovereignty battles." See [http://forum.eveuniversity.org/viewtopic.php?f=31&t=76988 this forum thread] for more details. This was later updated to allow PvE activities as well, see the '''Rules of Engagement''' page on [[ROE#Claimable_NullSec|claimable nullsec]].}} | ||
A regularly-updated map of player-owned territory is available [http://go-dl1.eve-files.com/media/corp/Verite/influence.png here]. | A regularly-updated map of player-owned territory is available [http://go-dl1.eve-files.com/media/corp/Verite/influence.png here]. | ||
Regions classified as Claimable | Regions classified as Claimable Null-Sec: | ||
* '''[http://evemaps.dotlan.net/map/Branch Branch]''' | * '''[http://evemaps.dotlan.net/map/Branch Branch]''' | ||
* '''[http://evemaps.dotlan.net/map/Cache Cache]''' | * '''[http://evemaps.dotlan.net/map/Cache Cache]''' | ||
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{{:Wormhole Space}} | {{:Wormhole Space}} | ||
--> | --> | ||
In terms of security mechanics, Wormhole Space ("w-space" or "j-space") is similar to | In terms of security mechanics, Wormhole Space ("w-space" or "j-space") is similar to Null-Sec: [[CONCORD]] does not monitor what happens in wormhole pockets, players can use bombs and bubbles at will and aggression will not impact player security status. | ||
W-space also functions differently from known space ("k-space") in that players do not appear in the Local chat channel until they speak in it. This means there could be 1 player or 100 players in a wormhole system and you would not be able to tell the difference just by looking at the local window. | W-space also functions differently from known space ("k-space") in that players do not appear in the Local chat channel until they speak in it. This means there could be 1 player or 100 players in a wormhole system and you would not be able to tell the difference just by looking at the local window. | ||
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The true security is not visible anywhere in game, instead it can be found in the [https://community.eveonline.com/community/fansites/toolkit/ official datadump] or from [https://esi.tech.ccp.is/latest/#/ ESI API]. Many third party mapping tools such as [http://evemaps.dotlan.net/ Dotlan] also show the true security. | The true security is not visible anywhere in game, instead it can be found in the [https://community.eveonline.com/community/fansites/toolkit/ official datadump] or from [https://esi.tech.ccp.is/latest/#/ ESI API]. Many third party mapping tools such as [http://evemaps.dotlan.net/ Dotlan] also show the true security. | ||
{{expansion past|width=50%|1=In the past, truesec values in the range (0.0, 0.5) were rounded half up, i.e. rounded down to 0.0 because all numbers in that range are below 0.5. This was a bug, because EVE considers all systems above a trusec rating of 0.0 to be lowsec but the game displayed their security level as "0.0". This bug not only caused some confusion (there were sentry guns within apparently | {{expansion past|width=50%|1=In the past, truesec values in the range (0.0, 0.5) were rounded half up, i.e. rounded down to 0.0 because all numbers in that range are below 0.5. This was a bug, because EVE considers all systems above a trusec rating of 0.0 to be lowsec but the game displayed their security level as "0.0". This bug not only caused some confusion (there were sentry guns within apparently Null-Sec systems) but also some problems in the form of inadvertent security status loss in what seemed like Null-Sec. | ||
This bug was fixed in the [[Expansion#Revelations|Revelations expansion]] <ref name="Revelations I">[http://www.eveonline.com/updates/patchnotes.asp?patchlogid=99 Revelations I patch notes]</ref>, and the game now uses the rules above. This ensures that any system displayed as "0.0" is truly | This bug was fixed in the [[Expansion#Revelations|Revelations expansion]] <ref name="Revelations I">[http://www.eveonline.com/updates/patchnotes.asp?patchlogid=99 Revelations I patch notes]</ref>, and the game now uses the rules above. This ensures that any system displayed as "0.0" is truly Null-Sec. Some third-party utilities may not know of the above rules, and so may incorrectly identify some lowsec systems as Null-Sec.}} | ||
==References== | ==References== | ||