More actions
Added Sidebar to improve discoverability |
No edit summary |
||
| Line 2: | Line 2: | ||
{{Template:Legality}} | {{Template:Legality}} | ||
{{related class|Suicide Ganking 101}} | {{related class|Suicide Ganking 101}} | ||
'''Suicide Ganking''' is the act of attacking another ship in [[high-sec|High Security space]] without a legal reason, such as via a [[War Declaration|war declaration]], [[Crimewatch#Legality_Timers|suspect timer]], [[Timers|duel]], or [[Timers|friendly fire]] | '''Suicide Ganking''' is the act of attacking another ship in [[high-sec|High Security space]] without a legal reason, such as via a [[War Declaration|war declaration]], [[Crimewatch#Legality_Timers|suspect timer]], [[Timers|duel]], or [[Timers|friendly fire]]. Shooting someone without any of those flags or statuses is an illegal action, and will grant you a [[timers|Criminal Timer]] which lasts for 15 minutes, during which being in space in any ship other than a [[Capsule]] will result in it's destruction in seconds. | ||
As [[CONCORD]] will always react to destroy any ship which earns a [[timers|Criminal Timer]], the aggressor is guaranteed to lose their ship - hence the term "suicide ganking". However, [[CONCORD]] does not react instantly, giving the attacker time to try and destroy their target. The aim of suicide ganking therefore is to destroy a higher value target than the value of the ship or ships being used to gank. Frequently, this manifests in a maximum DPS destroyer destroying a [[Mining Barge]], a cruiser destroying an [[Industrial]], or a swarm of destroyers destroying a [[Freighter]]. | As [[CONCORD]] will always react to destroy any ship which earns a [[timers|Criminal Timer]], the aggressor is guaranteed to lose their ship - hence the term "suicide ganking". However, [[CONCORD]] does not react instantly, giving the attacker time to try and destroy their target. The aim of suicide ganking therefore is to destroy a higher value target than the value of the ship or ships being used to gank. Frequently, this manifests in a maximum DPS destroyer destroying a [[Mining Barge]], a cruiser destroying an [[Industrial]], or a swarm of destroyers destroying a [[Freighter]]. | ||
| Line 17: | Line 17: | ||
'''Abyssal Ganking''' - The ganking of ships capable of running Abyssal sites in highsec, which can range from Assault Frigates, to Faction and Pirate Cruisers, and T2 Cruisers. These generally are much more difficult to gank, as Heavy Assault Cruisers and Assault Frigates have an Assault Damage Control which can nullify a large percentage of incoming damage. Usually requires 5+ accounts, but is more cost effective with more accounts. Finding viable targets can also be difficult, as it can be hard to get a scan on the Abyssal Runner and it requires a bit of ingenuity to figure out how to do this. | '''Abyssal Ganking''' - The ganking of ships capable of running Abyssal sites in highsec, which can range from Assault Frigates, to Faction and Pirate Cruisers, and T2 Cruisers. These generally are much more difficult to gank, as Heavy Assault Cruisers and Assault Frigates have an Assault Damage Control which can nullify a large percentage of incoming damage. Usually requires 5+ accounts, but is more cost effective with more accounts. Finding viable targets can also be difficult, as it can be hard to get a scan on the Abyssal Runner and it requires a bit of ingenuity to figure out how to do this. | ||
'''Mission Runner Ganking''' - Very similar to Abyssal Ganking, but centered around following and hunting ships attempting to do level 4 missions. These are usually killed when jumping gate to gate, as opposed to them being inside a mission complex. | '''Mission Runner Ganking''' - Very similar to Abyssal Ganking, but centered around following and hunting ships attempting to do level 4 missions. These are usually killed when jumping gate to gate, as opposed to them being inside a mission complex. This can also apply to hunting Incursion runners as well. | ||
'''Freighter Ganking''' - The classic large fleet versus Freighter fleets. This setup also lets you hit other high tank ships such as Battleships (Including Marauders, Blackops, and Faction/Pirate Battleships), Deep Space Transports, Orcas, and other ships. Usually requires 20+ accounts in order to start hitting the weakest of freighters, and can have up to 100+ before it can kill the most tanked freighters with T1 Catalysts even in Uedama. | '''Freighter Ganking''' - The classic large fleet versus Freighter fleets. This setup also lets you hit other high tank ships such as Battleships (Including Marauders, Blackops, and Faction/Pirate Battleships), Deep Space Transports, Orcas, and other ships. Usually requires 20+ accounts in order to start hitting the weakest of freighters, and can have up to 100+ before it can kill the most tanked freighters with T1 Catalysts even in Uedama. | ||
| Line 24: | Line 24: | ||
== Ships Used == | == Ships Used == | ||
Ships used for suicide ganking | Ships used for suicide ganking tend to prioritize damage over tank, and try to do as much damage to their target for a given ship cost. Ships that are typically used include: | ||
* [[Catalyst]] , [[Coercer]] and [[Thrasher]] are the basic cost effective ships that do high damage for low cost. | * [[Catalyst]] , [[Coercer]] and [[Thrasher]] are the basic cost effective ships that do high damage for low cost. | ||
* [[Talos]] , [[Purifier]] , [[Hound]] and [[Tornado]] for more advanced, higher DPS but higher cost ships. The Tornado is utilized for it's high alpha strike to quickly kill a target. | * [[Talos]] , [[Purifier]] , [[Hound]] and [[Tornado]] for more advanced, higher DPS but higher cost ships. The Tornado is utilized for it's high alpha strike to quickly kill a target. | ||
* [[Vexor]] , [[Caracal]] , or [[Maller]] to suicide gank industrials, as ships with some tank are required to tank the Sentry Guns that are present on gates and stations. | |||
* [[Heron]] , [[Blackbird]] , [[Gnosis]] and [[Nereus]] for use as support ships, to scout, scan, scoop loot, or suicide point targets so they can't warp off | * [[Heron]] , [[Blackbird]] , [[Gnosis]] and [[Nereus]] for use as support ships, to scout, scan, scoop loot, or suicide point targets so they can't warp off | ||
* [[Industrial]] , [[Deep Space Transport]] and [[Freighter]] to be used to loot the wreck after a successful gank | * [[Industrial]] , [[Deep Space Transport]] and [[Freighter]] to be used to loot the wreck after a successful gank | ||
| Line 61: | Line 62: | ||
A few caveats: | A few caveats: | ||
* If ganking in a system that has already been ganked in with the same number of players, the [[CONCORD]] response time is roughly 5-6 seconds slower. | * If ganking in a system that has already been ganked in with the same number of players, the [[CONCORD]] response time is roughly 5-6 seconds slower. | ||
* This is only the time to arrive. Once on-grid, they will lock the target (around 2 seconds) then aggress the criminal for up to 15 seconds with high damage weapons, and capacitor neuts, before they one-shot the ship if it is still alive. While most gank ships cannot tank [[CONCORD]] damage (or the capacitor neuts) for more than a few seconds, it is important to note that additional time is required after [[CONCORD]] arrives for them to actually destroy the criminal ships | * This is only the time to arrive. Once on-grid, they will lock the target (around 2 seconds) then aggress the criminal for up to 15 seconds with high damage weapons, and capacitor neuts, before they one-shot the ship if it is still alive. While most gank ships cannot tank [[CONCORD]] damage (or the capacitor neuts) for more than a few seconds, it is important to note that additional time is required after [[CONCORD]] arrives for them to actually destroy the criminal ships | ||