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== High Security == | == High Security == | ||
High Security systems are those with a security level of 0.5 to 1.0. Players also commonly use the terms High-sec, Hi-sec, and Hisec. | High Security systems are those with a security level of 0.5 to 1.0. Players also commonly use the terms High-sec, Highsec, Hi-sec, and Hisec. | ||
In these systems, stargates may have a [[CONCORD]], customs, and/or faction navy presence; stargates and stations will have sentry guns; and aggression (i.e. becoming subject to a [[Global Criminal Countdown]]) will provoke a response from CONCORD and any nearby sentry guns. Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status. The higher the security level of the system, the more rapidly CONCORD will arrive to engage the offending player. | In these systems, stargates may have a [[CONCORD]], customs, and/or faction navy presence; stargates and stations will have sentry guns; and aggression (i.e. becoming subject to a [[Global Criminal Countdown]]) will provoke a response from CONCORD and any nearby sentry guns. Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status. The higher the security level of the system, the more rapidly CONCORD will arrive to engage the offending player. | ||