More actions
Boot Ratchik (talk | contribs) |
→Cynosural Field Types: move cyno vigils down to industrial section |
||
| Line 166: | Line 166: | ||
If you want to light a cyno you have to be in a fleet (only fleet members can jump to that cyno) and slower than 500 m/s. After you light the cyno your nominal speed becomes zero but you continue to drift and can also be bumped, but the cynosural field stays at the position, where you lit it. Further, you cannot dock in a station or structure and cannot eject, but you can self destruct. Indeed you can light a cyno after you initiated the self destruct sequence. This is used as a trick for extra safe traveling. The cyno needs several seconds until it appears on the universe map. If you light the cyno shortly before you self destruct and immediately jump to it, you can minimize the risk of being caught. But, be aware that if you jump to a cyno in the same moment as the cyno ship dies, you still jump but you land at the destination system's star, not at the former spot of the cyno. | If you want to light a cyno you have to be in a fleet (only fleet members can jump to that cyno) and slower than 500 m/s. After you light the cyno your nominal speed becomes zero but you continue to drift and can also be bumped, but the cynosural field stays at the position, where you lit it. Further, you cannot dock in a station or structure and cannot eject, but you can self destruct. Indeed you can light a cyno after you initiated the self destruct sequence. This is used as a trick for extra safe traveling. The cyno needs several seconds until it appears on the universe map. If you light the cyno shortly before you self destruct and immediately jump to it, you can minimize the risk of being caught. But, be aware that if you jump to a cyno in the same moment as the cyno ship dies, you still jump but you land at the destination system's star, not at the former spot of the cyno. | ||
As of the September 2019 release, cynos can only be fitted to [[Cruiser#Recon Ships|Force Recons]] and [[Battleship#Black_Ops|Black Ops Battleships]]. Both Force Recons and Black Ops (except the [[Marshal]]) have 50% reduced cycle time for cynos (both normal and Covert), but Force Recons add an 80% fuel cost reduction on top of the reduced cycle time (reducing the duration to 5 minutes and only 50 Liquid Ozone). | As of the September 2019 release, cynos can only be fitted to [[Cruiser#Recon Ships|Force Recons]] and [[Battleship#Black_Ops|Black Ops Battleships]]. Both Force Recons and Black Ops (except the [[Marshal]]) have 50% reduced cycle time for cynos (both normal and Covert), but Force Recons add an 80% fuel cost reduction on top of the reduced cycle time (reducing the duration to 5 minutes and only 50 Liquid Ozone). Because of this change, recent cyno vigils have typically been done with hulls that can fit an Industrial Cynosural Field instead. | ||
===Covert Cynosural Fields=== | ===Covert Cynosural Fields=== | ||
| Line 190: | Line 188: | ||
Arriving ships materialize at a random point 5km from the Cynosural Field location. Jump Freighters will typically prefer to dock instantly, which requires the Cynosural Field to be at least 5km within the structure's dock range. However, if the Cynosural Field is located too close to the structure (<5km), then the arriving ship may materialize with the structure, causing it to be ejected at a high velocity and be far from the dock range. Standard warp mechanics will not allow the ship to warp back to the structure until it has slowed sufficiently to align and warp. For more discussion of safe jump freighter piloting, see [[Jump Freighters]]. | Arriving ships materialize at a random point 5km from the Cynosural Field location. Jump Freighters will typically prefer to dock instantly, which requires the Cynosural Field to be at least 5km within the structure's dock range. However, if the Cynosural Field is located too close to the structure (<5km), then the arriving ship may materialize with the structure, causing it to be ejected at a high velocity and be far from the dock range. Standard warp mechanics will not allow the ship to warp back to the structure until it has slowed sufficiently to align and warp. For more discussion of safe jump freighter piloting, see [[Jump Freighters]]. | ||
Industrial Cynos are sometimes used for their visual effect during "cyno vigils" to remember eve online players who died in real life. If other pilots are aware of such an occasion, they usually don't attack those vigils out of piety. | |||
==Bridging== | ==Bridging== | ||