→Tactics: removed the tactic section because it was only a discussion of missiles in PvE and general PvE. The relevance to the Raven specifically isn't given.
Removed the skill section and the clean up box referring to it. Links were broken. I removed the section because it essentially consisted of a list of relevant skills. It's questionable how helpful such a list is especially as you easily see which skills matter in tools as pyfa.
* {{Sk|Caldari Battleship}} to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill.
''Further information about additional or recommended skills to pilot Raven for a specific or it's common role(s) can be written here.''
* The usual L4 mission fit uses {{Sk|Cruise Missiles}}; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile launchers to get started. T2 Launchers and the accompanying T2 ammo requires {{Sk|Cruise Missiles}} V and {{Sk|Cruise Missile Specialization}}, a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedo's are not typically used as they only offer a slight (<10%) DPS gain for a quite severe range penalty.
* {{Sk|Missile Launcher Operation}}, {{Sk|Rapid Launch}}, {{Sk|Warhead Upgrades}}, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
* Along with the requisite [[Skills:Engineering|Engineering]] and [[Skills:Electronic Systems|Electronic Systems]] skills required for adequately fitting most ships. {{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}} should be trained to V and IV respectively to help alleviate fitting problems.
* {{Sk|Guided Missile Precision}}, {{Sk|Target Navigation Prediction}} and {{Sk|Target Painting}} to at least IV to combat smaller targets and gain access to the T2 [[Target Painter]] module.
* {{Sk|Electronic Warfare}} should be trained to level III to allow training of {{Sk| Long Distance Jamming}} which increases the optimal range of target painters by 10% per level.
* {{Sk|Missile Projection}} and {{Sk|Missile Bombardment}} to at least IV and ideally V to maximize the range at which all missiles travel.
* {{Sk|Drones|V}}, {{Sk|Combat Drone Operation|V}}, {{Sk|Drone Interfacing|IV}} and {{Sk|Gallente Drone Operation|I}}/{{Sk|Minmatar Drone Operation|I}} are all important for getting as much DPS out of the drone bay as possible.
* {{Sk|Shield Operation}} and {{Sk|Shield Management}} should be trained to at least IV to improve shield capacity and recharge rate.
* {{Sk|Tactical Shield Manipulation}} should be trained to IV reduce shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield Hardeners|Shield Hardeners]], taking it to V is considered by some to be a net negative to survivability.
* {{Sk|Shield Upgrades}} should be trained to IV to allow the use of T2 [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]] and [[Shield_Tanking#Shield_Rechargers|Shield Rechargers]].
* {{Sk|EM Shield Compensation}}, {{Sk|Thermal Shield Compensation}}, {{Sk|Kinetic Shield Compensation}}, and {{Sk|Explosive Shield Compensation}} trained to level IV to further improve shield resistances.
* Finally, {{Sk|Hull Upgrades}} should be trained to level IV to allow use of the T2 [[Shield_Tanking#Damage_Control|Damage Control]] module.
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
SHIP BONUSES
Caldari Battleship bonuses (per skill level):
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
10% bonus to Cruise Missile and Torpedo max velocity Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
75 m³
Drone Bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
90.00 km
Max Locked Targets
7
Gravimetric Sensor
22 points
Sig. Radius
410 m
Scan Res.
111 mm
Structure
Structure Hitpoints
7,040 HP
Mass
99,300,000 kg
Volume
486,000 m³
Cargo Capacity
830 m³
Frigate Escape Bay
1 Frigate
Armor
Armor Hitpoints
6,380 HP
Armor Resistances
EM
50
THR
45
KIN
25
EXP
10
Shields
Shield Capacity
7,700 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Raven is an iconic missile boat. It has a rate of fire bonus for all battleship sized missile launcher and a range bonus for cruise missiles and torpedoes. This range bonus makes it possible to create cruise missile fits which reach up to 300 km which is the maximum lock range of subcapitals. Less extreme cruise missile fits are popular in larger scale structure defenses.
The Raven is very popular for PvE combat, since it can use any missile ammunition equally well, allowing free choice of damage type to target NPCs' weaknesses. This is especially in missions useful. It is also a good stepping stone to the Golem.
Skills
Further information about additional or recommended skills to pilot Raven for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Raven roles or piloting tactics. You can write them here.
Notes
The Raven is a rare example of an EVE ship that has a name meaning the same thing as the name of another ship: "corax" also means "raven".