Difference between revisions of "Freebooter's Haven"
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− | + | Freebooter's Haven is a static [[COSMOS]] combat site in [https://evemaps.dotlan.net/system/BJD4-E BJD4-E]. | |
− | |||
− | Freebooter's Haven is a static COSMOS combat site in BJD4-E. | ||
{{MessageBox | {{MessageBox | ||
− | | | + | |Description |
− | |Originally the Freebooter's Haven was simply a stopping point for weary travelers or pirates who needed a place to rest and repair facilities to patch up their ship. But once Krur Tajar arrived to the constellation and claimed it for the Angel Cartel, during the territorial war with the Sansha's Nation, the place was known primarily as a war installation. Although the Freebooter's Haven still serves its old purpose, it has changed immensly and is now the staging point of Krur's armada. }} | + | |Originally the Freebooter's Haven was simply a stopping point for weary travelers or pirates who needed a place to rest and repair facilities to patch up their ship. But once Krur Tajar arrived to the constellation and claimed it for the Angel Cartel, during the territorial war with the Sansha's Nation, the place was known primarily as a war installation. Although the Freebooter's Haven still serves its old purpose, it has changed immensly and is now the staging point of Krur's armada.}} |
− | == | + | {{CMBSiteInfo |
− | + | |name= Freebooter's Haven | |
+ | |type= COSMOS | ||
+ | |rating= Unrated | ||
+ | |location= | ||
+ | |ship limit= | ||
+ | |faction= Angel Cartel | ||
+ | |signature strength= | ||
+ | }} | ||
− | + | == Room 1 == | |
+ | This room features a large number of sentries, webbing towers, elite frigates and battleships. | ||
− | + | An acceleration gate leads deeper into the complex. The gate is locked until all enemies have been defeated. | |
− | |||
− | |||
[[File:Freebooter's Haven Room 1.png|thumb]] | [[File:Freebooter's Haven Room 1.png|thumb]] | ||
[[File:Freebooter's Haven Room 1 Positions .png|thumb]] | [[File:Freebooter's Haven Room 1 Positions .png|thumb]] | ||
− | |||
− | |||
− | + | {{NPCTableHead|Room 1}} | |
− | + | {{NPCTableRow|Frigate|2|Gistii Hunter}} | |
− | + | {{NPCTableRow|Frigate|3|Gistii Impaler}} | |
+ | {{NPCTableRow|Frigate|1|Arch Gistii Hunter}} | ||
+ | {{NPCTableRow|Frigate|3|Arch Gistii Impaler}} | ||
+ | {{NPCTableRow|Frigate|1|Arch Gistii Outlaw}} | ||
+ | {{NPCTableRow|Frigate|3|Arch Gistii Raider}} | ||
+ | {{NPCTableRow|Frigate|2|Arch Gistii Ruffian}} | ||
+ | {{NPCTableRow|Frigate|1|Arch Gistii Thug}} | ||
+ | {{NPCTableRow|Frigate|1|Arch Gistii Ambusher}} | ||
+ | {{NPCTableRow|Cruiser|3|Gistum Phalanx}} | ||
+ | {{NPCTableRow|Cruiser|2|Gistum Centurion}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Gistatis Tribuni}} | ||
+ | {{NPCTableRow|Battlecruiser|2|Gistatis Tribunus}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Gistatis Legatus}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Gistatis Praefectus}} | ||
+ | {{NPCTableRow|Battleship|6|Gist Cherubim}} | ||
+ | {{NPCTableRow|Battleship|2|Gist Malakim}} | ||
+ | {{NPCTableRow|Battleship|1|Gist Nephilim}} | ||
+ | {{NPCTableRow|Battleship|2|Gist Seraphim}} | ||
+ | {{NPCTableRow|Battleship|2|Gist Warlord}} | ||
+ | {{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|8|Angel Sentry Gun}} | ||
+ | {{NPCTableRow|Sentry|8|Angel Stasis Tower}} | ||
+ | |} | ||
+ | |||
+ | == Room 2 == | ||
+ | |||
[[File:Freebooter's Haven Room 2 Redo.png|thumb]] | [[File:Freebooter's Haven Room 2 Redo.png|thumb]] | ||
[[File:Freebooter's Haven Room 2 Positions .png|thumb]] | [[File:Freebooter's Haven Room 2 Positions .png|thumb]] | ||
− | |||
− | |||
− | |||
− | Left room | + | {{NPCTableHead|Room 2}} |
− | gate is locked until all | + | {{NPCTableRow|Frigate|3|Arch Gistii Rogue}} |
− | + | {{NPCTableRow|Frigate|2|Arch Gistii Outlaw}} | |
− | + | {{NPCTableRow|Frigate|2|Arch Gistii Thug}} | |
+ | {{NPCTableRow|Frigate|1|Arch Gistii Hijacker}} | ||
+ | {{NPCTableRow|Cruiser|7|Gistum Centurion}} | ||
+ | {{NPCTableRow|Cruiser|5|Gistum Phalanx}} | ||
+ | {{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}} | ||
+ | {{NPCTableRow|Battlecruiser|2|Gistatis Tribunus}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Gistatis Praefectus}} | ||
+ | {{NPCTableRow|Battleship|7|Gist Cherubim}} | ||
+ | {{NPCTableRow|Battleship|3|Gist Seraphim}} | ||
+ | {{NPCTableRow|Battleship|1|Security Center Guard|drop= 1 x Freebooter's Key Alpha, 1 x 20th Tier Overseer's Personal Effects}} | ||
+ | |} | ||
+ | |||
+ | == Room 3 == | ||
+ | |||
+ | There are three gates in this room, in the left, middle, and right side of the field, and are unlocked using the alpha, beta, and gamma keys respectively, meaning the rooms must be completed sequentially. | ||
+ | |||
+ | === Left Room === | ||
+ | This room is unlocked with the alpha key. The acceleration gate in this area is locked until all enemies have been defeated, and enemies respawn within an hour. | ||
− | |||
[[File:Freebooter's Haven Room 3.png|thumb]] | [[File:Freebooter's Haven Room 3.png|thumb]] | ||
[[File:Freebooter's Haven Room 3 Positions .png|thumb]] | [[File:Freebooter's Haven Room 3 Positions .png|thumb]] | ||
− | |||
− | |||
− | |||
− | + | {{NPCTableHead|Left Room}} | |
+ | {{NPCTableRow|Frigate|3|Arch Gistii Nomad}} | ||
+ | {{NPCTableRow|Frigate|3|Arch Gistii Raider}} | ||
+ | {{NPCTableRow|Frigate|2|Arch Gistii Outlaw}} | ||
+ | {{NPCTableRow|Frigate|2|Arch Gistii Rogue}} | ||
+ | {{NPCTableRow|Frigate|1|Arch Gistii Ambusher}} | ||
+ | {{NPCTableRow|Frigate|1|Arch Gistii Hijacker}} | ||
+ | {{NPCTableRow|Frigate|1|Arch Gistii Hunter}} | ||
+ | {{NPCTableRow|Frigate|1|Arch Gistii Ruffian}} | ||
+ | {{NPCTableRow|Frigate|1|Arch Gistii Thug}} | ||
+ | {{NPCTableRow|Cruiser|4|Arch Gistum Marauder}} | ||
+ | {{NPCTableRow|Cruiser|2|Arch Gistum Centurion}} | ||
+ | {{NPCTableRow|Cruiser|2|Arch Gistum Crusher}} | ||
+ | {{NPCTableRow|Cruiser|2|Arch Gistum Liquidator}} | ||
+ | {{NPCTableRow|Cruiser|2|Arch Gistum Phalanx}} | ||
+ | {{NPCTableRow|Cruiser|1|Arch Gistum Breaker}} | ||
+ | {{NPCTableRow|Cruiser|1|Arch Gistum Smasher}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Gistatis Tribunus}} | ||
+ | {{NPCTableRow|Battleship|8|Gist Seraphim}} | ||
+ | {{NPCTableRow|Battleship|Security Maintenance Facility|drop= 1 x Freebooter's Key Beta, 1 x 21st Tier Overseer's Personal Effects}} | ||
+ | |} | ||
+ | |||
+ | === Middle Room === | ||
+ | This room is unlocked with the beta key. The acceleration gate in this area is locked until all enemies have been defeated, and enemies respawn within an hour. | ||
[[File:Freebooter's Haven Middle Room.png|thumb]] | [[File:Freebooter's Haven Middle Room.png|thumb]] | ||
− | + | {{NPCTableHead|Middle Room}} | |
− | + | {{NPCTableRow|Frigate|1|Arch Gistii Thug}} | |
− | Freebooter's Key Gamma 1 | + | {{NPCTableRow|Frigate|1|Arch Gistii Outlaw}} |
− | 22nd Tier Overseer's Personal Effects | + | {{NPCTableRow|Destroyer|3|Gistior Trasher}} |
− | + | {{NPCTableRow|Destroyer|2|Gistior Seizer}} | |
+ | {{NPCTableRow|Cruiser|4|Arch Gistum Phalanx}} | ||
+ | {{NPCTableRow|Cruiser|3|Arch Gistum Centurion}} | ||
+ | {{NPCTableRow|Battlecruiser|6|Gistatis Tribunus}} | ||
+ | {{NPCTableRow|Battlecruiser|4|Gistatis Legatus}} | ||
+ | {{NPCTableRow|Battleship|12|Gist Seraphim}} | ||
+ | {{NPCTableRow|Battleship|1|Security Mining Facility Overseer|drop= 1 x Freebooter's Key Gamma, 1 x 22nd Tier Overseer's Personal Effects}} | ||
+ | {{NPCTableRow|Sentry|21|Angel Cruise Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|6|Angel Statis Tower}} | ||
+ | |} | ||
− | + | === Right Room === | |
+ | The final room is unlocked with the gamma key and has a number of enemy waves triggered by the amount of damage dealt to the Angel Central Command structure. | ||
[[File:Freebooter's Haven Right Room Wave 1.png|thumb]] | [[File:Freebooter's Haven Right Room Wave 1.png|thumb]] | ||
− | [[File:Freebooter's Haven Right Room Wave 2.png|thumb]] | + | [[File:Freebooter's Haven Right Room Wave 2.png|thumb]] |
− | [[File:Freebooter's Haven Right Room Wave 3.png|thumb]] | + | [[File:Freebooter's Haven Right Room Wave 3.png|thumb]] |
[[File:Freebooter's Haven Right Room Wave 4.png|thumb]] | [[File:Freebooter's Haven Right Room Wave 4.png|thumb]] | ||
− | |||
− | |||
[[File:Freebooter's Haven Right Room Wave 5.png|thumb]] | [[File:Freebooter's Haven Right Room Wave 5.png|thumb]] | ||
− | [[File:Freebooter's Haven Right Room Wave 6.png|thumb]] | + | [[File:Freebooter's Haven Right Room Wave 6.png|thumb]] |
− | + | {{NPCTableHead|Right Room (Final)}} | |
+ | {{NPCTableRow|Sentry|1|Angel Central Command|drop= 1 x 23rd Tier Overseer's Personal Effects}} | ||
+ | {{NPCTableRow|Sentry|8|Angel Cruise Missile Battery}} | ||
+ | {{NPCTableSeparator|Wave 2 - Triggered at approx. 50% shields}} | ||
+ | {{NPCTableRow|Cruiser|3|Arch Gistum Centurion}} | ||
+ | {{NPCTableRow|Cruiser|2|Arch Gistum Phalanx}} | ||
+ | {{NPCTableRow|Battleship|2|Gist Seraphim}} | ||
+ | {{NPCTableSeparator|Wave 3 - Triggered at approx. 25% shields}} | ||
+ | {{NPCTableRow|Destroyer|4|Gistior Seizer}} | ||
+ | {{NPCTableRow|Destroyer|1|Gistior Thrasher}} | ||
+ | {{NPCTableRow|Cruiser|2|Arch Gistum Marauder}} | ||
+ | {{NPCTableRow|Cruiser|1|Arch Gistum Liquidator}} | ||
+ | {{NPCTableRow|Battleship|2|Gist Seraphim}} | ||
+ | {{NPCTableSeparator|Wave 4 - Triggered after hitting armor}} | ||
+ | {{NPCTableRow|Cruiser|2|Arch Gistum Centurion}} | ||
+ | {{NPCTableRow|Cruiser|1|Arch Gistum Phalanx}} | ||
+ | {{NPCTableRow|Battlecruiser|4|Gistatis Tribunus}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Gistatis Legatus}} | ||
+ | {{NPCTableRow|Battleship|5|Gist Seraphim}} | ||
+ | {{NPCTableSeparator|Wave 5}} | ||
+ | {{NPCTableRow|Battleship|9|Gist Seraphim}} | ||
+ | {{NPCTableSeparator|Wave 6}} | ||
+ | {{NPCTableRow|Battleship|1|Krur Tajar}} | ||
+ | |} |
Revision as of 00:47, 28 January 2021
Freebooter's Haven is a static COSMOS combat site in BJD4-E.
Description |
---|
Originally the Freebooter's Haven was simply a stopping point for weary travelers or pirates who needed a place to rest and repair facilities to patch up their ship. But once Krur Tajar arrived to the constellation and claimed it for the Angel Cartel, during the territorial war with the Sansha's Nation, the place was known primarily as a war installation. Although the Freebooter's Haven still serves its old purpose, it has changed immensly and is now the staging point of Krur's armada. |
Freebooter's Haven | |
---|---|
Type | COSMOS site |
Rating | Unrated |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Room 1
This room features a large number of sentries, webbing towers, elite frigates and battleships.
An acceleration gate leads deeper into the complex. The gate is locked until all enemies have been defeated.
Room 2
Room 3
There are three gates in this room, in the left, middle, and right side of the field, and are unlocked using the alpha, beta, and gamma keys respectively, meaning the rooms must be completed sequentially.
Left Room
This room is unlocked with the alpha key. The acceleration gate in this area is locked until all enemies have been defeated, and enemies respawn within an hour.
Middle Room
This room is unlocked with the beta key. The acceleration gate in this area is locked until all enemies have been defeated, and enemies respawn within an hour.
Right Room
The final room is unlocked with the gamma key and has a number of enemy waves triggered by the amount of damage dealt to the Angel Central Command structure.