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m Update for April 2022 Version 20.04. Change skill <Racial> Industrial to <Racial> Hauler. |
Drebin 679 (talk | contribs) Removed Bhaalgorn skill list, and any Basilisk-specific skill reqs from the logi section. Added logibooster skill section for logiboosters. Will have to fill back times. |
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Shield Emission Systems III | Shield Emission Systems III | ||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| colspan=5 | ~ 40 days and 3 hours worth of {{Clonestate|omega|Omega state}} training in total {{co|grey|(~ 2.0 million skillpoints)}} | | colspan=5 |~ 40 days and 3 hours worth of {{Clonestate|1=omega|2=Omega state}} training in total {{co|grey|(~ 2.0 million skillpoints)}} | ||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
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Controlled Bursts II | Controlled Bursts II | ||
Controlled Bursts III}} | Controlled Bursts III}} | ||
{{CollapseBox|width=500px|{{sh|Praxis}} (Pulse)| | {{CollapseBox|width=500px|{{sh|Praxis}} (Pulse)| | ||
Small Energy Turret I | Small Energy Turret I | ||
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! [[File:Icon drones.png|32px|link=]] Drone skills | ! [[File:Icon drones.png|32px|link=]] Drone skills | ||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| | | | ||
| ~ 24 days and 14 hours | | ~ 24 days and 14 hours | ||
| | | | ||
| ~ 32 days and 8 hours | | ~ 32 days and 8 hours | ||
| ~ 5 days and 14 hours | | ~ 5 days and 14 hours | ||
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Capacitor Systems Operation IV<br> | Capacitor Systems Operation IV<br> | ||
Energy Grid Upgrades IV<small> <ref>{{sk|Energy Grid Upgrades}} is required for the '''cap''', '''power diagnostic''' and '''reactor control''' modules.</ref></small><br> | Energy Grid Upgrades IV<small> <ref>{{sk|Energy Grid Upgrades}} is required for the '''cap''', '''power diagnostic''' and '''reactor control''' modules.</ref></small><br> | ||
Shield Management III<br> | Shield Management III<br> | ||
Hull Upgrades IV<small> <ref name=" | Hull Upgrades IV<small> <ref name="dcii">Required to fit the '''Damage Control II''' for the {{sh|Tengu}}.</ref></small> | ||
| style="padding:8px;" nowrap | | | style="padding:8px;" nowrap | | ||
Signature Analysis V<small> <ref name="logistics">{{sk|Signature Analysis|V}} and {{sk|Long Range Targeting|V}} are requirements for the {{sk|Logistics Cruisers}} skill.</ref></small><br> | Signature Analysis V<small> <ref name="logistics">{{sk|Signature Analysis|V}} and {{sk|Long Range Targeting|V}} are requirements for the {{sk|Logistics Cruisers}} skill.</ref></small><br> | ||
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| style="padding:8px;" nowrap | | | style="padding:8px;" nowrap | | ||
Shield Emission Systems IV<br> | Shield Emission Systems IV<br> | ||
Sensor Linking IV | Sensor Linking IV | ||
| style="padding:8px;" nowrap | | | style="padding:8px;" nowrap | | ||
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{{co|grey|Shield Emission Systems III}}<small> <ref>{{sk|Shield Emission Systems|IV}} is already trained as a requirement for the '''Remote Shield Booster II''' module.</ref></small> | {{co|grey|Shield Emission Systems III}}<small> <ref>{{sk|Shield Emission Systems|IV}} is already trained as a requirement for the '''Remote Shield Booster II''' module.</ref></small> | ||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| colspan=5 | ~ 72 days and 6 hours worth of training for a{{icon|minmatar2|20}}'''Scimitar''' {{co|grey|(~ 3,6 | | colspan=5 | ~ 72 days and 6 hours worth of training for a{{icon|minmatar2|20}}'''Scimitar''' {{co|grey|(~ 3,6 million skillpoints)}} | ||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
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Since {{sk|Cybernetics|V|icon=yes}} is required for the mindlink implant, consider training it first so you can also get +5 attribute implants and further improving your training time. The times listed below are, like all the other skill plans, assuming just the +3 attribute implants and no neural remaps. So there's plenty of room for optimization. These minimum skills will allow you to fly any of the '''minimum ongrid booster fits''' for [[Vanguard Incursion fits#Ongrid booster|vanguards]]. | Since {{sk|Cybernetics|V|icon=yes}} is required for the mindlink implant, consider training it first so you can also get +5 attribute implants and further improving your training time. The times listed below are, like all the other skill plans, assuming just the +3 attribute implants and no neural remaps. So there's plenty of room for optimization. These minimum skills will allow you to fly any of the '''minimum ongrid booster fits''' for [[Vanguard Incursion fits#Ongrid booster|vanguards]]. | ||
[http://evemondevteam.github.io/evemon/ EVEMon] skillplans: [http://wiki.eveuniversity.org/images/d/dd/Incursions_sleipnir_minimum.xml Sleipnir (minimum skills)] | [http://evemondevteam.github.io/evemon/ EVEMon] skillplans: [http://wiki.eveuniversity.org/images/d/dd/Incursions_sleipnir_minimum.xml DD Sleipnir (minimum skills)] | ||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | ||
! [[file:icon_cogs.png|32px|link=]] Core skills | ! [[file:icon_cogs.png|32px|link=]] Core skills | ||
! [[file:icon_cog.png|32px|link=]] Utility skills | ! [[file:icon_cog.png|32px|link=]] Utility skills | ||
! [[file:icon_ship.png|32px|link=]] Ship skills | ! [[file:icon_ship.png|32px|link=]] Ship skills | ||
! [[image:icon_fleet.png|32px|link=]] Fleet support skills | ! [[image:icon_fleet.png|32px|link=]] Fleet support skills | ||
! [[File:Icon drones.png|32px|link=]] Drone skills | ! [[File:Icon drones.png|32px|link=]] Drone skills | ||
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills <ref>Gunnery skills are only required on DD boosters. Logiboosters do not need any skills in this column.</ref> | |||
! [[file:icon_shield_transporter_i.png|32px|link=]] Logibooster skills <ref>Only needed for logiboosters.</ref> | |||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| ~ 8 days and 4 | | ~ 8 days and 4 hours | ||
| ~ 8 days and 2 hours | | ~ 8 days and 2 hours | ||
| ~ 13 days and 14 hours | | ~ 13 days and 14 hours | ||
| ~ 63 days and 13 hours | | ~ 63 days and 13 hours | ||
| ~ 89 days and 18 hours | | ~ 89 days and 18 hours | ||
| ~ 12 days and 9 | | ~ 12 days and 9 hours | ||
| | |||
|- valign="top" | |- valign="top" | ||
| style="padding:8px;" nowrap | | | style="padding:8px;" nowrap | | ||
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Propulsion Jamming III<small> <ref>{{sk|Propulsion Jamming}} is needed to use a '''stasis webifier''' module.</ref></small><br> | Propulsion Jamming III<small> <ref>{{sk|Propulsion Jamming}} is needed to use a '''stasis webifier''' module.</ref></small><br> | ||
Tactical Shield Manipulation IV | Tactical Shield Manipulation IV | ||
| style="padding:8px;" nowrap | | | style="padding:8px;" nowrap | | ||
Minmatar Frigate III<br> | Minmatar Frigate III<br> | ||
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Drone Sharpshooting III<br> | Drone Sharpshooting III<br> | ||
Drone Avionics III | Drone Avionics III | ||
| style="padding:8px;" nowrap | | |||
Motion Prediction IV<br> | |||
Rapid Firing IV<br> | |||
Sharpshooter IV<br> | |||
Surgical Strike IV<br> | |||
Trajectory Analysis IV<br> | |||
Small Projectile Turret III<br> | |||
Medium Projectile Turret III | |||
| style="padding:8px;" nowrap | | |||
Shield Emission Systems IV<br> | |||
Capacitor Management IV<br> | |||
Capacitor Systems Operation V<br> | |||
Sensor Linking III<br> | |||
Target Management V<br> | |||
Advanced Target Management II<br> | |||
Signature Analysis V<br> | |||
Ladar Sensor Compensation III<br> | |||
Repair Drone Operation II | |||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| colspan=6 | ~ 195 days, 12 hours worth of training in total {{co|grey|(~ 9,6 million skillpoints)}} | | colspan=6 | ~ 195 days, 12 hours worth of training in total {{co|grey|(~ 9,6 million skillpoints)}} | ||