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Faction warfare strategy and tactics: Difference between revisions

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==== Complexes ====
==== Complexes ====
Capturing complexes ("plexes") in friendly-held systems (so-called "defensive plexing") is a good entry point for low-skilled pilots who want to pad their wallet a little. While it doesn't pay a lot (try to find a highly-contested system, as the more a system is contested, the better this pays), it can be done with a very cheap ship, provided you keep a close eye on the Local chat channel and your D-Scanner for incoming enemy ships. Some players even go so far as to do it in weaponless ships (often [[Venture]]s) filled with warp core stabilizers, who run at the first sign of trouble - although this will get boring very quickly.  
Capturing complexes ("plexes") in friendly-held systems (so-called "defensive plexing") is a good entry point for low-skilled pilots who want to pad their wallet a little. While it doesn't pay a lot (try to find a highly-contested system, as the more a system is contested, the better this pays), it can be done with a very cheap ship, provided you keep a close eye on the Local chat channel and your D-Scanner for incoming enemy ships. Some players even go so far as to do it in weaponless ships filled with warp core stabilizers, who run at the first sign of trouble - although this will get boring very quickly.  


Capturing plexes in enemy-held systems ("offensive plexing") pays better than defensive plexing, but needs a modicum of combat prowess (at the very least to destroy the defending NPCs without losing too much time). At high faction tiers this can be a good income source for experienced beginners. For example, a decently-fit combat frigate can tackle small plexes, which, at (say) faction tier 3, pay 30k LP each. You can probably run about three of these per hour, earning you about 90 million ISK worth of LP per hour, easily paying for a dozen of your combat frigates. Additionally, you can fight enemy players who come into your plex - although keep in mind that since you're essentially passive, it will be up to the enemy whether to enter your plex, and they will only do so if they think they have a better-than-even chance of beating you.  
Capturing plexes in enemy-held systems ("offensive plexing") pays better than defensive plexing, but needs a modicum of combat prowess (at the very least to destroy the defending NPCs without losing too much time). At high faction tiers this can be a good income source for experienced beginners. For example, a decently-fit combat frigate can tackle small plexes, which, at (say) faction tier 3, pay 30k LP each. You can probably run about three of these per hour, earning you about 90 million ISK worth of LP per hour, easily paying for a dozen of your combat frigates. Additionally, you can fight enemy players who come into your plex - although keep in mind that since you're essentially passive, it will be up to the enemy whether to enter your plex, and they will only do so if they think they have a better-than-even chance of beating you.  


In general, if you're only capturing complexes for the rewards, it will soon get very dull (as you're basically orbiting a structure, shooting the occasional NPC, and refreshing your D-Scan every few seconds). Therefore, it's up to you to find the right balance between PvP excitement and LP income. You can use [[#Navigation|maps]] (look at the number of jumps and the number of ships killed) to find systems or areas with the right level of activity - not so hot that you get swatted from space by a blob of enemy ships every few minutes, but not so quiet that you get bored.  
In general, if you're only capturing complexes for the rewards, it will soon get very dull (as you're basically orbiting a structure, shooting the occasional NPC, and refreshing your D-Scan every few seconds). Therefore, it's up to you to find the right balance between PvP excitement and LP income. You can use [[#Navigation|maps]] (look at the number of jumps and the number of ships killed) to find systems or areas with the right level of activity - not so hot that you get swatted from space by a blob of enemy ships every few minutes, but not so quiet that you get bored.


=== Converting loyalty points (into cold hard cash) ===
=== Converting loyalty points (into cold hard cash) ===