Difference between revisions of "Griffin Navy Issue"
Salartarium (talk | contribs) m (mistypes, link maintenance) |
|||
Line 4: | Line 4: | ||
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
-------------------------------------------------------------> | -------------------------------------------------------------> | ||
Line 82: | Line 82: | ||
==Summary== | ==Summary== | ||
− | The '''Griffin Navy Issue''' ("'''GNI'''") is an expensive "faction" version of the Griffin, souped up and retuned to | + | The '''Griffin Navy Issue''' ("'''GNI'''") is an expensive "faction" version of the Griffin, souped up and retuned to operate differently to its base hull, and indeed different to any other ship in the game. It receives bonuses that benefit ECM ''drones'', together with limitations that encourage fighting at close range. |
==Skills== | ==Skills== | ||
Line 88: | Line 88: | ||
These skills will improve your EWAR effectiveness when flying a Griffin Navy Issue. | These skills will improve your EWAR effectiveness when flying a Griffin Navy Issue. | ||
− | *[[Skills:Spaceship_Command#Caldari_Frigate|Caldari Frigate]] - Affects both ECM effectiveness and hybrid turret damage | + | *[[Skills:Spaceship_Command#Caldari_Frigate|Caldari Frigate]] - Affects both ECM effectiveness and hybrid turret damage. |
*[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2. | *[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2. | ||
Line 104: | Line 104: | ||
The Griffin Navy Issue's unique combination of bonuses and limitations means that it can launch powerful ECM drones, but can only use them at relatively close range. This combined with the hybrid turret bonus encourages brawling fits with blasters and ECM drones, though it is also possible to kite at the edge of warp scrambler range with railguns. | The Griffin Navy Issue's unique combination of bonuses and limitations means that it can launch powerful ECM drones, but can only use them at relatively close range. This combined with the hybrid turret bonus encourages brawling fits with blasters and ECM drones, though it is also possible to kite at the edge of warp scrambler range with railguns. | ||
− | Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise | + | Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise. |
==Notes== | ==Notes== | ||
Line 110: | Line 110: | ||
==Patch History== | ==Patch History== | ||
{{expansion past| | {{expansion past| | ||
− | '''Version 18.11 - Build: 1852074 - 2020-11-24.1''' - ''Explosive Velocity Update'' ([https://www.eveonline.com/ | + | '''Version 18.11 - Build: 1852074 - 2020-11-24.1''' - ''Explosive Velocity Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-11 Patch Notes]) |
− | :''The Griffin Navy Issue will also experience some balance changes, with a move towards becoming an ECM drone platform.'' - [https://www.eveonline.com/ | + | :''The Griffin Navy Issue will also experience some balance changes, with a move towards becoming an ECM drone platform.'' - [https://www.eveonline.com/news/view/explosive-velocity-new-update CCP Dopamine, announcement post] |
* 20% bonus to ECM Target Jammer strength Caldari Frigate bonus replaced with 10% bonus to ECM Drone jam duration | * 20% bonus to ECM Target Jammer strength Caldari Frigate bonus replaced with 10% bonus to ECM Drone jam duration | ||
* Misc Bonus changed from: | * Misc Bonus changed from: |
Revision as of 00:43, 17 October 2022
RELATED UNI-WIKI REFERENCES
|
The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure drones has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics. SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
|
Summary
The Griffin Navy Issue ("GNI") is an expensive "faction" version of the Griffin, souped up and retuned to operate differently to its base hull, and indeed different to any other ship in the game. It receives bonuses that benefit ECM drones, together with limitations that encourage fighting at close range.
Skills
These skills will improve your EWAR effectiveness when flying a Griffin Navy Issue.
- Caldari Frigate - Affects both ECM effectiveness and hybrid turret damage.
- Long Range Targeting - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2.
See the EWAR Guide and ECM Guide articles for more information.
Tactics
PvE
ECM is useless in basic PvE, and advanced forms of PvE tend to require tougher tanks than the Griffin Navy Issue can mount.
PvP
The Griffin Navy Issue's unique combination of bonuses and limitations means that it can launch powerful ECM drones, but can only use them at relatively close range. This combined with the hybrid turret bonus encourages brawling fits with blasters and ECM drones, though it is also possible to kite at the edge of warp scrambler range with railguns.
Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise.
Notes
You can write additional notes for Griffin Navy Issue here.
Patch History
A long, long time ago... |
---|
Version 18.11 - Build: 1852074 - 2020-11-24.1 - Explosive Velocity Update (Patch Notes)
|