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{{Wormhole Links}}[[Wormholes|Wormhole]] | {{Update|Aggression timer does not exist anymore since Rubicon. Convert POS to [[Upwell structures]].}} | ||
{{Wormhole Links}} | |||
[[Wormholes|Wormhole Space]] (W-space) is unique and very different from [[Known Space]] (K-space) in many different ways. Lack of local chat, randomness of exits coming out of a system, unique [[NPC]] ships ([[Sleepers]]), resources that are not available in high or low security space (High End [[Gas cloud harvesting | Gas]] and [[Ore]]), and lack of [[Timers#Aggression_Timer_.28AT.29 | Aggression timers]] are only few of the advantages. It is only natural that at some point short trips to W-space will seem less profitable than a long term operation from within a W-space System. Once you have [[Moving into Wormhole Space|set up your home]] (or if you're moving into someone elses) here are some tips on what you should do. | |||
==General Rules== | ==General Rules== | ||
Like most things in EVE, feel free to break these rules if you know what you're doing. You should probably consider them closer to guidelines. | Like most things in EVE, feel free to break these rules if you know what you're doing. You should probably consider them closer to guidelines. | ||
===Fly What You Can Afford to Lose=== | === Fly What You Can Afford to Lose === | ||
Any ship you bring into W-Space should be considered already lost, be it to theft or gank. Consider not flying that shiny HAC you just bought and sticking to battlecruiser hulls a little longer. | Any ship you bring into W-Space should be considered already lost, be it to theft or gank. Consider not flying that shiny HAC you just bought and sticking to battlecruiser hulls a little longer. | ||
===Local Chat=== | === Local Chat === | ||
Or the lack thereof. Local chat does not exist in wormholes. Therefore, enemies are virtually invisible until they decide to be seen. Whenever you are out of the Citadel, you should be mashing D-Scan every chance you get. You should also keep an eye on chat and an ear on Mumble. If somebody states that there is an emergency, get to safety to assess the situation and form a response. If you are not in Innuendo you can warp to a safe spot if you have a cloak or bounce between safe spots if you don't. | Or the lack thereof. Local chat does not exist in wormholes. Therefore, enemies are virtually invisible until they decide to be seen. Whenever you are out of the Citadel, you should be mashing D-Scan every chance you get. You should also keep an eye on chat and an ear on Mumble. If somebody states that there is an emergency, get to safety to assess the situation and form a response. If you are not in Innuendo you can warp to a safe spot if you have a cloak or bounce between safe spots if you don't. | ||
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==Living out of a Citadel== | ==Living out of a Citadel== | ||
[[File:ALI_controls.png|border|right|ALI services]] | [[File:ALI_controls.png|border|right|ALI services]] | ||
The WHC provides a Fortizar [[Citadels|citadel]] as a home for WHC members. A citadel is comparable to a normal station, with services, ship hangers, item hangers, corporation hangers and unlimited storage space. There are some important distinctions from a station that need to be considered before moving in. | The WHC provides a Fortizar [[Upwell structures#Citadels|citadel]] as a home for WHC members. A citadel is comparable to a normal station, with services, ship hangers, item hangers, corporation hangers and unlimited storage space. There are some important distinctions from a station that need to be considered before moving in. | ||
===== Access ===== | ===== Access ===== | ||
Our citadel has an access list that prevents non-accredited [[ | Our citadel has an access list that prevents non-accredited [[Wormhole Campus#Joining the WHC|members]], and their approved alts, from docking. For special events and emergency situations this restriction can be waived to allow docking access. If you are visiting Innuendo and do not have docking rights, the common POS (planet 7 moon 2) is open to all university members. | ||
===== Clones ===== | ===== Clones ===== | ||
The clone bay in a citadel allows you to store one [[ | The clone bay in a citadel allows you to store one [[Jump clones|jump clone]] and switch to and from that clone without triggering a cooldown. | ||
===== Destructible ===== | ===== Destructible ===== | ||
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When you are undocked but within range of the citadel your ship will automatically be tethered to the station. This provides you with immunity to incoming damage, and will allow the citadel to remote repair damage to your ship and drones. Though you are invulnerable, you can still be bumped out of tethering range. You will lose your tether as soon as you target other players, and if you activate offensive modules, warfare links, triage or siege modules. To be tethered by a citadel you need to have docking rights to the citadel. | When you are undocked but within range of the citadel your ship will automatically be tethered to the station. This provides you with immunity to incoming damage, and will allow the citadel to remote repair damage to your ship and drones. Though you are invulnerable, you can still be bumped out of tethering range. You will lose your tether as soon as you target other players, and if you activate offensive modules, warfare links, triage or siege modules. To be tethered by a citadel you need to have docking rights to the citadel. | ||
==Living out of a POS== | == Living out of a POS == | ||
In a wormhole a [[Player | In a wormhole a [[Player-owned starbases|player owned starbase]] (POS) can also be a main base of operations. These are quite different to living in stations or in a citadel. | ||
===[[POS_Structures#Ship_Maintenance_Array|Ship Maintenance Array]]=== | === [[POS_Structures#Ship_Maintenance_Array|Ship Maintenance Array]] === | ||
An SMA can store 20 million m3 worth of assembled ships. There are no divisions within the SMA, as such all ships stored are accessible by everyone who has access to the structure. | An SMA can store 20 million m3 worth of assembled ships. There are no divisions within the SMA, as such all ships stored are accessible by everyone who has access to the structure. | ||
*To store your ship in the SMA, right click the array and select '''Store Vessel'''. | *To store your ship in the SMA, right click the array and select '''Store Vessel'''. | ||
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The CHA can store 1.4 million m3 worth of items including un-assembled ships. There are 7 divisions within the CHA, each controlled in the same way as station corporate hangars. Within EVE University this is done according to [[titles]]. | The CHA can store 1.4 million m3 worth of items including un-assembled ships. There are 7 divisions within the CHA, each controlled in the same way as station corporate hangars. Within EVE University this is done according to [[titles]]. | ||
====Containers==== | ==== Containers ==== | ||
*It requires elevated privileges to remove assembled containers from a corporate hangar. Within EVE University only [[directors]] are able to do this. | *It requires elevated privileges to remove assembled containers from a corporate hangar. Within EVE University only [[directors]] are able to do this. | ||
*Even if you have privileges, you can't extract items from the containers without first removing the container from the Hangar into your ship's hold | *Even if you have privileges, you can't extract items from the containers without first removing the container from the Hangar into your ship's hold | ||
===[[POS_Structures#Personal_Hangar_Array|Personal Hangar Array]]=== | === [[POS_Structures#Personal_Hangar_Array|Personal Hangar Array]] === | ||
The PHA is 50k m3 that only you can access. Directors can view but not take items from here. | The PHA is 50k m3 that only you can access. Directors can view but not take items from here. | ||
== Daily Activities: how to keep them safe. == | == Daily Activities: how to keep them safe. == | ||
So, you've found your system, set up a POS, moved the ships in, you've done all required logistics, and you have supplies that will last for a while. You're ready for action. What now? Well, as I said already, there are number of activities you can do in your System, such as [[Mining]], Harvesting Gas, Killing [[Sleepers]], Running PI. But first you need to learn how to keep yourself safe while doing those. You need to keep track of things, and you need to know your surroundings. First thing you'll always do from this day on, is: | So, you've found your system, set up a POS, moved the ships in, you've done all required logistics, and you have supplies that will last for a while. You're ready for action. What now? Well, as I said already, there are number of activities you can do in your System, such as [[Mining]], Harvesting Gas, Killing [[Sleepers]], Running [[Planetary Industry|PI]]. But first you need to learn how to keep yourself safe while doing those. You need to keep track of things, and you need to know your surroundings. First thing you'll always do from this day on, is: | ||
=== Scanning === | |||
===Scanning=== | |||
[[Image:Scanning - 9.PNG.png|border|right|300px|Scanning - 9.PNG.png]] | [[Image:Scanning - 9.PNG.png|border|right|300px|Scanning - 9.PNG.png]] | ||
Each day new signatures and anomalies spawn in your system. Since the release of Hyperion, signature ID's are consistent over downtime. You will have to keep track of every single signature ID and anomaly. You will have to keep track of them to know what kind of sites are there and what your system has to offer that day. Here's how: | Each day new signatures and anomalies spawn in your system. Since the release of Hyperion, signature ID's are consistent over downtime. You will have to keep track of every single signature ID and anomaly. You will have to keep track of them to know what kind of sites are there and what your system has to offer that day. Here's how: | ||
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*Scan each and every signature. Record them all (you should probably have this feature in your mapper). | *Scan each and every signature. Record them all (you should probably have this feature in your mapper). | ||
*Bookmark the sites into corp bookmarks. | *Bookmark the sites into corp bookmarks. | ||
*[[Wormhole | *[[Wormhole scouting|Scout any connecting wormholes.]] | ||
*Ignore all sigs in your probe scanner | *Ignore all sigs in your probe scanner | ||
*Check for new sigs appearing - the Agency icon in the Neocom bar will flash when a new site appears. | *Check for new sigs appearing - the Agency icon in the Neocom bar will flash when a new site appears. | ||
{{Clear}} | |||
=== Running Anomalies === | === Running Anomalies === | ||
Sleeper sites, also known as anomalies, are the most profitable sites in W-space. It's always worth running them and selling the salvage. If you decide to run them, make sure you know what the triggers are, what will spawn next, be ready. Use [ | Sleeper sites, also known as anomalies, are the most profitable sites in W-space. It's always worth running them and selling the salvage. If you decide to run them, make sure you know what the triggers are, what will spawn next, be ready. Use [https://eve-survival.org/wikka.php?wakka=WormholeSpace Eve-Survival] to determine that information. Class 1 and 2 anomalies are soloable in a well tanked Battlecruiser with good dps, for Class 3's you will want [[Image:SleeperArtifact.png|border|left|250px|SleeperArtifact.png]]to have a small gang of Battlecruisers - either dual T2 active tanked or with logi support, to kill the sleepers faster. For Class 4 anomalies and up you will want to use a fleet made of [[Logistics|Remote Repair]] ships or gangs supported by logistics. | ||
At the beginning of each site, launch a [[Mobile structures#Mobile Tractor Unit|Mobile Tractor Unit]] (MTU), [[Bookmarks|Bookmark]] the MTU (DON'T FORGET THIS), move on to next site. Come back later to pick up loot and salvage wrecks or have someone following you in a dedicated salvager. Always keep aligned when running sites, and always, for the love of bob, check the damn directional. It's very important, if you see any ship that is not supposed to be there, even for a split second, warp out, get to safety. Go to the POS and investigate. Don't start asking in Corp chat who that was, just leave. Believe me, I make a living from killing people like you, don't be stupid. Just warp off. There's no fleet that can't be ganked in W-space. | |||
Even if you are running a Class 6 anomaly in battleships with logistics support you cannot feel safe. Someone can and will come to gank you, as shown here: [http://www.youtube.com/watch?v=_RBMK-dqqIc Youtube - Class 6 Wormhole Gank] | Even if you are running a Class 6 anomaly in battleships with logistics support you cannot feel safe. Someone can and will come to gank you, as shown here: [http://www.youtube.com/watch?v=_RBMK-dqqIc Youtube - Class 6 Wormhole Gank] | ||
*'''Perimeter''' sites are generally Low difficulty. | *'''Perimeter''' sites are generally Low difficulty. | ||
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*For Class 5-6 expect to see Core sites. | *For Class 5-6 expect to see Core sites. | ||
Ore, Gas and class 5 Data sites are exception from this; also named sites (The Line & Solar Cell for example) do not fall under this convention. | Ore, Gas and class 5 Data sites are exception from this; also named sites ([[The Line]] & [[Solar Cell]] for example) do not fall under this convention. | ||
=== Mining === | === Mining === | ||
Ore anomalies in W-space often spawn rare Ore that cannot be found in [[ | Ore anomalies in W-space often spawn rare Ore that cannot be found in [[System_security#High_security|HiSec]] or even [[System_security#Low_security|LoSec]]. Those are Arknor, Bistot and Crokite. Always mine those first. They are the most profitable. Use cheap mining barges such as Retrievers and Covetors (or Procurers for the biggest tank). Ventures are also great mining ships for W-space as they are very cost effective and designed for this role. They are affordable and won't ruin you if you lose them. | ||
[[Image:Miningexample.jpg|border|left|250px|Miningexample.jpg]] | [[Image:Miningexample.jpg|border|left|250px|Miningexample.jpg]] | ||
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Everyone in W-space will gank a mining op if they see one, so when mining, always make sure that there are no incoming wormholes in your system, always watch directional, or even have a scout at any wormhole exit. You <s>cannot</s> can mine aligned (this does take a bit of planning, but if you spend a lot of time in the ore sites, this technique (to be added) might be useful), and you can make it a bit harder for someone to find you. As of the Odyssey update, asteroid fields are anomalies, showing up on normal scanner without probes. They can be warped to immediately upon arrival in system by a hostile ship. To be safe(er), do not mine without a picket on the WH entrances. Keep an eye out for new signatures that might be new WH connections. Try not to use jetcans for mining, as they can be bookmarked to provide warp-ins on you. Haul in cheap industrial ships, as often as possible. Don't use an Orca for picking up ore. Orcas draw attention of gankers. Warp out at any sign of unknown ships and probes on directional. Better to be safe than dead. | Everyone in W-space will gank a mining op if they see one, so when mining, always make sure that there are no incoming wormholes in your system, always watch directional, or even have a scout at any wormhole exit. You <s>cannot</s> can mine aligned (this does take a bit of planning, but if you spend a lot of time in the ore sites, this technique (to be added) might be useful), and you can make it a bit harder for someone to find you. As of the Odyssey update, asteroid fields are anomalies, showing up on normal scanner without probes. They can be warped to immediately upon arrival in system by a hostile ship. To be safe(er), do not mine without a picket on the WH entrances. Keep an eye out for new signatures that might be new WH connections. Try not to use jetcans for mining, as they can be bookmarked to provide warp-ins on you. Haul in cheap industrial ships, as often as possible. Don't use an Orca for picking up ore. Orcas draw attention of gankers. Warp out at any sign of unknown ships and probes on directional. Better to be safe than dead. | ||
{{Clear}} | |||
=== Gas Huffing === | === Gas Huffing === | ||
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=== Planetary Industry in W-Space === | === Planetary Industry in W-Space === | ||
Wormhole space, as already mentioned, is very similar to [[Nullsec]]. In that matter, [[Planets]] that are present in W-space are mostly unoccupied, and far better then any highsec or lowsec planets. You will find various types of planets, and given that you took that into account when you chose your system, you can make quite a fortune from [[Planetary Industry]].<br> | Wormhole space, as already mentioned, is very similar to [[System security#Null security|Nullsec]]. In that matter, [[Planets]] that are present in W-space are mostly unoccupied, and far better then any highsec or lowsec planets. You will find various types of planets, and given that you took that into account when you chose your system, you can make quite a fortune from [[Planetary Industry]].<br> | ||
The biggest advantage of PI in W-space is the ability to make some of the POS fuel on the site, it saves you hauling that fuel in, less logistics stress. You can also make various items, that you can export to K-space and sell for profit. | The biggest advantage of PI in W-space is the ability to make some of the POS fuel on the site, it saves you hauling that fuel in, less logistics stress. You can also make various items, that you can export to K-space and sell for profit. | ||
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What's dangerous about PI, you ask? Well, managing PI itself doesn't involve any risk (yet), but hauling the goods can be tricky. | What's dangerous about PI, you ask? Well, managing PI itself doesn't involve any risk (yet), but hauling the goods can be tricky. | ||
Constantly use the Directional Scanner, You have to assume that you are never alone in W-space. Always watch for hostile ships. Be prepared to run for your life. Don't slow down your industrial ships by fitting cargo expanders, fit nanofibers instead. They will align faster. Fit Warp Core Stabs, they will get somewhat immune to Warp Disruptors, and if you can, use [[Hauling|Transport ships]], fly cloaky, cloaky is safe. Never stay at the [[ | Constantly use the Directional Scanner, You have to assume that you are never alone in W-space. Always watch for hostile ships. Be prepared to run for your life. Don't slow down your industrial ships by fitting cargo expanders, fit nanofibers instead. They will align faster. Fit Warp Core Stabs, they will get somewhat immune to Warp Disruptors, and if you can, use [[Hauling|Transport ships]], fly cloaky, cloaky is safe. Never stay at the [[Colony Management#Interplanetary Logistics|Customs Office]] longer than you have to. | ||
{{Clear}} | |||
=== PvP in W-Space === | === PvP in W-Space === | ||
Wormhole Space is an unique environment to fight with other players in. The lack of local chat and mass restrictions on wormholes as well as nullsec-like mechanics allow to do things that would not work in Known Space. Players often scan down so called 'rabbit holes', chains of wormholes connecting multiple systems to find other players to kill. It's common to see multiple cloak-capable ships in one fleet, hunting down and killing pilots that are not paying attention to directional scanner. | Wormhole Space is an unique environment to fight with other players in. The lack of local chat and mass restrictions on wormholes as well as nullsec-like mechanics allow to do things that would not work in Known Space. Players often scan down so called 'rabbit holes', chains of wormholes connecting multiple systems to find other players to kill. It's common to see multiple cloak-capable ships in one fleet, hunting down and killing pilots that are not paying attention to directional scanner. | ||
[[Image:Corpseimagefrozenpopsicle225.jpg|border|left|150px|Corpseimagefrozenpopsicle225.jpg]] | [[Image:Corpseimagefrozenpopsicle225.jpg|border|left|150px|Corpseimagefrozenpopsicle225.jpg]] | ||
W-space is also full of dead POS's that ran out of fuel because their owners either didn't log into the game for a while, or just lost access to their home system. People often destroy those POS's for loot. There are many [[PvP]] opportunities in W-space. Wormhole corporations often compete with each other over the best systems, or just for the sake of killing each other. It's getting more common to see one corporation invading a home system of another. Some people even hire mercenary corporations to attack or defend wormhole systems. | W-space is also full of dead POS's that ran out of fuel because their owners either didn't log into the game for a while, or just lost access to their home system. People often destroy those POS's for loot. There are many [[PvP]] opportunities in W-space. Wormhole corporations often compete with each other over the best systems, or just for the sake of killing each other. It's getting more common to see one corporation invading a home system of another. Some people even hire mercenary corporations to attack or defend wormhole systems. | ||
Directional scanning plays a huge role in W-space PvP, giving Intel and warning of hostiles. [[Directional Scanner]] and CovOps ships are the most useful tools in W-space. PvP in W-space is also a source of ISK, simply because it's sometimes more profitable to kill that faction battleship running sleeper sites in the wormhole next door than to run your own sites. | Directional scanning plays a huge role in W-space PvP, giving Intel and warning of hostiles. [[Directional scanning|Directional Scanner]] and CovOps ships are the most useful tools in W-space. PvP in W-space is also a source of ISK, simply because it's sometimes more profitable to kill that faction battleship running sleeper sites in the wormhole next door than to run your own sites. | ||
I won't give out any of our secrets about how to be successful in PvP in W-space, but be aware that it plays a major role in W-space, and no one can feel safe out there. | I won't give out any of our secrets about how to be successful in PvP in W-space, but be aware that it plays a major role in W-space, and no one can feel safe out there. If you want to see how PvP in Wormholes looks like, be sure to check out the link below and watch the PvP videos. Perhaps one day we will meet out in the unknown :) | ||
{{Clear}} | |||
=== Rolling Wormholes === | === Rolling Wormholes === | ||
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Most of the time, your static exit(s) to either K-space or another W-space system will be the only exit, and that is what you count on. It keeps you safe, It keeps things predictable. But W-space is far from being predictable. Very often a wormhole will open up in the system, an incoming wormhole, that you wish wasn't there. It might give you some opportunities, but It might as well bring trouble. How to handle these wormholes, how to take control over the traffic in a system and how to close unwanted wormholes? Well, let me explain: | Most of the time, your static exit(s) to either K-space or another W-space system will be the only exit, and that is what you count on. It keeps you safe, It keeps things predictable. But W-space is far from being predictable. Very often a wormhole will open up in the system, an incoming wormhole, that you wish wasn't there. It might give you some opportunities, but It might as well bring trouble. How to handle these wormholes, how to take control over the traffic in a system and how to close unwanted wormholes? Well, let me explain: | ||
'''Unwanted Wormholes'''<br> | '''Unwanted Wormholes'''<br> | ||
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*Check the mass remaining on the wormhole (is it critical? what does the description say?). Jump back. | *Check the mass remaining on the wormhole (is it critical? what does the description say?). Jump back. | ||
*Check the Wormhole ID on [ | *Check the Wormhole ID on [http://anoik.is/wormholes anoik.is], it will tell you its maximum mass restrictions. | ||
*Do the math. | *Do the math. | ||
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Wormhole exit (K162) does not exist until somebody initiated warp to signature of wormhole entrance. This makes it possible for small disciplined collective to fully seal a wormhole system in which they live. If | Wormhole exit (K162) does not exist until somebody initiated warp to signature of wormhole entrance. This makes it possible for small disciplined collective to fully seal a wormhole system in which they live. If | ||
# | # All signatures are scanned and the list is constantly updated | ||
# | # All non-static wormholes are rolled | ||
# | # Static wormholes are identified, but nobody initiated jump to any of them | ||
# There is no trace of non-friendly pilot present in the system | # There is no trace of non-friendly pilot present in the system | ||
then no new hostile capsuleer can find the system until new WH exit emerged. | then no new hostile capsuleer can find the system until new WH exit emerged. | ||
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== Related Links == | == Related Links == | ||
[ | [https://evemaps.dotlan.net DOTLAN::EveMaps] | ||
[ | [https://www.ellatha.com/eve/wormholelist.asp Wormhole Database] | ||
[http://www. | [http://www.youtube.com/playlist?list=PLBD59459E625C2A27 YouTube: What is Wormhole Space] | ||
[ | <!-- [http://www.wormholefundamentals.com WormholeFundamentals.com] 20211101 - Domain expired --> | ||
[https://pathfinder.eveuniversity.org EVE University Pathfinder] | |||
[[Category:Wormholes]] | [[Category:Wormholes]][[Category:Guides]] | ||
[[Category:Guides]] | |||