More actions
Removed instructions on how to travel from Boystin, Solitude to the NSC |
Hippla Tsero (talk | contribs) No edit summary |
||
| Line 3: | Line 3: | ||
{| | {| | ||
| valign="top" | [[image:NSClogo3bubblesv1.png|64px|link=]] | | valign="top" | [[image:NSClogo3bubblesv1.png|64px|link=]] | ||
| valign="top" | The Null-Sec Campus is located in the [http://evemaps.dotlan.net/system/PC9-AY PC9-AY] system, in the Syndicate region. It is 14 jumps from | | valign="top" | The Null-Sec Campus HQ is located in the [http://evemaps.dotlan.net/system/PC9-AY PC9-AY] system, in the Syndicate region. It is 14 jumps from our [[Hi Sec Campus|High-Sec Campus]] and 8 jumps form our [[Low-Sec Campus]]. To reach it, one has to travel a few jumps through null-sec space though. The travel can be dangerous or completely safe, depending on many factors. | ||
|} | |} | ||
This page contains | This page contains a range of travel advice that new members of the NSC might find useful to travel a bit more safely. | ||
{{NullSec Campus links}} | {{NullSec Campus links}} | ||
==The Dangers of | ==The Dangers of Null-Sec== | ||
When it comes to travelling through [[NullSec]], Gates are very dangerous. Due to the mechanics of | When it comes to travelling through [[NullSec]], Gates are very dangerous. Due to the mechanics of Null-Sec, or more accurately the lack of mechanics associated with Null-Sec, the majority of PvP occurs on Gates. The three main tactics that players will use to catch and kill you are Gate Camps, Bubbles and Smartbombs, likely using a combination of these. This page aims to describe these dangers in a little more depth, discuss how we can fit our ships and navigate Null-Sec to avoid them, and the best routes for players to make their way to the NSC. | ||
====Gate Camps==== | ====Gate Camps==== | ||
{{main|Gatecamps}} | {{main|Gatecamps}} | ||
Gate Camps are | Gate Camps are usually set-up by players to catch you once you jump through a Gate. The main idea is that they are able to apply a warp disruption module on you before you are able to warp off. There are a number of variables that determine how effective the Gate campers are in catching you. The number of players involved, the types of ships they are using and the actual size of the Gate itself will play a role. Our main concern when avoiding gate gamps is thus the time to warp off our own ship. Due to the way [[Server tick|the server mechanics]] work, the fastest that anyone can get a [[Warp disruption|point]] on a ship is 2 seconds. Therefore, if we can get our ship to warp in less than 2 seconds we are, theoretically, impossible to catch without the use of a bubble. We say theoretically because there can be the odd times were this doesn't work, such as if you are lagging, but 99% of the time you will uncatchable. | ||
====Bubbles==== | ====Bubbles==== | ||
{{main|Interdiction 101}} | {{main|Interdiction 101}} | ||
Warp Disruption Fields, commonly referred to as 'Bubbles' are unique to Null-Sec and [[Wormhole Space|WH Space]]. They can be created either by deployable structures or specific T2 ships and their primary function is to create a large sphere that will prevent any ship inside it from warping. They are usually placed to catch people who warp directly from Gate to Gate, although they can be placed on top of the Gate itself. For the purpose of travelling through Null-Sec, there really is not much else you will need to know about them. Bubbles are most dangerous if you find yourself inside one when you enter a system. If this happens, you can either burn back towards the Gate and hope that you are not killed before you get there or you can attempt to burn out of the bubble and warp off to safety. The majority of bubbles are placed off from the gate though and can be avoided by simply warping to a celestial or tactical bookmark before warping to the actual Gate. The NSC has public tactical [[bookmarks]] for Unistas to use on the common routes through Syndicate, which will also allow players to avoid the majority of bubbles. | |||
====Smartbombing==== | ====Smartbombing==== | ||
{{main|Smartbombs}} | {{main|Smartbombs}} | ||
Smartbombs are a high slot module, often fitted to Battleships, that deal an area of effect damage. The benefit that | Smartbombs are a high slot module, often fitted to Battleships, that deal an area of effect damage. The benefit that Smartbombs provide to Gate Campers is that they do not need to lock a target to damage their target. A Gate Camper will often sit with their Battleship aligned between two Gates and use D-Scan to tell when a weaker target is in warp to them, such as a Shuttle or a Frigate. They are one of the main reasons why we do not recommend using a Shuttle to travel to the NSC as you can be killed instantly. Another benefit for Gate Campers is that Smartbombs will also kill the targets pod before they can warp out. The two main ways to avoid Smartbombing is to use tactical [[bookmarks]] so that you do not land in the area of effect, and to ensure that you have at least a little tank fitted to your ship to survive should you somehow still find yourself inside the damage area. | ||
====Travel Advisory==== | ====Travel Advisory==== | ||
Please do not attempt to move to the campus unless you are already accepted into Eve University, blue to the Ivy League alliance or you understand the risk of losing your ship and your pod to pilots from the Ivy League and/or other threats in the area, as we are a Not Blue Shoot It community. It is highly recommended that you come to the campus with an [[Introduction to the NullSec Campus|Intro to the NSC]] fleet if you find one being run, although everyone is free to travel by themselves if they choose to. The Introduction Fleet will explain in detail, as part of the lesson, how to travel safely in | Please do not attempt to move to the campus unless you are already accepted into Eve University, blue to the Ivy League alliance or you understand the risk of losing your ship and your pod to pilots from the Ivy League and/or other threats in the area, as we are a Not Blue Shoot It community. It is highly recommended that you come to the campus with an [[Introduction to the NullSec Campus|Intro to the NSC]] fleet if you find one being run, although everyone is free to travel by themselves if they choose to. The Introduction Fleet will explain in detail, as part of the lesson, how to travel safely in Null-Sec. When in doubt, please ask in NSC Standing Fleet chat, the 'NSC (EVE Uni)' [[EVE University Chat Channels|chat channel]], or in [[Mumble]] for advice or an escort. We will help you get to us. | ||
Due to the dangers of travelling in NullSec, it is '''recommended that new pilots only bring themselves to the NSC''' initially. Without experience, players who try to move their own ships and assets to Syndicate are highly likely to lose them. The NSC offers [[NSC_Instant_Reshipping|instant reshipping]] contracts for new members to quickly buy a range of ships that fit within the NSC fleet Doctrines. The NSC also offers free [[NSC_Sponsored_Shipping|Jump Freighter Transport]] to move assets from a number of different stations to Syndicate. | Due to the dangers of travelling in NullSec, it is '''recommended that new pilots only bring themselves to the NSC''' initially. Without experience, players who try to move their own ships and assets to Syndicate are highly likely to lose them. The NSC offers [[NSC_Instant_Reshipping|instant reshipping]] contracts for new members to quickly buy a range of ships that fit within the NSC fleet Doctrines. The NSC also offers free [[NSC_Sponsored_Shipping|Jump Freighter Transport]] to move assets from a number of different stations to Syndicate. | ||