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| ==Skills== | | ==Skills== |
| * {{Sk|Caldari Battlecruiser}} to at least IV to take advantage of the Drake Navy Issue's strong damage application.
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| * Missile skills depend on your use for the DNI. L3 mission fits use {{Sk|Heavy Missiles}}; train to IV and use Arbalest (Meta 4) or Caldari Navy HMLs. Drakes are widely used in factional PvP, and {{Sk|Heavy Assault Missiles}} can be trained for that to IV minimum. T2 launchers and the accompanying T2 ammo requires {{Sk|Heavy Missiles}}/{{Sk|Heavy Assault Missiles|V}} and {{Sk|Heavy Missile Specialization}}/{{Sk|Heavy Assault Missile Specialization}} to at least I; this is a 10-day-ish train that isn't worth it if your intent is only to get to L4 missions. However, it ''can'' be worth it: you'll get to use T2 HMLs on your [[Tengu]] down the road, and if you're grinding reputation, there are a lot more L3 missions in your future.
| | As with any larger and more expensive ship, DNI pilots will want to have the relevant ship command skill at at least IV, together with strong general [[support skills]] and [[fitting skills]]. |
| * {{Sk|Missile Launcher Operation}}, {{Sk|Rapid Launch}}, {{Sk|Warhead Upgrades}}, skills that increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
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| * Along with the requisite [[Skills:Engineering|Engineering]] and [[Skills:Electronic Systems|Electronic Systems]] skills required for adequately fitting most ships. {{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}} should be trained to V and IV respectively to help alleviate fitting problems.
| | Pilots should aim to have Tech 2 shield tank modules and should ensure they have respectable shield skills. |
| * {{Sk|Guided Missile Precision}}, {{Sk|Target Navigation Prediction}} and {{Sk|Target Painting}} to at least IV to combat smaller targets and gain access to the T2 [[Target Painter]] module.
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| * {{Sk|Missile Projection}} and {{Sk|Missile Bombardment}} to at least IV and ideally V to maximize the range at which all missiles travel.
| | For PvE, typical Level 3 mission fits use Heavy Missiles; if you don't already have Tech 2 HMs, at least train {{Sk|Heavy Missiles}} to IV and use Arbalest ([[ech_and_meta_levels|meta]] 4) launchers. If you plan on lots of L3s, and/or if you plan to step up to other ships which can use Heavy Missiles in PvE such as the [[Tengu]], it is well worth the further training for Tech 2 launchers. Support skills from the [[Skills:Missiles|missiles category]] have a big impact on the ship's performance and the DNI deserves to have them all trained to at least IV. |
| * {{Sk|Drones|V}}, {{Sk|Light Drone Operation|V}}, {{Sk|Medium Drone Operation|V}}, {{Sk|Drone Interfacing|IV}} and {{Sk|Gallente Drone Specialization|I}}/{{Sk|Minmatar Drone Specialization|I}} are all are important for getting as much DPS out of the 25m<sup>3</sup> drone bay as possible.
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| * Due to the Drake Navy Issue's inherent shield tanking ability, {{Sk|Shield Operation}}, {{Sk|Shield Management}}, and {{Sk|Tactical Shield Manipulation}} should be trained to at least IV to improve shield capacity, recharge rate, and impenetrability.
| | For PvP, typical brawling fits use Heavy Assault Missiles. Having access to Tech 2 HAM launchers will be an immediate priority for PvP, as the extra edge provided by the specialization skill and (in some situations) Tech 2 ammunition can make a crucial difference. |
| * {{Sk|Shield Upgrades}} should be trained to IV to allow the use of T2 [[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]] and [[Shield_Tanking#Shield_Rechargers|Shield Rechargers]].
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| * If you are using passive shield hardeners, {{Sk|EM Shield Compensation}}, {{Sk|Thermal Shield Compensation}}, {{Sk|Kinetic Shield Compensation}}, and {{Sk|Explosive Shield Compensation}} trained to level IV will further improve shield resistances. Note these skills have no impact on Multispectrum Shield Hardeners or other active hardeners.
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| * Finally, {{Sk|Hull Upgrades}} should be trained to level IV to allow use of the T2 [[Shield_Tanking#Damage_Control|Damage Control]] module.
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| ==Tactics== | | ==Tactics== |