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Battleships: Difference between revisions

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Black Ops Battleships: see also header
Marauders: Bastion update
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Marauders are somewhat similar to small [[Dreadnoughts]]. Intended to fit a reduced number of extremely powerful weapons, and fight more as stationary nigh-immortal turrets than as starships. They are particularly efficient at activities such as high-end mission running, with their additional High slots (which cannot accept weapons) used for extended-range tractor beams and salvagers. Marauders also have bonuses to the cooldown on [[Micro jump drive|Micro Jump Drive]]s, allowing them to micro-jump much more often, and even use the module as their main form of mobility. They are expensive though - unfitted Marauder hulls cost easily over a billion ISK.
Marauders are somewhat similar to small [[Dreadnoughts]]. Intended to fit a reduced number of extremely powerful weapons, and fight more as stationary nigh-immortal turrets than as starships. They are particularly efficient at activities such as high-end mission running, with their additional High slots (which cannot accept weapons) used for extended-range tractor beams and salvagers. Marauders also have bonuses to the cooldown on [[Micro jump drive|Micro Jump Drive]]s, allowing them to micro-jump much more often, and even use the module as their main form of mobility. They are expensive though - unfitted Marauder hulls cost easily over a billion ISK.


The Marauders' most unique feature is that they can fit the [[Bastion Module]], a smaller and more defensive version of a Dreadnought's [[Siege#The Siege Module|Siege Module]]. The Bastion Module immobilizes the Marauder for 60 seconds, but grants improved weapon range, immunity to electronic warfare, and a spectacular bonus to damage resistance and local repair modules. However, the Bastion module also prevents the Marauder from receiving remote repairs or capacitor transfers from allies, does not increase the Marauder's weapon damage, and does nothing to protect against hostile energy neutralizers (which can shut down the Marauder's local repair modules).
The Marauders' most unique feature is that they can fit the [[Bastion Module]], a more defensive version of a Dreadnought's [[Siege#The Siege Module|Siege Module]]. The Bastion Module immobilizes the Marauder for 30 seconds, but grants improved weapon range, immunity to electronic warfare, and a spectacular bonus to damage resistance, local repair modules, and weapon fire rate. However, the Bastion module also prevents the Marauder from receiving remote repairs or capacitor transfers from allies, and does nothing to protect against hostile energy neutralizers (which can shut down the Marauder's local repair modules).


Marauders are predominantly used as solo-PvE ships, able to survive wave after wave of NPC forces, shrug off the damage, batter them down with their large weapons, and micro-jump frequently to dictate range. However, their high price point, limited defenses when not in Bastion, and immobility, neutralizer vulnerability, and forced reliance on local repairs when in Bastion, limit their effectiveness in PVP. On the rare occasion when they are used in PVP, Marauders are most commonly flown either as solo juggernauts in small fights, or in very rare and specific fleet support applications.
Marauders are predominantly used as solo-PvE ships, able to survive wave after wave of NPC forces, shrug off the damage, batter them down with their large weapons, and micro-jump frequently to dictate range. However, their high price point, limited defenses when not in Bastion, and immobility, neutralizer vulnerability, and forced reliance on local repairs when in Bastion, limit their effectiveness in PVP. On the rare occasion when they are used in PVP, Marauders are most commonly flown either as solo juggernauts in small fights, or in very rare and specific fleet support applications.