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You will learn: | You will learn: | ||
* basic [[Camera]] controls | * basic [[Camera]] controls | ||
* how to use the [[Targeting|Selected Item]] | * how to use the [[Targeting|Selected Item]] interface | ||
* how to use the [[Overview]] | * how to use the [[Overview]] interface | ||
* how to [[Advanced_piloting_techniques#Approach|Approach]], [[Advanced_piloting_techniques#Orbit|Orbit]] and [[Targeting|Lock Target]] | * how to [[Advanced_piloting_techniques#Approach|Approach]], [[Advanced_piloting_techniques#Orbit|Orbit]] and [[Targeting|Lock Target]] | ||
* how to use and what [[Turrets]], an [[Afterburner]] and [[Electronic_Countermeasures|ECM | * how to use and what [[Turrets]], an [[Afterburner]] and [[Electronic_Countermeasures|ECM]] modules do | ||
* what happens when your [[Capsule]] is destroyed | * what happens when your [[Capsule]] is destroyed | ||
* how to use the [[Fitting_ships|Fitting]], [[Managing_Your_Assets# | * how to use the [[Fitting_ships|Fitting]], [[Managing_Your_Assets#The_Inventory_interface|Inventory]] and [[Skill Plan]] interfaces | ||
* about [[Skill Points]], [[Skill | * about [[Skill Points]], [[Skill_trading#Skill_Injectors|Skill Injectors]] and [[Skillbooks]] | ||
You will meet: | You will meet: | ||
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=== Find a Ship === | === Find a Ship === | ||
Aura, your on-board AI, tells you someone has destroyed an Association for Interdisciplinary Research (AIR) cloning facility. You are in a [[EVE_Lexicon#Capsule|Capsule]] and need to find a [[Ships|Ship]]. | |||
# Rotate and zoom your Camera to locate a | # Rotate and zoom your [[Camera]] to locate a Ship, an [[Astero]]. | ||
# Left click the highlighted Ship. | # Left click the highlighted Ship. | ||
# Using the Selected Item | # Using the [[Targeting|Selected Item]] interface, click the [[Advanced_piloting_techniques#Approach|Approach]] button. Your Capsule will start flying towards the Astero. | ||
# Once you are in range, click the [[Advanced_piloting_techniques#Board_Ship|Board Ship]] button. You will take control of the damaged Astero. | # Once you are in range, click the [[Advanced_piloting_techniques#Board_Ship|Board Ship]] button. You will take control of the damaged Astero. | ||
=== Evacuation === | === Evacuation === | ||
Ballin Ferrus, Commander of AIR Security, has arrived with a civilian transport fleet. | Ballin Ferrus, Commander of AIR Security, has arrived together with a civilian transport fleet. Join and evacuate to a rendezvous point with them. | ||
# Click on Ballin Ferrus' | # Click on Ballin Ferrus' Ship in the [[Overview]] interface. Click Approach. | ||
# Once near, Ballin will boost your Shields and repair your Armour. Wait until the fleet enters and then exits warp. | # Once near, Ballin will boost your [[Tanking#Shield_tanking|Shields]] and repair your [[Tanking#Armor_tanking|Armour]]. Wait until the fleet enters and then exits warp. | ||
# Select the Anomaly, then click Approach. | # Select the Anomaly, then click Approach. | ||
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# Open your Inventory by clicking the Inventory button in the NEOCOM. Here you can see what Ships and Items you have stored in the Station. | # Open your Inventory by clicking the Inventory button in the NEOCOM. Here you can see what Ships and Items you have stored in the Station. | ||
# Open up your Item Hanger to see the Small Armour Repairer I Module. | # Open up your Item Hanger to see the Small Armour Repairer I Module. | ||
# Open your Fitting | # Open your Fitting interface. Here you can see your Ship statistics. Drag-and-drop your Small Armour Repairer I Module from your Item Hanger to an empty Low Slot in the Fitting interface. | ||
# The Small Armour Repairer I Module is grey. Bring it Online by clicking on it in the Fitting | # The Small Armour Repairer I Module is grey. Bring it Online by clicking on it in the Fitting interface. | ||
# You do not have the Skills required to activate the Module. Fear not because a Skillbook has appeared in your Item Hangar. Hover over it and click Inject Skill to learn it. | # You do not have the Skills required to activate the Module. Fear not because a Skillbook has appeared in your Item Hangar. Hover over it and click Inject Skill to learn it. | ||
# Open your Skill | # Open your Skill interface, then open the AIR Skill Plan, then finally click Add skills to training queue | ||
# Click Apply Skill Points and Confirm to quickly learn the new Skills. This process is called Skill Injection. | # Click Apply Skill Points and Confirm to quickly learn the new Skills. This process is called Skill Injection. | ||
# Go back, close the Skill | # Go back, close the Skill interfaces and click on the grayed out Small Armour Repairer I Module in your Fitting interface to Online it. | ||
# Close the Fitting and Inventory | # Close the Fitting and Inventory interfaces. | ||
# Open your Agency | # Open your Agency interface. Here you can see just some of the opportunities New Eden has to offer. Click Agents and Missions, then Career Agents, then Set Destination. | ||
# Your destination is just a few jumps away. When ready undock your Ship by pressing the Undock button. | # Your destination is just a few jumps away. When ready undock your Ship by pressing the Undock button. | ||
# Click the highlighted yellow Stargate, then click [[Advanced_piloting_techniques#Jump|Jump]]. | # Click the highlighted yellow Stargate, then click [[Advanced_piloting_techniques#Jump|Jump]]. | ||
# Continue Warping and Jumping until you reach your destination. Once there, click Dock to enter the Station. | # Continue Warping and Jumping until you reach your destination. Once there, click Dock to enter the Station. | ||
# Open your Agency | # Open your Agency interface again. Click Start Conversation and Accept the Career Agent Mission. | ||
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** [[File:Tutorial-open-cargo-radial-menu.jpg|thumb|right|Opening a cargo container using the radial menu.]] The most common context-sensitive commands can also be accessed (in many, but not all, cases) through the radial menu. To use the radial menu, press and hold the left mouse button on the object you wish to interact with, move the mouse to the desired command, and releasing the mouse button. | ** [[File:Tutorial-open-cargo-radial-menu.jpg|thumb|right|Opening a cargo container using the radial menu.]] The most common context-sensitive commands can also be accessed (in many, but not all, cases) through the radial menu. To use the radial menu, press and hold the left mouse button on the object you wish to interact with, move the mouse to the desired command, and releasing the mouse button. | ||
* Retrieving the contents of containers (or other objects) in space (this is referred to as "looting"; despite the name, it may not necessarily involve theft or other criminal activity). Your ship must be within 2500 m of an object to retrieve its contents; if you're further away, your ship will first fly automatically towards the object. | * Retrieving the contents of containers (or other objects) in space (this is referred to as "looting"; despite the name, it may not necessarily involve theft or other criminal activity). Your ship must be within 2500 m of an object to retrieve its contents; if you're further away, your ship will first fly automatically towards the object. | ||
* Using the [[overview]] to find and interact with nearby objects, which can often be ''much'' easier than finding them in space. You may want to enlarge the overview | * Using the [[overview]] to find and interact with nearby objects, which can often be ''much'' easier than finding them in space. You may want to enlarge the overview interface and resize the columns to see more information at once. | ||
* [[Targeting]] ships (or other objects in space), which is necessary if you want to (for instance) fire your weapons at them. Any ships you have locked will appear as circles in the top-right of your screen. | * [[Targeting]] ships (or other objects in space), which is necessary if you want to (for instance) fire your weapons at them. Any ships you have locked will appear as circles in the top-right of your screen. | ||
* [[File:Tutorial-fire-weapon-tooltip.jpg|thumb|right|Click your weapon to fire at the currently selected target. Note your weapon's range on the tooltip.]] Firing your ship's [[turrets|weapons]] at both stationary and moving targets. Your weapons have a maximum range; hover over the icon to see it, and keep your ships (e.g. with the "orbit" command) within this range. | * [[File:Tutorial-fire-weapon-tooltip.jpg|thumb|right|Click your weapon to fire at the currently selected target. Note your weapon's range on the tooltip.]] Firing your ship's [[turrets|weapons]] at both stationary and moving targets. Your weapons have a maximum range; hover over the icon to see it, and keep your ships (e.g. with the "orbit" command) within this range. | ||
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** Your ship's cargo bay can store a limited amount of stuff (measured by volume). | ** Your ship's cargo bay can store a limited amount of stuff (measured by volume). | ||
** Your item and ship hangars in a station have effectively unlimited storage, but are location-specific (i.e. items stored in one station cannot be remotely accessed from another station). | ** Your item and ship hangars in a station have effectively unlimited storage, but are location-specific (i.e. items stored in one station cannot be remotely accessed from another station). | ||
** Items and ships which you receive from "out of the game" (e.g. [[PLEX]], refer-a-friend rewards, or some of the rewards from the tutorial) can be found in your "redeem items" | ** Items and ships which you receive from "out of the game" (e.g. [[PLEX]], refer-a-friend rewards, or some of the rewards from the tutorial) can be found in your "redeem items" interface. | ||
* [[Fitting Guidelines|Fitting]] a module on a ship | * [[Fitting Guidelines|Fitting]] a module on a ship | ||
* The Info Panel (on the left-hand side of the user interface) shows where you should fly to next; right-click or use the radial menu on the location to warp/fly your ships to the location. | * The Info Panel (on the left-hand side of the user interface) shows where you should fly to next; right-click or use the radial menu on the location to warp/fly your ships to the location. | ||