More actions
Salartarium (talk | contribs) m mistypes |
Update for Version 20.10 2022-11-08.1 "Uprising". Replace Skill: links with {{Sk}}. Add {{Cleanup}}. |
||
| Line 1: | Line 1: | ||
{{Cleanup|The validity of the [[#Summary]] and [[#Skills]] sections needs to be verified because of the Version 20.10 "Uprising" update.}} | |||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 2022-10-08) | ||
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
| Line 16: | Line 18: | ||
| faction=Caldari State | | faction=Caldari State | ||
| race=Caldari | | race=Caldari | ||
| variations={{Ship|Caracal Navy Issue}},{{Ship|Caracal}} | | variations={{Ship|Caracal Navy Issue}}, {{Ship|Caracal}} | ||
| tech=2 | | tech=2 | ||
| ecmprio=2 | | ecmprio=2 | ||
| powergrid= | | powergrid= 820 MW | ||
| cpu= | | cpu= 535 tf | ||
| capacitor=1,200 GJ | | capacitor=1,200 GJ | ||
| highs=6 | | highs=6 | ||
| Line 32: | Line 34: | ||
| dronebay=15 m³ | | dronebay=15 m³ | ||
| bandwidth=15 Mbit/sec | | bandwidth=15 Mbit/sec | ||
| info=No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. | | info= No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. | ||
| bonuses=<b> | |||
Developer: Lai Dai <br>Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities. | |||
| bonuses=<b>Heavy Assault Cruisers bonuses (per skill level):</b><br> | |||
7.5% bonus to Shield Booster amount<br> | |||
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher Rate of Fire<br> | |||
<b>Caldari Cruiser bonuses (per skill level):</b><br> | |||
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br> | |||
20% bonus to Heavy Assault Missile max velocity<br> | |||
<b>Role Bonus:</b><br> | |||
• Can fit Assault Damage Controls | |||
| structurehp=1,400 HP | | structurehp=1,400 HP | ||
| shieldhp=2,000 HP | | shieldhp=2,000 HP | ||
| Line 49: | Line 60: | ||
| warpspeed=4.5 AU/s | | warpspeed=4.5 AU/s | ||
| warptime=8.16 s | | warptime=8.16 s | ||
| targetrange= | | targetrange= 60 km | ||
| sigradius=135 m | | sigradius=135 m | ||
| maxlockedtargets=6 | | maxlockedtargets=6 | ||
| Line 79: | Line 90: | ||
==Summary== | ==Summary== | ||
The '''Cerberus''' is a missile ship with extended range. It is normally equipped with heavy missiles and can sling them at a very impressive range. Heavy assault missile fits are also viable for solo and small gang | The '''Cerberus''' is a missile ship with extended range. It is normally equipped with heavy missiles and can sling them at a very impressive range. Heavy assault missile fits are also viable for solo and small gang PvP work, with the hull bonus making the range on HAMs more reasonable. | ||
Fit with Rapid light launchers, this monster becomes a | Fit with Rapid light launchers, this monster becomes a definitive anti-tackle "flyswatter", especially paired with webs and/or target painter support. | ||
The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions. | The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions. | ||
==Skills== | ==Skills== | ||
* | * {{Sk|Heavy Assault Cruisers}} to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill. | ||
* | * {{Sk|Heavy Missiles|V}}, {{Sk|Heavy Assault Missiles|V}}, and {{Sk|Heavy Missile Specialization}}/{{Sk|Heavy Assault Missile Specialization}} to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types. | ||
* | * {{Sk|Missile Launcher Operation}}, {{Sk|Rapid Launch}}, {{Sk|Warhead Upgrades}}, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV. | ||
*Along with the requisite | * Along with the requisite {{Sk|Power Grid Management}} and {{Sk|CPU Management}} skills required for adequately fitting most ships. {{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}} should be trained to V and IV respectively to help alleviate fitting problems. | ||
* | * {{Sk|Guided Missile Precision}}, {{Sk|Target Navigation Prediction}} and {{Sk|Target Painting}} to at least IV to combat smaller targets and gain access to the T2 [[Target Painter]] module. | ||
* | * {{Sk|Missile Projection}} and {{Sk|Missile Bombardment}} to at least IV and ideally V to maximize the range at which all missiles travel. | ||
* | * {{Sk|Shield Operation}} and {{Sk|Shield Management}} should be trained to at least IV to improve shield capacity and recharge rate. While {{Sk|Tactical Shield Manipulation}} should be trained to IV to allow the use of the T2 [[Shield_Tanking#Shield Hardeners|Shield Hardening]] modules as well as the T2 [[Shield Tanking#Multispectrum Shield Hardener|Multispectrum Shield Hardener]]. | ||
* | * {{Sk|Shield Upgrades}} should be trained to IV to allow the use of T2 [[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]] and [[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]. | ||
* | * {{Sk|EM Shield Compensation}}, {{Sk|Thermal Shield Compensation}}, {{Sk|Kinetic Shield Compensation}}, and {{Sk|Explosive Shield Compensation}} should be trained to level IV if using the [[Shield Tanking#Resistance Amplifiers|Shield Resistance Amplifiers]]. | ||
*Finally, | * Finally, {{Sk|Hull Upgrades}} should be trained to level IV to allow use of the T2 [[Shield_Tanking#Damage_Control|Damage Control]] module. | ||
==Tactics== | ==Tactics== | ||
| Line 103: | Line 114: | ||
==Patch History== | ==Patch History== | ||
{{Expansion past| | {{Expansion past | ||
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion] | |||
* Heavy Assault Cruiser rebalance | |||
*# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass. | |||
*# Make room for other ship types to step into the spotlight, such as battleships. | |||
*# Not nerf HACs into oblivion - find and retain healthy use-cases. | |||
*# Maintain HAC identity as a high-damage / heavy tank ship option. | |||
'''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes]) | '''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes]) | ||
* MWD bloom bonus removed from heavy assault cruisers. | * MWD bloom bonus removed from heavy assault cruisers. | ||