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| == Preparations == | | == Preparations == |
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| Most of Angel Sound takes place in Curse, a region in null security space, so pilots will want to plan accordingly and be ready to escape any unexpected PvP. As the epic arc might suggest, the Curse region is is controlled by the Angel Cartel faction, so pilots will be able to dock up in systems that have stations if the need arises. While operating in nullsec does mean that warp bubbles may be present, interceptors are a suggested ship for the arc, so they may not end up posing a threat. Pilots should, however, still be familiar with how bubbles work and how they affect both inbound and outbound warps.
| | Angel Sound takes place in the Curse Null Security Region. Consider that: |
| | * the Local Market may not stock items or they may be expensive - stock up on everything you might need |
| | * capsuleer may hunt you down - think how you'll avoid them |
| | * there are few Stations where you can dock up to repair and refit - have a fit for all occasions |
| | * Jump Gates may be encased in Warp Interdiction Spheres that prevent warping - learn more about Bubbles |
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| Many of the systems in Curse will seem quiet, but there are most certainly hostile players nearby. Most players operating in Curse will at least be aware that this arc exists (and will thus attract players), and many will be familiar with the mission paths and where to set traps; pilots may even see the remnants of gate camps along their route. Even when flying an Interceptor, it is still possible to get trapped. Pilots should take care to use D-scan, insta-undocks, gate perches, the [[cloak trick]], and so on. Pilots may also wish to review the procedure for creating a [[safe spot]] on the fly in case of confrontation with hostile players.
| | Consider buying: |
| | * an Interceptor to ignores Warp Interdiction Spheres |
| | * plenty of ammo |
| | * Nanite Repair Paste |
| | * a [[Travel fits|Travel Fit]] |
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| == Starting Agents == | | == Starting Agents == |