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Amarr Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
m Fixed grammar in Inquisitor fit
Rynnik (talk | contribs)
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{{Low Slots 3|ls1=Damage Control I|ls2=200mm Reinforced Steel Plates I|ls3=Adaptive Nano Plating I}}
{{Low Slots 3|ls1=Damage Control I|ls2=200mm Reinforced Steel Plates I|ls3=Adaptive Nano Plating I}}
{{Rig Slots 3|rs1=None|rs2=None|rs3=None}}
{{Rig Slots 3|rs1=None|rs2=None|rs3=None}}
{{Drone Bay|ds1=None}}
*See the associated forum post for options and other ideas regarding this fit.
*See the associated forum post for options and other ideas regarding this fit.
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''Flying Manual'':  This fit can be used either as a short range tackler or as a solo PvP ship. Though amarr missile frigate won't be the best in any of it.
''Flying Manual'':  This fit can be used either as a short range tackler or as a solo PvP ship, although it is not the strongest contender in either role within the Amarr lineup or within the category of missle frigates. This may be partially countered by the unexpectedness of showing up to the fight in this ship.
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{{Low Slots 3|ls1=Damage Control I|ls2=Nanofiber Internal Structure I|ls3=Type-D Power Core Modification: Capacitor Power Relay}}
{{Low Slots 3|ls1=Damage Control I|ls2=Nanofiber Internal Structure I|ls3=Type-D Power Core Modification: Capacitor Power Relay}}
{{Rig Slots 3|rs1=None|rs2=None|rs3=None}}
{{Rig Slots 3|rs1=None|rs2=None|rs3=None}}
{{Drone Bay|ds1=None}}
*See the associated forum post for options and other ideas regarding this fit.
*See the associated forum post for options and other ideas regarding this fit.
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''Flying Manual'':  With the MWD fit this ship becomes very short on capacitor. So if you're a single tackler - try not to spend too much cap on missiles. But you can add some damage as soon as a target is tackled by someone else. With some additional skills Rocket Launcher with Defender missiles can be added.
''Flying Manual'':  With a MWD fit this ship becomes very short on capacitor. So if you're a 'one of' tackler - cap managment will be key. You can add some damage since missiles don't use cap, but really the Punisher or the Executioner (even with their inherent limitations) are probably better platforms for the role. With some additional skills Rocket Launchers with Defender missiles can be added to increase suvivability against missile based targets.
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