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Salartarium (talk | contribs) m remove redirect though old syllabus |
m Link maintenance. Update freighter and jump freighter signature radius. Add {{Update}}. |
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{{Update|Signature radiuses in table need to be checked.}} | |||
The '''signature radius''' is, for all intents and purposes, how "big" a ship appears on sensors. While the signature radius does not describe how big the ship appears visually, most other aspects are governed by the signature size of the ship. | The '''signature radius''' is, for all intents and purposes, how "big" a ship appears on sensors. While the signature radius does not describe how big the ship appears visually, most other aspects are governed by the signature size of the ship. | ||
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As a rough guide: | As a rough guide: | ||
{{#CSS: | |||
{| class=wikitable | .radius td:last-child | ||
|- | { | ||
text-align: right; | |||
! style=" | } | ||
}} | |||
{| class="wikitable radius" | |||
|- style="background-color: #222222;" | |||
! Ship class | |||
! style="cursor: help;" | <span title="Signature radius">Sig. radius</span> | |||
|- | |- | ||
|Capsule | |Capsule | ||
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|420m | |420m | ||
|- | |- | ||
| Jump Freighter | |||
| | |~9,800m | ||
|- | |- | ||
|Carrier | |Carrier | ||
| | |2,950m | ||
|- | |- | ||
|Freighter | |Freighter | ||
| | | ~10,500m | ||
|- | |- | ||
|Dreadnought | |Dreadnought | ||
| | |4,150m | ||
|- | |- | ||
|Supercarrier | |Supercarrier | ||
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== Targeting time == | == Targeting time == | ||
{{main|Targeting}} | {{main|Targeting}} | ||
The larger a ship's signature radius, the faster other ships can lock on. Locking speed also depends on the [[scan resolution]] of the targeting ship (the higher the scan resolution, the faster you can lock on). Generally speaking, small ships have small signature radii and high scan resolutions, whereas large ships have large signature radii and low scan resolutions. For details on how to improve your scan resolution (or reduce your enemy's), see [[targeting]]. | The larger a ship's signature radius, the faster other ships can lock on. Locking speed also depends on the [[scan resolution]] of the targeting ship (the higher the scan resolution, the faster you can lock on). Generally speaking, small ships have small signature radii and high scan resolutions, whereas large ships have large signature radii and low scan resolutions. For details on how to improve your scan resolution (or reduce your enemy's), see [[targeting]]. | ||
== Signature radius and weapon damage == | == Signature radius and weapon damage == | ||
A smaller signature radius can help to reduce incoming damage from turrets, missiles and bombs (the only weapon system that is not affected by signature radius is the [smartbomb]]s). You can find more information about this effect and the equations in the dedicated articles about [[Turret Damage]], [[Missile Damage]] and [[Bombs]]. | |||
A smaller signature radius can help to reduce incoming damage from turrets, missiles and bombs (the only weapon system that is not affected by signature radius is the [ | |||
== Modifying signature radius == | == Modifying signature radius == | ||
=== Modules and Rigs === | === Modules and Rigs === | ||
There are no skills that alter the signature radius of your ship. However, there are several modules that will increase either your or your opponent's signature radius, and one module that can decrease your signature radius: | There are no skills that alter the signature radius of your ship. However, there are several modules that will increase either your or your opponent's signature radius, and one module that can decrease your signature radius: | ||
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* '''[[Fitting_Modules_and_Rigs_Guide#Inertial_Stabilizers|Inertial Stabilizer modules]]''': These increase your signature radius by 10-11%. | * '''[[Fitting_Modules_and_Rigs_Guide#Inertial_Stabilizers|Inertial Stabilizer modules]]''': These increase your signature radius by 10-11%. | ||
===Signature Radius Suppressor=== | === Signature Radius Suppressor === | ||
[[File:Icon target spectrum breaker.png|left]]The '''Signature Radius Suppressor''' is an electronic support module found in pirate [[Relic and data sites|data sites]]. This module can only be fitted in battleship-class vessels (including [[Marauders]] and [[Black Ops]]). Notably, it is the only module that can ''reduce'' a ship's Signature Radius. | |||
[[File:Icon target spectrum breaker.png|left]]The '''Signature Radius Suppressor''' is an electronic support module found in pirate [[Relic and data sites|data sites]]. This module can only be fitted in battleship-class vessels (including | |||
Functionality: | Functionality: | ||
* The module passively reduces your signature radius by 10%. | * The module passively reduces your signature radius by 10%. | ||
* The module can be activated at a 660 GJ cost to reduce your signature radius by 70% for 12 seconds. Duration of the activation period can be improved by the skill {{sk|Signature Masking}}. | * The module can be activated at a 660 GJ cost to reduce your signature radius by 70% for 12 seconds. Duration of the activation period can be improved by the skill {{sk|Signature Masking}}. | ||
* The module has a reactivation delay of 150s after use. | * The module has a reactivation delay of 150s after use. | ||
=== Drugs and Implants === | === Drugs and Implants === | ||
[[Implants#Advanced_Attribute_Enhancer_Reference|Halo implants]], [[Warfare_links#Skirmish_Warfare_Links|Skirmish Warfare Link - Evasive Maneuvers]], and X-Instinct [[ | [[Implants#Advanced_Attribute_Enhancer_Reference|Halo implants]], [[Warfare_links#Skirmish_Warfare_Links|Skirmish Warfare Link - Evasive Maneuvers]], and X-Instinct [[Medical boosters|Boosters]] can all reduce the signature radius of your ship. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||