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* Some gatecamps keep their own eyes on the other side to prepare for people jumping through. Check the Local chat channel (which you should in any case always watch like a hawk while in potentially-hostile space): if no one else is in the system with you, you are not being watched. If there are other people, one of them might be sitting in a cloaked ship watching the route. | * Some gatecamps keep their own eyes on the other side to prepare for people jumping through. Check the Local chat channel (which you should in any case always watch like a hawk while in potentially-hostile space): if no one else is in the system with you, you are not being watched. If there are other people, one of them might be sitting in a cloaked ship watching the route. | ||
* If you cannot get eyes on a camp and it is safe to assume the gate is camped, try to take an alternate route. | * If you cannot get eyes on a camp and it is safe to assume the gate is camped, try to take an alternate route. | ||
* If you do jump through into a gate camp, hold your cloak and stay as calm as possible (you have a full minute of gate cloak), then quickly burn back to the gate and jump though. Make sure you activate and [[ | * If you do jump through into a gate camp, hold your cloak and stay as calm as possible (you have a full minute of gate cloak), then quickly burn back to the gate and jump though. Make sure you activate and [[Overheating|overheat]] all your hardeners and prop mods! | ||
* A tactically-astute gatecamp will have one or more members avoid aggressing and jump through to the other side, to catch you after you burn back to the gate, but they won't be as well-prepared as the people on the main camp side, and you might escape them. | * A tactically-astute gatecamp will have one or more members avoid aggressing and jump through to the other side, to catch you after you burn back to the gate, but they won't be as well-prepared as the people on the main camp side, and you might escape them. | ||
* Only attempt to warp away after jumping in, rather than burning back to the gate, if you are in something small and fast with a low align time. Some gatecamps have a tackle that can insta-lock. | * Only attempt to warp away after jumping in, rather than burning back to the gate, if you are in something small and fast with a low align time. Some gatecamps have a tackle that can insta-lock. | ||