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Ares: Difference between revisions

From EVE University Wiki
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m mistypes
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m Remove parameters caption and race; cosmetic changes
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  | shipimg=Ares.jpg
  | shipimg=Ares.jpg
  | shipname=Ares
  | shipname=Ares
| caption=Ares
  | class=Interceptor
  | class=Interceptor
  | grouping=Interceptors
  | grouping=Interceptors
  | hulltype=Atron Class
  | hulltype=Atron Class
  | faction=Gallente Federation
  | faction=Gallente Federation
| race=Gallente
  | roles=Fleet Interceptor
  | roles=Fleet Interceptor
  | variations={{Ship|Taranis}},{{Ship|Atron}}
  | variations={{Ship|Taranis}},{{Ship|Atron}}
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  | lows=4
  | lows=4
  | mass=950,000 kg
  | mass=950,000 kg
  | volume=22,500 m³
  | volume=22,500
  | cargohold=96 m³
  | cargohold=96
  | dronebay=
  | dronebay=
  | bandwidth=
  | bandwidth=
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  | scanres=955 mm
  | scanres=955 mm
  | reqskills=*{{RequiredSkill|Gallente Frigate|V}}
  | reqskills=*{{RequiredSkill|Gallente Frigate|V}}
**{{RequiredSkill|Spaceship Command|I}}
** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Interceptors|I}}
* {{RequiredSkill|Interceptors|I}}
**{{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Evasive Maneuvering|V}}
** {{RequiredSkill|Evasive Maneuvering|V}}
***{{RequiredSkill|Navigation|II}}
*** {{RequiredSkill|Navigation|II}}


  | totaltraintime=23d 22h 40m 30s
  | totaltraintime=23d 22h 40m 30s
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------------------------------------------------------------------------------------------->


==Summary==
== Summary ==
The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the [[Malediction]], allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.
The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the [[Malediction]], allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.


The Ares is competent at its role but has no real distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.
The Ares is competent at its role but has no real distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.


==Skills==
== Skills ==
''Required Skills
''Required Skills
*'''[[Skills:Spaceship Command#Gallente Frigate|Gallente Frigate]]''' V
* '''[[Skills:Spaceship Command#Gallente Frigate|Gallente Frigate]]''' V
*'''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' III
* '''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' III
*'''[[Skills:Spaceship Command#Interceptors|Interceptors]]''' I
* '''[[Skills:Spaceship Command#Interceptors|Interceptors]]''' I
*'''[[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]]''' V
* '''[[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]]''' V
*'''[[Skills:Navigation#Navigation|Navigation]]''' II
* '''[[Skills:Navigation#Navigation|Navigation]]''' II




''Recommended skills: (Medium)
''Recommended skills: (Medium)


* [[Skills:Spaceship Command#Interceptors|Interceptors]] IV   '''***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***'''
* [[Skills:Spaceship Command#Interceptors|Interceptors]] IV '''***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***'''




* [[Skills:Engineering#Power_Grid_Management|Power Grid Management]] V
* [[Skills:Engineering#Power Grid Management|Power Grid Management]] V


* [[Skills:Engineering#Capacitor_Management|Capacitor Management]] IV (important for capacitor stability)
* [[Skills:Engineering#Capacitor Management|Capacitor Management]] IV (important for capacitor stability)


* [[Skills:Engineering#Capacitor_Systems_Operation|Capacitor Systems Operation]] V (important for capacitor stability)
* [[Skills:Engineering#Capacitor Systems Operation|Capacitor Systems Operation]] V (important for capacitor stability)


* [[Skills:Engineering#Thermodynamics|Thermodynamics]] IV (important for sustained overheating of MWD or Point)
* [[Skills:Engineering#Thermodynamics|Thermodynamics]] IV (important for sustained overheating of MWD or Point)




* [[Skills:Shields#Shield_Operation|Shield Operation]] III
* [[Skills:Shields#Shield Operation|Shield Operation]] III


* [[Skills:Shields#Shield_Management|Shield Management]] III
* [[Skills:Shields#Shield Management|Shield Management]] III


* [[Skills:Shields#Shield_Upgrades|Shield Upgrades]] IV  
* [[Skills:Shields#Shield Upgrades|Shield Upgrades]] IV




* [[Skills:Engineering#CPU_Management|CPU Management]] IV
* [[Skills:Engineering#CPU Management|CPU Management]] IV


* [[Skills:Electronic Systems#Propulsion_Jamming|Propulsion Jamming]] III
* [[Skills:Electronic Systems#Propulsion Jamming|Propulsion Jamming]] III


* [[Skills:Targeting#Signature_Analysis|Signature Analysis]] V
* [[Skills:Targeting#Signature Analysis|Signature Analysis]] V




* [[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] IV  
* [[Skills:Targeting#Long Range Targeting|Long Range Targeting]] IV




* [[Skills:Armor#Mechanics|Mechanics]] IV
* [[Skills:Armor#Mechanics|Mechanics]] IV


* [[Skills:Armor#Hull_Upgrades|Hull Upgrades]] IV
* [[Skills:Armor#Hull Upgrades|Hull Upgrades]] IV




* [[Skills:Rigging#Jury_Rigging|Jury Rigging]] III
* [[Skills:Rigging#Jury Rigging|Jury Rigging]] III


* [[Skills:Rigging#Astronautics_Rigging|Astronautics Rigging]] III
* [[Skills:Rigging#Astronautics Rigging|Astronautics Rigging]] III


* [[Skills:Rigging#Electronic_Superiority_Rigging|Electronic Superiority Rigging]] III
* [[Skills:Rigging#Electronic Superiority Rigging|Electronic Superiority Rigging]] III




* [[Skills:Navigation#Navigation|Navigation]] V
* [[Skills:Navigation#Navigation|Navigation]] V


* [[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]] IV (important for capacitor stability)
* [[Skills:Navigation#High Speed Maneuvering|High Speed Maneuvering]] IV (important for capacitor stability)


* [[Skills:Navigation#Acceleration_Control|Acceleration Control]] IV
* [[Skills:Navigation#Acceleration Control|Acceleration Control]] IV


* [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] IV
* [[Skills:Navigation#Warp Drive Operation|Warp Drive Operation]] IV


==Tactics==
== Tactics ==
''No sub-article about Ares roles or piloting tactics. You can write them here.''
''No sub-article about Ares roles or piloting tactics. You can write them here.''


==Notes==
== Notes ==


In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.
In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.
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{{ShipsMatrix|expgroup=frigates}}
{{ShipsMatrix|expgroup=frigates}}
[[Category:Ship Database]][[Category:Interceptors]]
 
[[Category:Ship Database]]
[[Category:Interceptors]]

Revision as of 16:46, 15 January 2023

EVE University Database
 
Ship Database
Ares
Ares
Ares
Gallente Federation
Gallente Federation
Gallente Federation
Interceptors
Atron Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Roden Shipyards

Unlike most Gallente ship manufacturers, Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
10% bonus to Small Hybrid Turret optimal range
10% bonus to Small Hybrid Turret tracking speed
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty
100% bonus to Interdiction Nullifier duration

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Taranis
Taranis
Interceptors Atron Class
Fast Target Locking Time
4 (0/3) 3 3
35 MW 160 tf
420 m/sec
92 m³
,Atron
Atron
Standard Frigates Atron Class
Entry-Level Tackle Frigate
4 (0/3) 3 3
37 MW 147 tf
420 m/sec
145 m³

Ship Attributes

Fittings
Powergrid
powergrid
33 MW
CPU
cpu output
145 tf
Capacitor
capacitor
355 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
425 m/sec
Inertia Modifier
inertia modifier (agility)
3.45
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.54 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
30.50 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
955 mm
Structure
Structure Hitpoints
structure hitpoints
625 HP
Mass
ship mass
950,000 kg
Volume
ship volume
22,500 m³
Cargo Capacity
cargo capacity
96 m³
Armor
Armor Hitpoints
armor hitpoints
400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
45
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
50
EXP
explosive resistance
50


Summary

The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.

The Ares is competent at its role but has no real distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.

Skills

Required Skills


Recommended skills: (Medium)

  • Interceptors IV ***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***


  • Thermodynamics IV (important for sustained overheating of MWD or Point)







Tactics

No sub-article about Ares roles or piloting tactics. You can write them here.

Notes

In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.

In many languages Ares and Eris sound quite similar, and pilots should take care when reporting either ship over voice comms.