More actions
m →K: }} |
→H: Grammar tweak to Heavy Tackle, and move it in to alphabetical order |
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{{lex|Hardpoint|A ship attribute that determines the number of missile launchers or turrets that can be fitted}} | {{lex|Hardpoint|A ship attribute that determines the number of missile launchers or turrets that can be fitted}} | ||
{{lex|Hard skills|[[Skills and Learning|Skills]] trained by characters (as opposed to [[#Soft skills|soft skills]]).}} | {{lex|Hard skills|[[Skills and Learning|Skills]] trained by characters (as opposed to [[#Soft skills|soft skills]]).}} | ||
{{lex|HAW|High-Angle Weapons, capital ship weapons designed to engage subcapital targets (see [[Turrets#Capital Ship Turrets|Turrets]])}} | {{lex|HAW|High-Angle Weapons, capital ship weapons designed to engage subcapital targets (see [[Turrets#Capital Ship Turrets|Turrets]])}} | ||
{{lex|Headshotting|The act of specifically killing the opposing fleet commander(s) during a fight, usually to disrupt the fleet and/or end the fight}} | {{lex|Headshotting|The act of specifically killing the opposing fleet commander(s) during a fight, usually to disrupt the fleet and/or end the fight}} | ||
{{lex|Heavy Tackle|A tanky ship, such as a [[Heavy Interdiction Cruiser]], which holds [[Tackling|tackle]] on an enemy ship. This is in contrast to light tackle which are a fast ships with little tank.}} | |||
{{lex|Hero Tackle|A ship or pilot who flies in alone to [[Tackle]] an enemy ship, hold them until their allies arrive, and usually die taking their target with them}} | {{lex|Hero Tackle|A ship or pilot who flies in alone to [[Tackle]] an enemy ship, hold them until their allies arrive, and usually die taking their target with them}} | ||
{{lex|Hic/Hictor|[[Heavy Interdiction Cruiser]]}} | {{lex|Hic/Hictor|[[Heavy Interdiction Cruiser]]}} | ||