Difference between revisions of "Marshal"
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With bonuses to warp scramble/disruption range as well as web range, the Marshal provides excellent tackle capabilities, able to point targets at long range (up to around 60km). Combined with its generous number of midslots and high native scan resolution, the Marshal can fit sensor boosters to quickly lockdown its targets. | With bonuses to warp scramble/disruption range as well as web range, the Marshal provides excellent tackle capabilities, able to point targets at long range (up to around 60km). Combined with its generous number of midslots and high native scan resolution, the Marshal can fit sensor boosters to quickly lockdown its targets. | ||
− | The main drawback of the Marshal, however, is its price, being only available from Project Discovery and costing around | + | The main drawback of the Marshal, however, is its price, being only available from Project Discovery and costing around several billions for the hull alone. |
==Skills== | ==Skills== |
Revision as of 21:00, 27 June 2021
RELATED UNI-WIKI REFERENCES
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The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space. SHIP BONUSES
Black Ops bonuses (per skill level):
Ship Attributes
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Summary
The Marshal is the CONCORD Black Ops battleship. Like its counterparts, the Pacifier and the Enforcer, the Marshal receives bonuses to weapons from all four empires, range bonuses to both warp disruptors/scramblers and webs, and also features a strong active tanking bonus connected with the pilot's Security status. Initially only available as a redeemable code to attendees of EVE Vegas 2017, BPCs are acquirable as the level 500 reward of Project Discovery. This limited availability has kept the Marshal much more expensive than its empire peers.
The Marshal brings flexibility, utility, and fast-locking tackle to a blops fleet. With 7 medium and low slots (along with very generous fitting room), the Marshal can be either armour or shield tanked, with larger blops fleets preferring armour buffer, and solo or smaller groups preferring active shield. Active tank on a marshal also benefits from the Marshal's bonus to local repairers/shield boosters based on security status. The Marshal has bonuses to all racial weapons, but is often fitted with torpedoes to maximise DPS. However, the Marshal, like its recon counterpart the Enforcer, lacks the drone bay which all other blops have.
With bonuses to warp scramble/disruption range as well as web range, the Marshal provides excellent tackle capabilities, able to point targets at long range (up to around 60km). Combined with its generous number of midslots and high native scan resolution, the Marshal can fit sensor boosters to quickly lockdown its targets.
The main drawback of the Marshal, however, is its price, being only available from Project Discovery and costing around several billions for the hull alone.
Skills
Further information about additional or recommended skills to pilot Marshal for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Marshal roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Marshal here.
Patch History
A long, long time ago... |
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Version 19.05 - Build: 1913030 - 2021-06-22.1 - Enter the Portal (Patch Notes)
Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships. - CCP Dopamine, Rolling Thunder News Post
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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