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{{Skills Links}} | {{Skills Links}} | ||
=Overview= | = Overview = | ||
These skills are important for anyone who uses [[ | These skills are important for anyone who uses [[Missile Launchers|missile launchers]]. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons. | ||
Perception and Willpower are important for perfecting your skill at missiles. | Perception and Willpower are important for perfecting your skill at missiles. | ||
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=Support Skills= | = Support Skills = | ||
These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage. Increasing the level in any of these skills will increase your proficiency with missiles. | These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage. Increasing the level in any of these skills will increase your proficiency with missiles. | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre=none | |pre=none | ||
|reqI=Tech 1 and Faction Missile Launchers and Missiles; {{sk|Heavy Assault Missile Specialization|icon=yes}}; {{sk|Rocket Specialization|icon=yes}}; {{sk|Light Missile Specialization|icon=yes}}; {{sk|Heavy Missile Specialization|icon=yes}}; {{sk|Cruise Missile Specialization|icon=yes}}; {{sk|Torpedo Specialization|icon=yes}}; {{sk|Rockets|icon=yes}}; {{sk|Missile Bombardment|icon=yes}}; {{sk|XL Cruise Missile Specialization|icon=yes}}; {{sk|XL Torpedo Specialization|icon=yes}}; {{sk|Structure Missile Systems|icon=yes}} | |reqI=Tech 1 and Faction Missile Launchers and Missiles; {{sk|Heavy Assault Missile Specialization|icon=yes}}; {{sk|Rocket Specialization|icon=yes}}; {{sk|Light Missile Specialization|icon=yes}}; {{sk|Heavy Missile Specialization|icon=yes}}; {{sk|Cruise Missile Specialization|icon=yes}}; {{sk|Torpedo Specialization|icon=yes}}; {{sk|Rockets|icon=yes}}; {{sk|Missile Bombardment|icon=yes}}; {{sk|XL Cruise Missile Specialization|icon=yes}}; {{sk|XL Torpedo Specialization|icon=yes}}; {{sk|Structure Missile Systems|icon=yes}} | ||
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|reqIV=Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Tech 2 Torpedo Launchers; Polarized Heavy Assault Missile Launcher; {{sk|Warhead Upgrades|icon=yes}}; {{sk|Torpedoes|icon=yes}}; {{sk|Guided Missile Precision|icon=yes}} | |reqIV=Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Tech 2 Torpedo Launchers; Polarized Heavy Assault Missile Launcher; {{sk|Warhead Upgrades|icon=yes}}; {{sk|Torpedoes|icon=yes}}; {{sk|Guided Missile Precision|icon=yes}} | ||
|reqV=Tech 2 Missiles; XL Torpedo Launchers; XL Cruise Missile Launchers; Tech 1 and Faction Rapid Torpedo Launchers; {{sk|XL Cruise Missiles|icon=yes}}; {{sk|Caldari Offensive Systems|icon=yes}}; {{sk|Cruise Missiles|icon=yes}}; {{sk|XL Torpedoes|icon=yes}} | |reqV=Tech 2 Missiles; XL Torpedo Launchers; XL Cruise Missile Launchers; Tech 1 and Faction Rapid Torpedo Launchers; {{sk|XL Cruise Missiles|icon=yes}}; {{sk|Caldari Offensive Systems|icon=yes}}; {{sk|Cruise Missiles|icon=yes}}; {{sk|XL Torpedoes|icon=yes}} | ||
|notes=The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.<br> | |notes=The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|IV}} | |pre={{sk|Missile Launcher Operation|IV}} | ||
|notes=Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them.<br> | |notes=Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them.<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|I}} | |pre={{sk|Missile Launcher Operation|I}} | ||
|reqIV={{sk|Bomb Deployment|icon=yes}} | |reqIV={{sk|Bomb Deployment|icon=yes}} | ||
|notes=A flight time bonus is effectively a range bonus.<br> | |notes=A flight time bonus is effectively a range bonus.<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|III}} | |pre={{sk|Missile Launcher Operation|III}} | ||
|notes=A bonus to velocity is a bonus to missile range.<br> | |notes=A bonus to velocity is a bonus to missile range.<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|II}} | |pre={{sk|Missile Launcher Operation|II}} | ||
|notes=DPS boost. Essential support skill.<br> | |notes=DPS boost. Essential support skill.<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|II}} | |pre={{sk|Missile Launcher Operation|II}} | ||
|notes=Like {{sk|Guided Missile Precision}}, this skill helps you hurt small targets with large missiles.<br> | |notes=Like {{sk|Guided Missile Precision}}, this skill helps you hurt small targets with large missiles.<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|IV}} | |pre={{sk|Missile Launcher Operation|IV}} | ||
|notes=DPS boost. Essential support skill.<br> | |notes=DPS boost. Essential support skill.<br> | ||
}} | }} | ||
=Rockets and Light Missiles= | = Rockets and Light Missiles = | ||
Rockets and light missiles are generally fitted to frigates (and sometimes cruisers) and are best for dealing damage to frigates. | Rockets and light missiles are generally fitted to frigates (and sometimes cruisers) and are best for dealing damage to frigates. | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|I}} | |pre={{sk|Missile Launcher Operation|I}} | ||
|reqI=Tech 1 and Faction Rocket Launchers; Tech 1 and Faction Rockets | |reqI=Tech 1 and Faction Rocket Launchers; Tech 1 and Faction Rockets | ||
|reqV=Tech 2 Rockets; {{sk|Rocket Specialization|icon=yes}} | |reqV=Tech 2 Rockets; {{sk|Rocket Specialization|icon=yes}} | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|I}}; {{sk|Rockets|V}} | |pre={{sk|Missile Launcher Operation|I}}; {{sk|Rockets|V}} | ||
|reqI=Rocket Launcher II; Polarized Rocket Launcher; Tech 2 Rockets | |reqI=Rocket Launcher II; Polarized Rocket Launcher; Tech 2 Rockets | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|II}} | |pre={{sk|Missile Launcher Operation|II}} | ||
|reqI=Tech 1 and Faction Light Missile Launchers; Tech 1 and Faction Light Missiles | |reqI=Tech 1 and Faction Light Missile Launchers; Tech 1 and Faction Light Missiles | ||
|reqIII={{sk|Heavy Assault Missiles|icon=yes}}; {{sk|Heavy Missiles|icon=yes}} | |reqIII={{sk|Heavy Assault Missiles|icon=yes}}; {{sk|Heavy Missiles|icon=yes}} | ||
|reqV=Tech 2 Light Missiles; {{sk|Light Missile Specialization|icon=yes}} | |reqV=Tech 2 Light Missiles; {{sk|Light Missile Specialization|icon=yes}} | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|I}}; {{sk|Light Missiles|V}} | |pre={{sk|Missile Launcher Operation|I}}; {{sk|Light Missiles|V}} | ||
|reqI=Rapid Light Missile Launcher II; Light Missile Launcher II; Tech 2 Light Missiles | |reqI=Rapid Light Missile Launcher II; Light Missile Launcher II; Tech 2 Light Missiles | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
=Heavy Missiles= | = Heavy Missiles = | ||
Heavy Missiles are the bigger brother versions of Rockets and Light Missiles. These can be fitted to cruises and battlecruisers. They deal greater damage than Rockets and Light Missiles however are most effective against larger vessels such as battlecruisers and battleships and not very effective against frigates. | Heavy Missiles are the bigger brother versions of Rockets and Light Missiles. These can be fitted to cruises and battlecruisers. They deal greater damage than Rockets and Light Missiles however are most effective against larger vessels such as battlecruisers and battleships and not very effective against frigates. | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|III}}; {{sk|Light Missiles|III}} | |pre={{sk|Missile Launcher Operation|III}}; {{sk|Light Missiles|III}} | ||
|reqI=Tech 1 and Faction Heavy Missiles Launchers; Tech 1 and Faction Heavy Missiles | |reqI=Tech 1 and Faction Heavy Missiles Launchers; Tech 1 and Faction Heavy Missiles | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|I}}; {{sk|Heavy Missiles|V}} | |pre={{sk|Missile Launcher Operation|I}}; {{sk|Heavy Missiles|V}} | ||
|reqI=Heavy Missile Launcher II; Rapid Heavy Missile Launcher II; Tech 2 Heavy Missiles | |reqI=Heavy Missile Launcher II; Rapid Heavy Missile Launcher II; Tech 2 Heavy Missiles | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|III}}; {{sk|Light Missiles|III}} | |pre={{sk|Missile Launcher Operation|III}}; {{sk|Light Missiles|III}} | ||
|reqI=Tech 1 and Faction Heavy Assault Missile Launchers; Tech 1 and Faction Heavy Assault Missiles | |reqI=Tech 1 and Faction Heavy Assault Missile Launchers; Tech 1 and Faction Heavy Assault Missiles | ||
|reqV=Tech 2 Heavy Assault Missiles; {{sk|Heavy Assault Missile Specialization|icon=yes}} | |reqV=Tech 2 Heavy Assault Missiles; {{sk|Heavy Assault Missile Specialization|icon=yes}} | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|I}}; {{sk|Heavy Assault Missiles|V}} | |pre={{sk|Missile Launcher Operation|I}}; {{sk|Heavy Assault Missiles|V}} | ||
|reqI=Heavy Missile Launcher II; Polarized Heavy Assault Missile Launcher; Tech 2 Heavy Assault Missiles | |reqI=Heavy Missile Launcher II; Polarized Heavy Assault Missile Launcher; Tech 2 Heavy Assault Missiles | ||
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}} | }} | ||
=Cruise Missiles and Torpedoes= | = Cruise Missiles and Torpedoes = | ||
Cruise Missiles fit to battleships and--like Heavy to Light--have a greater damage output but are effective against bigger ships such as battleships and capitals. | Cruise Missiles fit to battleships and--like Heavy to Light--have a greater damage output but are effective against bigger ships such as battleships and capitals. | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|V}}; {{sk|Heavy Missiles|III}} | |pre={{sk|Missile Launcher Operation|V}}; {{sk|Heavy Missiles|III}} | ||
|reqI=Tech 1 and Faction Cruise Missile Launchers; Tech 1 and Faction Cruise Missiles | |reqI=Tech 1 and Faction Cruise Missile Launchers; Tech 1 and Faction Cruise Missiles | ||
|reqV=Tech 2 Cruise Missiles; {{sk|XL Cruise Missiles|icon=yes}}; {{sk|Cruise Missile Specialization|icon=yes}} | |reqV=Tech 2 Cruise Missiles; {{sk|XL Cruise Missiles|icon=yes}}; {{sk|Cruise Missile Specialization|icon=yes}} | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|I}}; {{sk|Cruise Missiles|V}} | |pre={{sk|Missile Launcher Operation|I}}; {{sk|Cruise Missiles|V}} | ||
|reqI=Cruise Missile Launcher II; Tech 2 Cruise Missiles | |reqI=Cruise Missile Launcher II; Tech 2 Cruise Missiles | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|IV}}; {{sk|Heavy Missiles|III}} | |pre={{sk|Missile Launcher Operation|IV}}; {{sk|Heavy Missiles|III}} | ||
|reqI=Tech 1 and Faction Torpedo Launchers; Tech 1 and Faction Torpedoes | |reqI=Tech 1 and Faction Torpedo Launchers; Tech 1 and Faction Torpedoes | ||
|reqV=Tech 2 Torpedoes; {{sk|Torpedo Specialization|icon=yes}}; {{sk|XL Torpedoes|icon=yes}} | |reqV=Tech 2 Torpedoes; {{sk|Torpedo Specialization|icon=yes}}; {{sk|XL Torpedoes|icon=yes}} | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|I}}; {{sk|Torpedoes|V}} | |pre={{sk|Missile Launcher Operation|I}}; {{sk|Torpedoes|V}} | ||
|reqI=Torpedo Launcher II; Polarized Torpedo Launcher; Rapid Torpedo Launcher II; Tech 2 Torpedoes | |reqI=Torpedo Launcher II; Polarized Torpedo Launcher; Rapid Torpedo Launcher II; Tech 2 Torpedoes | ||
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}} | }} | ||
=XL Cruise Missiles and Torpedoes= | = XL Cruise Missiles and Torpedoes = | ||
Similar to Cruise Missiles and Torpedoes. Fitted to capital ships. | Similar to Cruise Missiles and Torpedoes. Fitted to capital ships. | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|V}}; {{sk|Cruise Missiles|V}} | |pre={{sk|Missile Launcher Operation|V}}; {{sk|Cruise Missiles|V}} | ||
|reqI=Tech 1 and Faction XL Cruise Missile Launchers; T1 and Faction XL Cruise Missiles | |reqI=Tech 1 and Faction XL Cruise Missile Launchers; T1 and Faction XL Cruise Missiles | ||
|reqV=XL Cruise Missile Launcher II; Tech 2 XL Cruise Missiles; {{sk|XL Cruise Missile Specialization|icon=yes}} | |reqV=XL Cruise Missile Launcher II; Tech 2 XL Cruise Missiles; {{sk|XL Cruise Missile Specialization|icon=yes}} | ||
|notes=For capital-sized long-range missile launchers.<br> | |notes=For capital-sized long-range missile launchers.<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|I}}; {{sk|XL Cruise Missiles|V}} | |pre={{sk|Missile Launcher Operation|I}}; {{sk|XL Cruise Missiles|V}} | ||
|reqI=XL Cruise Missile Launcher II; Tech 2 XL Cruise Missiles | |reqI=XL Cruise Missile Launcher II; Tech 2 XL Cruise Missiles | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|V}}; {{sk|Torpedoes|V}} | |pre={{sk|Missile Launcher Operation|V}}; {{sk|Torpedoes|V}} | ||
|reqI=Tech 1 and Faction XL Torpedo Launchers; Tech 1 and Faction Torpedoes | |reqI=Tech 1 and Faction XL Torpedo Launchers; Tech 1 and Faction Torpedoes | ||
|reqV=XL Torpedo Launcher II; Tech 2 Torpedoes; {{sk|XL Torpedo Specialization|icon=yes}} | |reqV=XL Torpedo Launcher II; Tech 2 Torpedoes; {{sk|XL Torpedo Specialization|icon=yes}} | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|I}}; {{sk|XL Torpedoes|V}} | |pre={{sk|Missile Launcher Operation|I}}; {{sk|XL Torpedoes|V}} | ||
|reqI=XL Torpedo Launcher II; Tech 2 Torpedoes | |reqI=XL Torpedo Launcher II; Tech 2 Torpedoes | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
=Other Skills= | = Other Skills = | ||
{{Skill | {{Skill | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Launcher Operation|II}} | |pre={{sk|Missile Launcher Operation|II}} | ||
|reqI=Tech 1 and Faction Auto-Targeting Missiles | |reqI=Tech 1 and Faction Auto-Targeting Missiles | ||
|price=22.5K | |price=22.5K | ||
|notes=[[ | |notes=[[Missile Launchers#Auto-Targeting Missiles|Auto-targeting missiles]] don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only useful in certain situations and need not be a high training priority. Before [[Odyssey]], this skill was called ''FoF (Friend or Foe) Missiles''. | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Missile Bombardment|IV}} | |pre={{sk|Missile Bombardment|IV}} | ||
|reqI=Bomb Launcher I; Concussion Bomb; Scorch Bomb; Shrapnel Bomb; Electron Bomb | |reqI=Bomb Launcher I; Concussion Bomb; Scorch Bomb; Shrapnel Bomb; Electron Bomb | ||
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|reqV=Bomb Launcher II | |reqV=Bomb Launcher II | ||
|price=7.2M | |price=7.2M | ||
|notes=This skill is used to launch [[ | |notes=This skill is used to launch [[bombs]] from [[Frigate#Stealth Bombers|stealth bombers]]. It is only useful to bomber pilots. | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre=none | |pre=none | ||
|reqI=Defender Launcher I, Defender Missile I | |reqI=Defender Launcher I, Defender Missile I | ||
|notes=Defender missiles are used to destroy incoming bombs. Defender Launchers may only be fit on destroyers, and each destroyer may only fit one Defender Launcher. Prior to Patch YC118.10, these were used to destroy incoming missiles. | |notes=Defender missiles are used to destroy incoming bombs. Defender Launchers may only be fit on destroyers, and each destroyer may only fit one Defender Launcher. Prior to Patch YC118.10, these were used to destroy incoming missiles. | ||
}} | }} | ||
[[Category:Skills]] | [[Category:Skills]] | ||