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System security: Difference between revisions

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Turhan Bey (talk | contribs)
Turhan Bey (talk | contribs)
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== High Security ==
== High Security ==


High Security systems are those with a security level of 0.5 to 1.0.  Players also commonly use the terms High-sec, Hi-sec, and Hisec.
High Security systems are those with a security level of 0.5 to 1.0.  Players also commonly use the terms High-sec, Highsec, Hi-sec, and Hisec.


In these systems, stargates may have a [[CONCORD]], customs, and/or faction navy presence; stargates and stations will have sentry guns; and aggression (i.e. becoming subject to a [[Global Criminal Countdown]]) will provoke a response from CONCORD and any nearby sentry guns.  Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status.  The higher the security level of the system, the more rapidly CONCORD will arrive to engage the offending player.
In these systems, stargates may have a [[CONCORD]], customs, and/or faction navy presence; stargates and stations will have sentry guns; and aggression (i.e. becoming subject to a [[Global Criminal Countdown]]) will provoke a response from CONCORD and any nearby sentry guns.  Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status.  The higher the security level of the system, the more rapidly CONCORD will arrive to engage the offending player.