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Tackling: Difference between revisions

From EVE University Wiki
Warp disruption fields: moved the line on nullification down to below the normal non-nullified effects
Tackle Modules: Sooooo the infinity longpoint also breaks MJDs. Which doesn't seem right but it is what it is.
Line 69: Line 69:
Different effects of the module:
Different effects of the module:
* Without scripts this module forms a warp disruption bubble and is limited to null security and wormhole space only. See [[#Warp disruption fields|Warp disruption fields]] for details.
* Without scripts this module forms a warp disruption bubble and is limited to null security and wormhole space only. See [[#Warp disruption fields|Warp disruption fields]] for details.
* With warp disruption script it works as a warp disruptor module with increased range and infinite strength. This script greatly extends the field generator's normal range. This script allows the module to used anywhere.
* With warp disruption script it works as a warp disruptor module with increased range and infinite strength. This script greatly extends the field generator's normal range. This script allows the module to used anywhere. Unusually, this script ''also'' will disable the target's MJD or MJFG.
* With warp scrambling script it works as a warp scrambler with increased range and infinite strength. Like the normal scrambler this also stops the target from using MJD, MJDFG or MWD. This script slightly reduces the field generator's normal range (however it is still much longer range than an ordinary scrambler). This script allows the module to used anywhere.
* With warp scrambling script it works as a warp scrambler with increased range and infinite strength. Like the normal scrambler this also stops the target from using MJD, MJFG, or MWD. This script slightly reduces the field generator's normal range (however it is still much longer range than an ordinary scrambler). This script allows the module to used anywhere.


Different variations of this module have different ranges, however in most cases the only variants used are T2 (20km), and True Sansha (21km). This module's range is also affected by the pilot's level in {{sk|Heavy Interdiction Cruisers}}, and the script equipped (if any).
Different variations of this module have different ranges, however in most cases the only variants used are T2 (20km), and True Sansha (21km). This module's range is also affected by the pilot's level in {{sk|Heavy Interdiction Cruisers}}, and the script equipped (if any).