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Tackling: Difference between revisions

From EVE University Wiki
Warp core stabilizers: they're active mods now
Tackle Modules: rewrite Stasis Grappler
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|[[File:grappler.png|Stasis Grappler|link=]]
|[[File:grappler.png|Stasis Grappler|link=]]
|<br>The '''Stasis grappler''' is the big brother of normal stasis webifier. It has much greater velocity modifier than the normal webifier.
|<br>The '''Stasis grappler''' is a battleship-sized variant of the stasis webifier. It can only be fitted to battleships and capital ships, however it applies a much greater speed reduction than a normal web. Only one stasis grappler can be fitted to a ship.


But unlike stasis webifier the grappler has only 1 km optimal and a 8-12 km falloff range. The strength of applied effect is reduced using same formula as [[Turret damage|turret]] hit chance. Meaning that at optimal+falloff range the applied slow down is only 50% of the maximum modifier. After optimal+falloff the effect of this module drops very rapidly. The grapplers also have hard limit of Optimal+3×Falloff beyond which the module can not be activated even though it would still have small 0-2% velocity reduction.
Unlike a normal web (which has a fixed 10-15km range), stasis grapplers have only 1km optimal range, but 8-12km ''falloff'' range, meaning that the grappler's extremely powerful speed reduction is only fully effective at extremely close ranges, and beyond that its reduction becomes less and less effective. The chart at the top of this section shows the effectiveness of different grappler variants at different ranges. The result is that within normal web ranges, the grappler applies a much more powerful slow; but that beyond normal web ranges, the grappler still provides a weak slow, which makes the grappler less consistent than a normal web but also much more flexible.
 
Assuming the extra mid slots are available, it is common to fit a battleship with both a grappler ''and'' a web, to combine the web's reliability with the grappler's strength and flexibility, and to ''really'' immobilize fast ships at close range and ensure the battleship's large guns can strike true.


The grappler also requires hefty sum of powergrid and can only be fitted on battleships and above.
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