Difference between revisions of "Forward Reconnaissance Outpost"
(Remove template:icon) |
m (Bot: Adding {{Incursions sites horizontal}}; cosmetic changes) |
||
Line 5: | Line 5: | ||
===== Military information ===== | ===== Military information ===== | ||
{| | {| | ||
− | | valign="middle" | [[ | + | | valign="middle" | [[File:incursions_sansha_transmission.png]] |
| valign="middle" | Your primary objective is to destroy any Sansha vessels defending the transmitter arrays. Once the area is secured, surveillance teams can move in to backhack the Sansha information network.<br>''This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.'' | | valign="middle" | Your primary objective is to destroy any Sansha vessels defending the transmitter arrays. Once the area is secured, surveillance teams can move in to backhack the Sansha information network.<br>''This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.'' | ||
|} | |} | ||
Line 36: | Line 36: | ||
| nowrap | 1 | | nowrap | 1 | ||
| style="background:Red;" width="1" | | | style="background:Red;" width="1" | | ||
− | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen''' [[ | + | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen''' [[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]<br>'''Orkashu Myelen''' [[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]<br>'''Arnon Epithalamus''' [[File:Icon_target_max.png|24px|link=|Jamming]] |
| style="padding:5px;" | Because the '''Niarja Myelen''' and the '''Orkashu Myelen''' jams and neuts. '''Niarja''' first since it poses more of a threat. | | style="padding:5px;" | Because the '''Niarja Myelen''' and the '''Orkashu Myelen''' jams and neuts. '''Niarja''' first since it poses more of a threat. | ||
Line 43: | Line 43: | ||
| nowrap | 3 | | nowrap | 3 | ||
| style="background:OrangeRed;" width="1" | | | style="background:OrangeRed;" width="1" | | ||
− | | style="padding:5px;" nowrap | '''Mara Paleo''' [[ | + | | style="padding:5px;" nowrap | '''Mara Paleo''' [[File:icon_shield_transporter_i.png|24px|link=|Remote shield booster]] |
| style="padding:5px;" nowrap | | | style="padding:5px;" nowrap | | ||
| style="padding:5px;" | The '''Mara''' because it has remote shield boosting capabilities. | | style="padding:5px;" | The '''Mara''' because it has remote shield boosting capabilities. | ||
Line 67: | Line 67: | ||
* There are five waves in this site, with spawns ranging from 25 - 30 km away from the warp-in. | * There are five waves in this site, with spawns ranging from 25 - 30 km away from the warp-in. | ||
* There are no ships capable of '''warp disrupting''' or '''warp scrambling''' you in this site, which means you can warp out at any time. | * There are no ships capable of '''warp disrupting''' or '''warp scrambling''' you in this site, which means you can warp out at any time. | ||
− | * This site has a high number of '''neuting capable''' ships with extreme waves having up to six '''Niarjas''', which will quickly drain your capacitor. | + | * This site has a high number of '''neuting capable''' ships with extreme waves having up to six '''Niarjas''', which will quickly drain your capacitor. |
+ | {{Incursions sites horizontal}} | ||
+ | |||
[[Category:Incursions sites]] | [[Category:Incursions sites]] |
Latest revision as of 11:30, 12 November 2022
Incursion sites |
---|
Click the title for a summary, or return to Incursions for general information. |
Staging sites |
Vanguard sites |
Assault sites |
Headquarter sites |
Mothership sites |
Objectives
Force required
Fleet of 3 - 5 pilots 1 logistics or spidertanking Sites take about 15 - 20 minutes |
Military information
Background information
Sansha's Nation forces have established forward outposts for the purpose of reconnaissance and minor communication relays between fleets. Although these outposts play a relatively minor role they are nonetheless contributing to the Nation's larger influence over systems and must be considered equally troubling in this regard.
Synopsis from ISHAEKA-0091. DED Special Operations.
Authorized for Capsuleer dissemination.
Enemies
Below is a list of enemies that spawn in this site. See Sansha's Manual for a full list of the incursion rats.
Name | Sig [1] | Speed [2] | Orbit / Speed [3] | Damage / Volley [4] | Range [5] | Effective HP [6] | |
---|---|---|---|---|---|---|---|
215 m | 1,300 m/s | 210 m/s | 50 km900 hp | 164 dps< 113 km | 65k ehp | ||
Antem Neo [7] |
184 m | 1,350 m/s | 205 m/s | 60 km840 hp | 168 dps146 - 176 km | 88k ehp | |
Eystur Rhomben |
49 m | 3,360 m/s | 560 m/s | 11 km600 hp | 120 dps10 - 12 km | 9k ehp | |
Jel Rhomben |
49 m | 3,360 m/s | 560 m/s | 11 km240 hp | 48 dps10 - 12 km | 3k ehp | |
65 m | 2,050 m/s | 310 m/s | 60 km(no weapons) | (no weapons) | 30k ehp | ||
53 m | 2,760 m/s | 405 m/s | 15 km(no weapons) | (no weapons) | 4k ehp | ||
53 m | 2,760 m/s | 405 m/s | 5 km(no weapons) | (no weapons) | 3k ehp |
- ^ While using their propulsion module, they suffer the same signature bloom as players.
- ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
- ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
- ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
- ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
- ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
- ^ The Antem Neo does 29% EM and 71% thermal damage with its turrets.
Priorities
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
# | Targets for the entire fleet | Reason | ||
---|---|---|---|---|
Regular targets [1] | Small targets [2] | |||
1 | Niarja Myelen Orkashu Myelen Arnon Epithalamus |
Because the Niarja Myelen and the Orkashu Myelen jams and neuts. Niarja first since it poses more of a threat.
The Arnon also jam but takes longer to kill, so it pays off to kill the Myelens first to reduce jammers. | ||
3 | Mara Paleo | The Mara because it has remote shield boosting capabilities. | ||
4 | Antem Neo | Eystur Rhomben Jel Rhomben |
Antem Neos pose no serious threat.
Eysturs before Jels as they are a little bit stronger. |
- ^ These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.
- ^ Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for strategic cruisers, Vindicators or the dronebunny as a last resort.
Triggers
Initial research suggests that some ships are triggers for the next wave and while the exact details hasn't been ironed out, the Mara Paleo is usually a trigger for the next wave.
All ships will need to be destroyed in order to complete the site, so intentionally forcing the next wave before you finish your current wave isn't advantageous.
Special requirements
There are no special requirements for this site.
Hints & tips
- There are five waves in this site, with spawns ranging from 25 - 30 km away from the warp-in.
- There are no ships capable of warp disrupting or warp scrambling you in this site, which means you can warp out at any time.
- This site has a high number of neuting capable ships with extreme waves having up to six Niarjas, which will quickly drain your capacitor.
|