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==Industry Overhaul==
==Industry Overhaul==
CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes.
CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes.
*[http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/ Refining & Reprocessing]
*[https://www.eveonline.com/news/view/reprocess-all-the-things Refining & Reprocessing]
*[http://community.eveonline.com/news/dev-blogs/building-better-worlds/ Building Better Worlds] - Overview of industry update.
*[https://www.eveonline.com/news/view/building-better-worlds Building Better Worlds] - Overview of industry update.
*[http://community.eveonline.com/news/dev-blogs/industry-ui/ Industry UI] - The user interface to accompany the gameplay changes.
*[https://www.eveonline.com/news/view/industry-ui Industry UI] - The user interface to accompany the gameplay changes.
*[http://community.eveonline.com/news/dev-blogs/researching-the-future/ Researching, The Future] - Research related updates, cleanup, new mechanics.
*[https://www.eveonline.com/news/view/researching-the-future Researching, The Future] - Research related updates, cleanup, new mechanics.
*[http://community.eveonline.com/news/dev-blogs/the-price-of-change/ The Price of Change] - New dynamic job cost system instead of the current static prices.
*[https://www.eveonline.com/news/view/the-price-of-change The Price of Change] - New dynamic job cost system instead of the current static prices.
*[http://community.eveonline.com/news/dev-blogs/industry-teams/ Team Up: Industry Work Teams] - A brand new team system, culminating in system-wide production bonuses.
*[https://www.eveonline.com/news/view/industry-teams Team Up: Industry Work Teams] - A brand new team system, culminating in system-wide production bonuses.


The main Industry changes have been postponed until the Crius release slated for July 22, 2014.
The main Industry changes have been postponed until the Crius release slated for July 22, 2014.


==New Ships & Balancing Updates==
==New Ships & Balancing Updates==
*New Ship: Prospect - A cloaky, Tech 2 Venture with a larger yield rate and ore hold. [http://community.eveonline.com/news/dev-blogs/fortune-favors-the-bold/ Devblog]
*New Ship: Prospect - A cloaky, Tech 2 Venture with a larger yield rate and ore hold. [https://www.eveonline.com/news/view/fortune-favors-the-boldDevblog]
*New Ship Line: Mordu's Legion pirate faction frigate, cruiser and battleship. Dedicated missile and warp disruption range bonuses will define this faction. Details on stats unreleased.
*New Ship Line: Mordu's Legion pirate faction frigate, cruiser and battleship. Dedicated missile and warp disruption range bonuses will define this faction. Details on stats unreleased.
**Frigate: Garmur <!-- [[:File:Garmur concept.jpg|Concept Art]] file deleted-->
**Frigate: Garmur <!-- [[:File:Garmur concept.jpg|Concept Art]] file deleted-->
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**Battleship: Bhargest <!-- [[:File:Bhargest concept.jpeg|Concept Art]] file deleted -->
**Battleship: Bhargest <!-- [[:File:Bhargest concept.jpeg|Concept Art]] file deleted -->
*Two Alliance Tournament prize ships.
*Two Alliance Tournament prize ships.
*Exhumer and Mining Barge rebalance to make their roles more distinct. [https://forums.eveonline.com/default.aspx?g=posts&t=333931&find=unread Forum Post]
*Exhumer and Mining Barge rebalance to make their roles more distinct. [https://forums-archive.eveonline.com/topic/333931/ Forum Post]
*Pirate Faction Rebalance - Serpentis, Blood Raider, Sansha, Guristas, Angels getting reworked [https://forums.eveonline.com/default.aspx?g=posts&t=337011&find=unread Forum Post (Battleships)] / [https://forums.eveonline.com/default.aspx?g=posts&t=335364&find=unread Forum Post (Cruisers)] / [https://forums.eveonline.com/default.aspx?g=posts&t=324954&find=unread Forum Post (Frigates)]
*Pirate Faction Rebalance - Serpentis, Blood Raider, Sansha, Guristas, Angels getting reworked [https://forums-archive.eveonline.com/topic/337011 Forum Post (Battleships)] / [https://forums-archive.eveonline.com/topic/335364 Forum Post (Cruisers)] / [https://forums-archive.eveonline.com/topic/324954 Forum Post (Frigates)]
*Freighters will be able to fit rigs.
*Freighters will be able to fit rigs.
*New hull HP rigs. [https://forums.eveonline.com/default.aspx?g=posts&t=340217&find=unread Forum Post]
*New hull HP rigs. [https://forums-archive.eveonline.com/topic/340217 Forum Post]
*Blockade Runners will receive a 2nd high slot and Deep Space Transports will receive buffs.
*Blockade Runners will receive a 2nd high slot and Deep Space Transports will receive buffs.
*Nosferatu (Energy Vampire) Buff [https://forums.eveonline.com/default.aspx?g=posts&t=333880&find=unread Forum Post]
*Nosferatu (Energy Vampire) Buff [https://forums-archive.eveonline.com/topic/333880 Forum Post]
*Ascendancy Implant and Warp Speed Rig Tweaks [https://forums.eveonline.com/default.aspx?g=posts&t=340216&find=unread Forum Post]
*Ascendancy Implant and Warp Speed Rig Tweaks [https://forums-archive.eveonline.com/topic/340216Forum Post]
*Jump drives will require more isotopes to function, raising the price of jumping ships. [https://forums.eveonline.com/default.aspx?g=posts&t=340420&find=unread Forum Post]
*Jump drives will require more isotopes to function, raising the price of jumping ships. [https://forums-archive.eveonline.com/topic/340420 Forum Post]
*Drones will be reworked to offer more variation. [http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/ Devblog]
*Drones will be reworked to offer more variation. [https://www.eveonline.com/news/view/giving-drones-an-assist Devblog]


==Visual Updates & Miscellaneous==
==Visual Updates & Miscellaneous==
*The Typhoon, Moa and Condor will be redesigned.
*The {{sh|Typhoon}}, {{sh|Moa}} and {{sh|Condor}} will be redesigned.
*Faction stations will get new skins.
*Faction stations will get new skins.
*Greatly enhanced sound customization options.
*Greatly enhanced sound customization options.