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'''Stargates''' (often just “gates”) in EVE are used to jump from one system to an adjacent system. For most pilots in New Eden, gates are by far the most common way to travel from system to system. | '''Stargates''' (often just “gates”) in EVE are used to jump from one system to an adjacent system. For most pilots in New Eden, gates are by far the most common way to travel from system to system. | ||
== Stargate Type == | == Stargate Type == | ||
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== Jumping | == Jumping restrictions == | ||
If you have a [[Timers#Weapon Timer|weapon timer]] because you engaged in PvP combat within the last 60 seconds, you cannot jump through a gate. This means that if you attack someone on a gate and your target does not fire back or use offensive modules, but rather jumps through the gate, you cannot immediately follow. | |||
If you have a criminal timer in [[System_security#High_security|high security space]], you cannot jump through a gate unless you are flying a Capsule. This means you cannot use jumpping to avoid CONCORD after commit criminal actions. | |||
Stagates to high security space can't be used by ships that can fit capital sized ship modules, this includes carriers, force auxiliaries, dreadnoughts, supercapitals, titans and [[Rorqual]]. Capital ships that cannot fit capital sized ship modules are allowed to jump to high security space, this includes freighters and jump freighters. Jumping from high security space is not restricted if the other side is not a high security space. | |||
Most stargates allow anyone to use them, even if they are enemies to the owner faction of the stargate. The only exception is applied to stargates to one of three Triglavion Clade's Home systems (Archee, Kino and Niarja), which require 7.00 standing with Triglavian Collective. Jumping from their home systems is not restricted. | Most stargates allow anyone to use them, even if they are enemies to the owner faction of the stargate. The only exception is applied to stargates to one of three Triglavion Clade's Home systems (Archee, Kino and Niarja), which require 7.00 standing with Triglavian Collective. Jumping from their home systems is not restricted. | ||
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If you jump into a system in low- or null-security space and find the gate [[Gate camps|camped]] by hostiles, '''don’t panic'''. Your gate cloak will give you precious time to assess where you are in relation to the enemy ships, and whether your chances are better returning to the gate or trying to warp out within system. | If you jump into a system in low- or null-security space and find the gate [[Gate camps|camped]] by hostiles, '''don’t panic'''. Your gate cloak will give you precious time to assess where you are in relation to the enemy ships, and whether your chances are better returning to the gate or trying to warp out within system. | ||
== See also == | == See also == | ||