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Moreover, the majority of [[Colony Management#Interplanetary Logistics|Customs Offices]] in Nullsec are owned by player corporations, which typically means much lower tax rates when moving resources or products to or from a planet. In Highsec, there is an unavoidable 5-10% tax on top of the rate set by the owning corporation, depending on the [[Skills:Trade#Customs_Code_Expertise | Customs Code Expertise]] skill. This skill does '''not''' affect Player-Owned Customs Office (POCO) rates in Nullsec. | Moreover, the majority of [[Colony Management#Interplanetary Logistics|Customs Offices]] in Nullsec are owned by player corporations, which typically means much lower tax rates when moving resources or products to or from a planet. In Highsec, there is an unavoidable 5-10% tax on top of the rate set by the owning corporation, depending on the [[Skills:Trade#Customs_Code_Expertise | Customs Code Expertise]] skill. This skill does '''not''' affect Player-Owned Customs Office (POCO) rates in Nullsec. | ||
Nullsec PI is not without compromises or hidden costs: | However, Nullsec PI is not without compromises or hidden costs: | ||
* Nullsec is '''dangerous.''' [[Gate_Games#Bubbles|Bubbles]], stronger [[Rat|rats]], and gatecamps are plentiful. [[CONCORD]] is not present to intervene in conflicts. Any neutral pilot is a potential aggressor, and many roaming gangs have a habit of visiting during peak [[EVE_Lexicon#PvE]] times. | * Nullsec is '''dangerous.''' [[Gate_Games#Bubbles|Bubbles]], stronger [[Rat|rats]], and gatecamps are plentiful. [[CONCORD]] is not present to intervene in conflicts. Any neutral pilot is a potential aggressor, and many roaming gangs have a habit of visiting during peak [[EVE_Lexicon#PvE]] times. | ||