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== Sovereignty == | == Sovereignty == | ||
There are two kinds of | There are two kinds of nullsec space, NPC space and player controlled space. Some NPC-controlled space has system names similar to those in the Empire, while the majority of 0.0 has number/letter designations. The sovereignty information under the system name will tell you whether you're in NPC space or not. | ||
Sovereignty can be established by alliances by setting up Territorial Claim Units, Infrastructure Hubs, and Outposts (player-built stations). See our page on [[Sovereignty|sovereignty mechanics]] for more details. | Sovereignty can be established by alliances by setting up Territorial Claim Units, Infrastructure Hubs, and Outposts (player-built stations). See our page on [[Sovereignty|sovereignty mechanics]] for more details. | ||
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Alliances will typically have one of the following policies regarding outsiders: | Alliances will typically have one of the following policies regarding outsiders: | ||
# NBSI: "Not blue, shoot it!" This is the usual alliance policy. If your corporation or alliance is not set to positive standing (blue) to alliance controlling the space, you will be shot at. | |||
# NRDS: "Not red, don't shoot!" There are some groups who only shoot those people who they have set to negative standing. | |||
There are stations in 0.0, though they are few and far between. | There are NPC stations in 0.0, though they are few and far between. There are also player-owned Upwell structures in 0.0, but it is likely that you will not be allowed to dock in these. Don't buy something in a nullsec market without making sure you can go get it. | ||
==Hazards and Combat in 0.0== | ==Hazards and Combat in 0.0== | ||