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Removed bastion + MWD trick as it's now on the Marauders page. Removed second links to MJD and Marauders. Some minor spelling. |
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The '''Vargur''' is the Minmatar [[Marauders|Marauder]]-class battleship. Like the other Marauders, the Vargur has a very strong local tank, large number of utility high slots, is bonused for [[Propulsion_equipment#Micro_Jump_Drives|Micro Jump Drive]], and can use the bastion module. | The '''Vargur''' is the Minmatar [[Marauders|Marauder]]-class battleship. Like the other Marauders, the Vargur has a very strong local tank, large number of utility high slots, is bonused for [[Propulsion_equipment#Micro_Jump_Drives|Micro Jump Drive]], and can use the bastion module. | ||
The Vargur gains 10% bonus to its projectile weapon falloff per {{sk|Minmatar Battleship}} level. As this is a T2 ship you won't be able to fly it without receiving the full 50% falloff bonus. This bonus gives the Vargur even greater range than [[Machariel]] at max level allowing the Vargur to use autocannons at | The Vargur gains 10% bonus to its projectile weapon falloff per {{sk|Minmatar Battleship}} level. As this is a T2 ship you won't be able to fly it without receiving the full 50% falloff bonus. This bonus gives the Vargur even greater range than [[Machariel]] at max level allowing the Vargur to use autocannons at unparalleled ranges. Additionally, the Vargur gains a powerful 7.5% tracking bonus per {{sk|Marauders}} level allowing it to apply damage even at close range with ease. Together these two bonuses make the Vargur able to engage targets at a very wide range of distances. | ||
In addition to strong application bonuses the Vargur also gains a 100% hull bonus for weapon damage making its four guns equal to the eight guns that battleships usually have. In addition to this the Vargur gains 7.5% damage bonus per {{sk|Minmatar Battleship}} level, giving it 11 effective guns, which is then ''doubled'' by the [[Bastion Module]] up to 22 effective guns. | In addition to strong application bonuses, the Vargur also gains a 100% hull bonus for weapon damage making its four guns equal to the eight guns that battleships usually have. In addition to this, the Vargur gains 7.5% damage bonus per {{sk|Minmatar Battleship}} level, giving it 11 effective guns, which is then ''doubled'' by the [[Bastion Module]] up to 22 effective guns. | ||
As with all Marauders, the Vargur gains 70% reduced reactivation delay for Micro Jump Drives (resulting in a 54s cooldown on the module), which allows the Vargur to move surprisingly quickly, traveling to any location with 200 km in about a minute. However, jump directions must still be planned and executed correctly, as once a jump is made the Vargur is effectively stuck there until its drive recharges. Also as with all Marauders, the Vargur gains access to the Bastion Module, which when activated immobilizes the Vargur for 30 seconds and blocks any incoming remote assistance (such as remote repairs), but gives increased range, enormously increased fire rate, additional damage resistance, additional local repair power, and near immunity to electronic warfare. The combination of Bastion, Micro Jump Drive, and aforementioned tracking and falloff bonuses allows the Vargur to function as a massive turret | As with all Marauders, the Vargur gains 70% reduced reactivation delay for Micro Jump Drives (resulting in a 54s cooldown on the module), which allows the Vargur to move surprisingly quickly, traveling to any location with 200 km in about a minute. However, jump directions must still be planned and executed correctly, as once a jump is made the Vargur is effectively stuck there until its drive recharges. Also as with all Marauders, the Vargur gains access to the Bastion Module, which when activated immobilizes the Vargur for 30 seconds and blocks any incoming remote assistance (such as remote repairs), but gives increased range, enormously increased fire rate, additional damage resistance, additional local repair power, and near immunity to electronic warfare. The combination of Bastion, Micro Jump Drive, and aforementioned tracking and falloff bonuses allows the Vargur to function as a massive turret that can teleport to any engagement range it wishes, output enormous amounts of damage with high accuracy, absorb and shrug off incoming fire, and then teleport out again before slower enemies can even get into range. | ||
The less combat oriented 100% bonus to tractor beam range and velocity allows the Vargur to quickly loot wrecks and containers, combined with utility high slots this allows the Vargur to loot and salvage missions on the fly. | The less combat oriented 100% bonus to tractor beam range and velocity allows the Vargur to quickly loot wrecks and containers, combined with utility high slots this allows the Vargur to loot and salvage missions on the fly. | ||
==Skills== | ==Skills== | ||
''Further information about additional or recommended skills to pilot Vargur for a specific or | ''Further information about additional or recommended skills to pilot Vargur for a specific or its common role(s) can be written here.'' | ||
==Tactics== | ==Tactics== | ||
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* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. | ||
'''19.01 | '''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes]) | ||
* 5% bonus to large projectile rate of fire changed to 7.5% large projectile damage | * 5% bonus to large projectile rate of fire changed to 7.5% large projectile damage | ||
* Lock range increased by 30% | * Lock range increased by 30% | ||