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| {{Cleanup|Some skill naming/existence problems in [[#Skills]]}}
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| ==Skills== | | ==Skills== |
| * {{Sk|Caldari Battleship}} to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill.
| | ''Further information about additional or recommended skills to pilot Raven for a specific or it's common role(s) can be written here.'' |
| * The usual L4 mission fit uses {{Sk|Cruise Missiles}}; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile launchers to get started. T2 Launchers and the accompanying T2 ammo requires {{Sk|Cruise Missiles}} V and {{Sk|Cruise Missile Specialization}}, a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedo's are not typically used as they only offer a slight (<10%) DPS gain for a quite severe range penalty.
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| * {{Sk|Missile Launcher Operation}}, {{Sk|Rapid Launch}}, {{Sk|Warhead Upgrades}}, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
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| * Along with the requisite [[Skills:Engineering|Engineering]] and [[Skills:Electronic Systems|Electronic Systems]] skills required for adequately fitting most ships. {{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}} should be trained to V and IV respectively to help alleviate fitting problems.
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| * {{Sk|Guided Missile Precision}}, {{Sk|Target Navigation Prediction}} and {{Sk|Target Painting}} to at least IV to combat smaller targets and gain access to the T2 [[Target Painter]] module.
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| * {{Sk|Electronic Warfare}} should be trained to level III to allow training of {{Sk| Long Distance Jamming}} which increases the optimal range of target painters by 10% per level.
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| * {{Sk|Missile Projection}} and {{Sk|Missile Bombardment}} to at least IV and ideally V to maximize the range at which all missiles travel.
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| * {{Sk|Drones|V}}, {{Sk|Combat Drone Operation|V}}, {{Sk|Drone Interfacing|IV}} and {{Sk|Gallente Drone Operation|I}}/{{Sk|Minmatar Drone Operation|I}} are all important for getting as much DPS out of the drone bay as possible.
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| * {{Sk|Shield Operation}} and {{Sk|Shield Management}} should be trained to at least IV to improve shield capacity and recharge rate.
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| * {{Sk|Tactical Shield Manipulation}} should be trained to IV reduce shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield Hardeners|Shield Hardeners]], taking it to V is considered by some to be a net negative to survivability.
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| * {{Sk|Shield Upgrades}} should be trained to IV to allow the use of T2 [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]] and [[Shield_Tanking#Shield_Rechargers|Shield Rechargers]].
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| * {{Sk|EM Shield Compensation}}, {{Sk|Thermal Shield Compensation}}, {{Sk|Kinetic Shield Compensation}}, and {{Sk|Explosive Shield Compensation}} trained to level IV to further improve shield resistances.
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| * Finally, {{Sk|Hull Upgrades}} should be trained to level IV to allow use of the T2 [[Shield_Tanking#Damage_Control|Damage Control]] module.
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| ==Tactics== | | ==Tactics== |